The Elder Scrolls Online Update 39 Update
The official patch notes for ESO Update 39 have been released. The base game patch update for Elder Scrolls Online is now live. You can find more details about the ESO patch update notes exclusively here at our game’s end. Please note that the ESO patch 39 update is currently available only on the Public Test Server. Players can access the new patch update for Elder Scrolls Online through the PC and Mac ESO launchers as well.
To access the ESO PTS, navigate to the settings in the PC/Mac ESO launcher and select “Show Public Test Environment.” Now, let’s explore all the new patch update notes for Elder Scrolls Online right here at GA end.
You are watching: The Elder Scrolls Online Update 39 Patch Notes (July 20, 2023)
The Elder Scrolls Online Update 39 Patch Notes
Combat & Abilities:
- General
- Fixed an issue that could cause pet health bars not to appear.
- Updated the visibility of the highlight effect that Crux spending abilities have when at 3 Crux to make them stand out more.
- Bonuses that increase your damage done to monsters will now also apply their effects to proc-based damage.
- While grouped, you can no longer leave an instanced area while in combat.
- Fixed an issue where targets hit by displacement effects while stealthed or invisible could fail to be revealed in some cases.
- Arcanist
- Herald of the Tome
- Abyssal Impact: Fixed an issue where this ability and its morphs did not cause you to unsheathe your weapons on cast.
- Curative Runeforms
- Fixed an issue where this skill line leveled faster than other skill lines.
- Apocryphal Gate
- Passage Between Worlds (morph): Fixed an issue where the synergy from this morph failed to act as casting a synergy for many item sets and other proc-based events.
- Herald of the Tome
- Dragonknight
- Ardent Flame
- Combustion: Reduced the damage bonus this passive provides to Burning and Poisoned status effects to 12/33%, down from 25/50%.
- Draconic Power
- Dragon Blood
- Green Dragon Blood (morph):
- This morph now also adds a small Heal over Time, lasting 5 seconds and scaling off your Max Health (~3% per tick).
- This morph no longer increases the duration of effects by 1 second for every rank but rather ranks up the healing done of the healing over time.
- Green Dragon Blood (morph):
- Dragon Leap: Fixed an issue where this ability could be cast on swimming targets, resulting in some extreme tomfoolery.
- Dragon Blood
- Ardent Flame
- Necromancer
- Grave Lord
- Frozen Colossus:
- Reduced the cost of this Ultimate and its morphs to 175, down from 225.
- Increased the damage per hit of all versions by approximately 11%.
- Pestilent Colossus (morph): This morph now also always guarantees the Diseased status effect on each hit.
- Glacial Colossus: This morph now also extends the duration of Major Vulnerability to 17 seconds per hit, up from 12.
- Frozen Colossus:
- Bone Tyrant
- Bitter Harvest
- Deaden Pain (morph): This morph now also increases the duration of the effects it grants to 4 seconds per corpse consumed, up from 2.
- Bitter Harvest
- Grave Lord
- Nightblade
- Assassination:
- Death Stroke
- Incapacitating Strike (morph): Fixed a VERY old and very annoying bug where the special version of this Ultimate could fail to be activated in some cases where your Ultimate cost was being affected by bonuses or penalties that changed the original 120 Ultimate cost requirement for the Stun. The tooltip, animations, and ability cast will now always update their cost and activation phases when you meet their augmented cost values.
- Grim Focus:
- This ability and its morphs no longer need to be activated to generate stacks, as they will now generate stacks any time you meet their original requirements simply with the ability slotted on either bar.
- Increased the cost of the special activate to 1890, up from 1350, to make up for the fact that you no longer need to activate the buff portion of these abilities.
- These abilities now all use consistent naming and icons rather than having separate names for the active versus stacking portions.
- Updated the tooltips to mention that fully charged Heavy Attacks grant double stacks.
- These abilities will now highlight on your ability bar when you are at full stacks rather than becoming a different icon.
- Relentless Focus (morph):
- This morph now increases the amount of Weapon and Spell Damage each stack grants to 80 at rank IV, rather than increasing the duration of the buff, since the buff no longer has a duration.
- This morph now costs 1377 rather than 1148.
- Relentless Focus (morph):
- Death Stroke
- Shadow
- Shadow Cloak: This ability and the Shadowy Disguise morph now also grant Major Savagery and Prophecy for slotting on either bar to help them offer more functionality outside of PvP and to ensure the abilities still offer something when they are being countered.
- Dark Cloak (morph): This morph now swaps the Major Savagery and Prophecy to Minor Protection for slotting on either bar rather than granting it for 10 seconds after casting the ability.
