Minecraft 1.20.5 Snapshot 24w06a Patch Notes, Wiki, Gameplay and more

My World

Minecraft is a popular sandbox game created by Markus “Notch” Persson and developed by Mojang Studios. The game was originally released in 2009 and became generally available in 2011. As of 2023, the game has sold over 300 million copies and has nearly 140 million players per month, making it the best-selling video game in history. In Minecraft, players explore a blocky, pixelated world, mine for resources, craft tools, and construct buildings.

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The game offers a variety of modes, including survival, creative, spectator, adventure, and hardcore, to suit the preferences of different players. Its large community contributes user-generated content such as mods, skins, and custom maps, expanding the possibilities of gameplay. Minecraft has been widely acclaimed, and its influence extends to the field of education, where it can be used to teach a variety of subjects. The game was acquired by Microsoft in 2014 and has spawned spin-offs, with a live-action movie expected to be released in 2025.

Minecraft 1.20.5 Snapshot 24w06a Patch Notes

Experimental Features

Wind Strike

  • Be the breeze! Using wind charge will fire a wind-charged projectile similar to a breeze.
  • Player-launched Wind Blasts now deal 10% more knockback than Breeze Blasts, but have a much smaller radius.
  • Like projectiles fired by the breeze, wind projectiles fired by the player will also cause damage if they directly hit an entity.
  • Breeze drops 4-6 Wind Charges when killed
  • There is a half-second cooldown after each use.
  • Wind bombs can be fired from a launcher
  • Players that catapult themselves with a wind blast will only accumulate fall damage below the y level they collided with the wind blast

Vault

  • Adjusted Vault textures to make them easier to distinguish from Trial Spawners

Change

  • Final Adjustments to Armadillo
  • Tamed Wolves health and damage updated
  • Added option to use Japanese variants of CJK characters
  • Hoppers will no longer try to pick up item entities if there is a full block above them

Armadillo

  • When an armadillo is injured, it does not panic, but curls up, hiding its head and feet.
  • The armadillo will first stick its head out to see if the surrounding area is safe, and then unfold its body.
  • New animations and sounds for rolling up and unrolling + peek animations

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Tamed wolf health and damage

  • Tamed wolves now have 40 health (20 hearts) instead of 20 health (10 hearts)
  • They no longer take half the damage from most environmental factors that they once did.
  • In most cases this change won’t have any impact given the increased health, but now they can take more damage from players and arrows
  • Feeding wolves now restores twice as much health

Japanese font variants

  • Added new option for selecting Japanese variants of some CJK characters
  • Replacement glyphs are from the Japanese version of Unifont
  • The new Font Settings menu includes a new option, accessible from the Language menu
  • The default value for this option is based on the system locale setting.
  • The “Force Unicode” button has been moved to Font Settings

Technical changes in Minecraft snapshot 24w06a

  • The data pack version is now 31
  • Resource pack version is now 26
  • Improved hopper performance
  • Added JFR (Java Flight Recorder) events for individual chunk reads (minecraft.ChunkRegionRead) and writes (minecraft.ChunkRegionWrite)
  • The maximum length of a command in a function (including macro expansion) cannot exceed 2,000,000 characters
  • Reduce the amount of data sent by the server when logging in by reusing parts of the original data package

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Packet version 31

  • Potion effect amplifier is again limited to between 0 and 255
  • The previous behavior of effects such as jump boost, levitation, and mining fatigue above 127 has been replaced by new properties
  • Added generic.gravity property for controlling downward block/tick^2 acceleration
  • Added generic.safe_fall_distance property to control the fall distance beyond which entities will take fall damage
  • Added generic.fall_damage_multiplier property to increase overall fall damage amount
  • Renamed horse.jump_strength to generic.jump_strength, now applies to all entities
  • This controls the base pulse of the jump (before jump boost or blocking modifiers)
  • Added player.block_break_speed property as a multiplier for the speed at which the player breaks blocks
  • All block positions are now stored as arrays of 3 integers instead of X, Y and Z mappings
  • FlowerPos and HivePos in Bees have been renamed to flower_pos and hive_pos
  • FlowerPos in Beehives has been renamed to flower_pos
  • BeamTarget in the End Crystal has been renamed to beam_target
  • “Bind” has been renamed to “Bind” for all Bindable entities
  • PatrolTarget in Patrol Mob has been renamed to patrol_target
  • ExitPortal in End Gateway has been renamed to exit_portal
  • WanderTarget in wandering trader has been renamed to wander_target

Label

Block Tags

  • Added ‘minecraft:blocks_wind_charge_explosions’ for blocks that are not affected by explosions when hit by wind.

Resource Pack Version 26

  • Added font variant filter for font providers

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Font variation filter

  • Each glyph provider can now be enabled or disabled based on a specific set of variants
  • The available variants are currently hardcoded and controlled by the font options menu
  • Current variants:
  • Unify – Connected to the “Force Unify” button
  • jp – connects to the Japanese Glyph Variant button
  • Filters are defined in the filters section and are available to each glyph provider.
  • The keys in this object are the variant names (e.g., uniform)
  • Glyph providers are included only if the value in the filter matches the actual value of the variant in the key

Fixed a bug in Minecraft snapshot 24w06a

  • Snow golems’ snowballs now hurt wolves instead of pushing them away
  • Tamed wolves’ health is reset when NBT is loaded (e.g. re-logging in)
  • The hopper has a bucket on top, facing downwards, for picking up items.
  • Japanese using Chinese fonts
  • The macro is too long and fails silently
  • Unkillable ghasts can be killed by reflected fireballs
  • Baby armadillos don’t make eating sounds when feeding on spider eyes
  • Armadillo scale drop timer not saved in data
  • Armadillos without AI will curl up after being attacked
  • “Shuniji”, “Dragon Fish”, and “Axolotl” no longer play underwater
  • Singleplayer client drops synced biome tags
  • Horse armor and wolf armor disappear when right-clicking in mid-air
  • “block.vault.fall” uses a placeholder sound.

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My World Gameplay

In Minecraft, players can explore a vast world full of blocks and creatures. The game has no set goals, so you can do whatever you want! You can build things, mine materials, or fight off monsters. The game has different modes, such as survival mode, where you have to collect resources to survive, or creative mode, where you have unlimited resources to build anything you can imagine. You can also play with friends in multiplayer mode and join servers with many other players.

There are various creatures in the game, such as animals that you can hunt for food and materials, as well as hostile monsters that appear at night or in dark places. You can craft tools, weapons, and armor to help you survive and explore the world.

Minecraft also features special dimensions like the Nether and the End, which provide even more challenges and adventures for players to explore. With so much to do and explore, Minecraft offers endless possibilities for creativity and fun!

Minecraft Overview

Developer

Mojang Studios

publisher

Mojang Studios, Xbox Game Studios, Sony Interactive Entertainment

Designer

Markus Persson, Jens Bergenstern

artist

Markus Toivonen, Jasper Boerstra, Christopher Zetterstrand

composer

C418, Lena Rain, Kumi Tanioka, Aaron Sherov

series

My World

engine

Lu Wang Jinling

platform

Windows, macOS, Linux

release

November 18, 2011

type

Sandbox, Survival

model

Single player, multiplayer

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