- Assassination:
- Sorcerer
- Daedric Summoning
- Bound Armor:
- This ability and its morphs now grant their passive bonuses on both bars while slotted, rather than only the bar they are actively slotted on.
- This ability and the Bound Aegis morph now passively grant their Minor Protection while slotted rather than for a duration after casting.
- Increased the base Max Magicka granted to 8% at rank IV of the base ability, rather than having each morph rank up to 8% separately.
- Bound Armaments (morph):
- This ability no longer needs to be activated to be eligible to generate Bound Weapons, and instead will generate a Bound Weapon whenever you Light or Heavy Attack with the ability slotted on either bar.
- The ability activation now requires you to have at least 1 Bound Weapon active and, additionally, highlights when you have all 4 Bound Weapons active for improved clarity.
- Fully charged Heavy Attacks now also grant two Bound Weapons rather than 1.
- Fixed an issue where you could generate Bound Weapons while using Mend Wounds or its morphs.
- Bound Armaments (morph):
- Bound Armor:
- Storm Calling
- Overload: Fixed an issue where this Ultimate and its morphs would not remove their toggle when you no longer had the cost necessary to activate a Light or Heavy Attack from them.
- Daedric Summoning
- Templar
- Dawn’s Wrath
- Backlash: Fixed an issue where this ability and morphs’ visual effects did not fade when the caster died, despite the effect ending.
- Dawn’s Wrath
- Warden
- Animal Companions
- Swarm
- Growing Swarm (morph): Fixed an issue where this morph would remove itself when the caster died, unlike the other two versions of the ability.
- Swarm
- Green Balance
- Living Vines: Fixed an issue where this ability and its morphs’ cast could return as Area of Effect abilities.
- Animal Companions
- Weapon
- Bow
- Long Shots:
- This passive now increases your damage done by 2/5% against enemies within 15 meters of you and increases your Critical Chance by 657/1314 against enemies that are further than 15 meters from you, rather than increasing your damage done with Bow attacks by 6/12% based on how far away you are.
- Renamed this passive to “Vinedusk Training” to accurately adjust its implications to its new functionality, with a flavorful lore twist.
- Long Shots:
- Destruction Staff
- Ancient Knowledge
- Flame Staff: This passive now increases your damage done by the initial hit of status effects by 250/500, rather than increasing single target damage done by 5/10%.
- Lightning Staff: This passive now increases your damage done with over time and channeled attacks by 6/12%, rather than increasing your damage done with Area of Effect attacks by 5/10%.
- Penetrating Magic: This passive now causes your Destruction Staff attacks to ignore 1487/2974 Spell Resistance rather than 5/10% of the target’s Spell Resistance.
- Tri Focus
- Flame Staff: This passive now applies a Damage over Time equal to the power of a standard Damage over Time effect over 10/20 seconds with a fully charged Heavy Attack, rather than increasing the damage done of your fully charged Heavy Attacks by 6/12%
- Ice Staff: Increased the damage shield granted by this passive to 16.5/33% of your Max Health, up from 12.5/25%.
- Lightning Staff: This passive now only triggers on fully charged Heavy Attacks rather than any tick of a Heavy Attack.
- Wall of Elements: Fixed an issue where the damage shield granted from Wall of Frost and its morphs could stack with other morphs’ damage shields. The exception to this is that Unstable Wall of Frost’s smaller shield when it denotates, will stack with all versions, as it is a new functionality and considered a different shield. The rules will follow Obsidian Shield, where the latest applied Shield will always remove the previous version.
- Ancient Knowledge
- Dual Wield
- Twin Blade and Blunt: Reduced the bonuses on this passive to ensure it is in line with other adjustments being made to weapon passives.
- Maces will now grant 743/1487 Offensive Penetration per mace, down from 825/1650.
- Swords will now grant 64/129 Weapon and Spell Damage per sword, down from 71/142.
- Daggers will now grant a 328/657 Critical Chance rating per dagger, down from 406/812.
- Twin Blade and Blunt: Reduced the bonuses on this passive to ensure it is in line with other adjustments being made to weapon passives.
- Restoration Staff
- Steadfast Ward: Fixed an issue where the damage shield granted from this ability and its morphs could stack with other morphs’ damage shields. The rules will follow Obsidian Shield, where the latest applied Shield will always remove the previous version.
- Two-Handed
- Heavy Weapons: Reduced the bonuses on this passive to ensure it is in line with other adjustments being made to weapon passives.
- Maces now grant 1487/2974 Offensive Penetration, down from 1650/3300.
- Swords now grant 129/258 Weapon and Spell Damage, down from 142/284.
- Follow Up: This passive now increases your damage done with all two-handed attacks by 5/10% for 4 seconds after completing a fully charged Heavy Attack, rather than increasing the damage of your next direct damage by 10% after completing a fully charged Heavy Attack.
- Heavy Weapons: Reduced the bonuses on this passive to ensure it is in line with other adjustments being made to weapon passives.
- Bow
- Guild
- Psijic Order
- Concentrated Barrier: Fixed an issue where this passive’s damage shield would not properly recharge over time.
- Psijic Order
- World
- Vampire
- Mist Form: Fixed an issue where this ability and its morphs failed to animate their cast animations properly. This will result in a very slight delay in moving your character, as the abilities were intended to have.
- Werewolf
- Werewolf Transformation
- Pack Leader (morph): The summoned Direwolves from this morph will no longer attempt to snare enemies.
- Vampire
- Alliance War
- Volendrung
- Pariah’s Resolve:
- Fixed an issue where this ability’s visual effects could stack.
- Fixed an issue where the Major buffs granted from this ability could fail to apply in some cases.
- Fixed an issue where the Major Endurance from this ability could affect targets outside of its range.
- This ability now also grants Major Sorcery, in addition to Brutality, for consistency.
- Pariah’s Resolve:
- Volendrung
Champion System:
- Warfare
- Reinforced: Fixed an issue where the shield granted from this Champion node was not considered a proc.
Itemization And Item Sets:
- General
- Updated many item sets that generate Area of Effects to use more performant backend setups. This shouldn’t affect any functionality, but please let us know if you run into any issues!
- Ability Altering Weapons
- Merciless Charge: This set now increases your damage done with all Two-Handed attacks for 18 seconds after activating Critical Charge, rather than causing enemies to bleed over 10 seconds when they are damaged by Critical Charge. The bonus damage to your Two Handed attacks is increased by 11.16% of the higher of your Weapon or Spell Damage.
- Crafted Sets
- Coldhardbour’s Favorite: Fixed an issue where the heal from this set did not have the normal healing target cap of 6.
- Naga Shaman: Fixed an issue where this set could proc off other proc-based shields.
- New Moon Acolyte: Fixed an issue where this set did not increase the cost of Power Bash and its morphs.
- Dungeon & Arena Sets
- Azureblight Reaper:
-
- This set’s damage explosion now can only happen once every half second, rather than having no cooldown.
- Targets will no longer become immune to stacks for 2 seconds after reaching the full stack count.
- Reduced the damage of the explosion by approximately 15%, but the damage now increases by 10% for each enemy hit, up to a maximum of 100% bonus damage.
-
- Gossamer: Fixed an issue where this set could proc from other procs.
- Azureblight Reaper:
- Overland Sets
- Trinimac’s Valor: Fixed an issue where this set could proc off other proc-based shields.
- PvP Sourced Sets
- Elf Bane: Fixed an issue where this set was increasing the duration of some siege weaponry effects.
- Trial Sets
- Healing Mage: Fixed an issue where this set could activate off some single target heals.
- Lunar Bastion: Fixed an issue where this set’s damage shield could not be enhanced or reduced by effects other than its own ramping effect.
- Pillager’s Profit: Fixed an issue where this set’s effects could target pets, despite them not having Ultimate.
Companions:
- Audio
- Reduced how often Mirri comments when you harvest materials.
- Mirri now comments slightly more frequently when you cast an Ultimate.
- Reduced the frequency of Mirri commenting when visiting the Wrothgar Museum.
- Mirri is more likely to have something to say when doing the Morrowind Relic Daily quest and Fighter’s Guild Daily quest.
- Mirri is more likely to comment when entering combat.
- Mirri will no longer comment on killing livestock if you are in combat.
- Ember is slightly more likely to comment about her joy of harvesting runestones.
- Quests
- Sharp-as-Night
- Between a Rock and a Whetstone:
- Polished the animation and timing of the sequence in Federo’s house.
- Fixed an issue where a quest pin would not direct you to the proper location.
- Fixed an issue where Sharp would not have dialogue even though you could interact with him.
- Fixed an issue where Sharp could not be spoken with in Sadrith Mora to progress the quest.
- Rotated the Clothier’s Sale Chest.
- Fixed an issue where Sharp’s summoned tracker would not vanish properly after successfully tracking a quest objective.
- Fixed an incorrect quest item you would receive when going to the Bridge at Arkngthunch-Sturdumz.
- Fixed an issue where Sharp would get stuck in a quest-specific posture.
- Light the Way to Freedom: Fixed an issue with quest navigation breaking in Elistrenne Starflower’s hideout.
- The Double Edge: Fixed an issue where the quest pins would behave incorrectly in the Gorne smugglers’ tunnels.
- Between a Rock and a Whetstone:
- Azandar al-Cybiades
- Adversarial Adventures: Fixed an issue where unsummoning Azandar while scrying for fates would prevent you from progressing.
- Paths Unwalked:
- Polished the beginning sequences of the quest in Azandar’s Sanctum.
- The description for the quest item “Arcanomystical Stencil” now more closely resembles the icon for the item.
- Tempting Fates: Fixed an issue where dying in Azandar’s sanctum would cause your character to resurrect at Errinorne Island.
- The Fateweaver Key:
- Polished the introductory sequence in Ciphers Midden.
- Fixed an issue where Azandar would not reappear in the Underweave if he accidentally disappeared.
- Fixed an issue where a quest guide pin would appear incorrectly on a door in the Underweave.
- Fixed an issue where relogging in Martina’s Sanctum would put your character in a strange state.
- Polished the confrontation sequence in Fathoms Drift.
- Sharp-as-Night
- Rapport
- Mirri now gives rapport when looting treasure chests.
- Fixed an issue where some Companion rapport achievements were not triggering correctly. This affects the following achievements:
- Brother-in-Arms
- Treasured Comrade
- A Friend to All
- Ember’s Gang
- A Knights Best Friend
- Candies and Cutpurses
- Darkest Before the Dawn
- The Consummate Cohort
- Mercenaries and Metamagic
ESO Blackwood Fixes & Improvements
- Quests & Zones
- Quests
- Competition and Contracts: Fixed an issue where the map pin for throwing the lever to open the hidden passage was off-center.
- Shadows in the Swamp: Fixed an issue where you could see two versions of Brigadine Lieutenant Viria at the end of this quest if you were also on the step of Pyre of Ambition, where you needed to recruit him as an optional step.
- Quests
ESO Clockwork City Fixes & Improvements
- Quests
- Deepening Shadows:
- The interaction pin for slotting the second Animo Core is now more centered.
- You should now be properly directed through the stairwell to find the second Animo Core, even if you are close enough to it to force the pin to draw over the object.
- Slotting the Animo Core in the Imperfect for the first time now has a proper pin in-game.
- Fixed an issue with Clockwork City world boss The Imperfect, where Verminous Fabricant adds’ self-detonation ability did not have damage, and the telegraph synced up with other effects.
- Where Shadows Lie: Fixed an issue where the map wouldn’t show you quest pins when on the step to wake Sotha Sil.
- Deepening Shadows:
ESO Dark Brotherhood Fixes & Improvements
- Quests & Zones
- General
- Reworked all Dark Brotherhood guild quests, so there is no longer a skill rank requirement. No more skill grinding is needed just to do the story!
- UI
- General
- Fixed an issue where map icons for services in the Gold Coast Outlaw’s Refuge had vanished.
- General
ESO Deadlands Fixes & Improvements
- Exploration & Itemization
- Achievements
- The description for the Deadlands Delver achievement now states “explorable caves,” making it more in line with similar achievements.
- Achievements
ESO Dragonhold Fixes & Improvements
- Quests & Zones
- Quests
- Order of the New Moon: Ranza will no longer put his drunk cat-dude hands through the sideboard when he is drawing the “map.”
- Quests
ESO Elsweyr Fixes & Improvements
- Quests & Zones
- Quests
- The Lunacy of Two Moons: Fixed an issue where the scene during this quest would hang on “Wait for [spoiler]” and cause the portal not to spawn.
- Quests
ESO Firesong Fixes & Improvements
- Quests & Zones
- Quests
- The Dream of Kasorayn: Eldertide Hollow now has a proper error message when trying to go back inside through the rear entrance.
- The Siege of Vastyr: Fixed a rare issue if you rushed ahead at the maximum possible speed, you could potentially get failed back to the step to find Count Mornard after having already spoken to him.
- Quests
ESO Greymoor Fixes & Improvements
- Antiquities
- General
- Imperial City treasure chests now properly highlight/glow if you have the associated Keen Eye passive from Antiquities.
- Fixed an Antiquity Dig Site in Bal Foyen that was underground.
- General
- Quests & Zones
- General
- You will no longer be dismounted and/or unable to mount near the entrance to the Frozen Coast delve.
- General
ESO High Isle Fixes & Improvements
- Exploration & Itemization
- General
- Fixed an issue where the cart from Mournhold to High Isle was being double-purposed with the Necrom one. There is now a donkey that will take you to High Isle.
- General
- Quests
- An Experiment with Peace: Forcing the lock to the Dispensary now properly teleports you inside.
- Cold Blood, Old Pain: There is now a proper gate on the conversation to ask Ember how to find Jhaka if you have her present in Marbruk, which checks whether you’re on the actual step where that is relevant.
- Deadly Investigations: The upstairs of Mandrake Manor will no longer play havoc with your quest pins.
- Race for Honor: Fixed an issue where Amunara’s Censer could reappear out in the wilderness toward the end of this quest.
- The Large Delegate:
- Eliminated situations in which Rigurt keeps putting his face in the middle of the conversation camera when you’re talking to people who are not Rigurt.
- Fixed an issue where map pins for speaking to Ulgonash and Tanillin near the end of the quest were off in slaughterfish space.
- Fixed an issue where you could speak to Rigurt when he was invisible outside of Tanillin’s room. It makes sense in context. Rigurt hasn’t learned to make himself invisible, thank Stendarr.
- Tournament of the Heart: Fixed an issue where logging out and back in near where Aspirant Mortens is locked behind the door could make him appear on your side of it for a fraction of a second.
- Tales of Tribute
- General
- Tribute NPCs are now less susceptible to Patron victories.
- Fixed an issue where you could occasionally be prevented from queuing for Tribute matches.
- General
ESO Imperial City Fixes & Improvements
- Exploration & Itemization
- General
- Fixed a rare occurrence where your character could fall below certain floors in sections of the Lambent Passage.
- Quests
- The Sublime Brazier: Added a new hint step to inform you to use the ballista, and changed the goal text of the step to defend the area since the explicit goal is “murderize them there Daedras in the facemeats” and you can do that; however you like.
ESO Morrowind Fixes & Improvements
- Quests
- The Missing Prophecy: Fixed an issue where Rhea’s letter could briefly appear and disappear before she gets kidnapped.
ESO Murkwire Fixes & Improvements
- Miscellaneous
- General
- Fixed an issue where your game could crash when choosing to remain silent when talking with Choixth.
- Quests & Zones
- Quests
- Ruthless Competition: Fixed some odd door pin issues in the Daggerfall version of this quest while within Sunless Hollow.
- The Cursed Skull:
- Fixed an issue where you were directed back out of the ritual chamber on the steps to disrupt said ritual.
- Taxatl now animates more appropriately for her state of mind.
- Quests
ESO Necrom Fixes & Improvements
- Art & Animation
- General
- Fixed various environmental issues, including clipping assets, misaligned assets, floating assets, invisible collision issues, gaps in terrain where your character could get stuck, issues with lootable items and chests, and more!
- Polished various animations across multiple quest dialogues and sequences.
- General
- Exploration & Itemization
- General
- Slightly more Lake fishing holes will now spawn at a time in the Telvanni Peninsula.
- Psijic Portals in Galen, Telvanni Peninsula, and Apocrypha will now properly reward Overland Set Items from their relevant zone.
- Updated multiple issues with books in the zone not being in the proper collection, being unobtainable, or otherwise having visual issues.
- General
- Monsters & NPCs
- World Bosses
- Corlys the Chainmaker
- Fixed an issue where Coryls’ death animation would play very slowly if he was struck down while Negate Magic was active.
- Valkynaz Dek
- Dreamcarvers summoned by the World Boss Valkynaz Dek will no longer drop loot.
- Fixed an issue where Valkynaz Dek could hurt their own summons and occasionally reset the fight.
- Fixed multiple issues with the visual effects for Valkynaz Dek’s Damage Immune shield.
- Corlys the Chainmaker
- World Bosses
- Quests & Zones
- General
- Fixed an issue where quest items would not correctly tally when progressing through several different daily quests.
- Fixed a broken door to Necrom from Mournhold.
- Updated ambient audio on various monsters, environments, and other scenes across the zone.
- Corrected various typos, updated mismatched audio on dialogue lines, and clarified quest journals.
- Main Quest
- A Calamity of Fate:
- Fixed an issue where Mezzamma the Lurker could not be targeted.
- Fixed an issue where you could access parts of the Mythos before you intended to.
- A Hidden Fate:
- Fixed an issue where searching the Ciphers Midden stacks in a group led to strange behavior with Meln the Mouthless.
- Fixed an issue where certain corruption visual effects would not properly disperse in the Infinite Panopticon.
- Fixed an issue where your quest progress could get stuck if you backtracked too far in the Infinite Panopticon.
- Fixed an issue where a quest guide pin would appear in the incorrect spot on the final step of the quest.
- Fixed an issue where relogging near the end of the quest would put you on a different quest step.
- An Unhealthy Fate:
- Polished the sequence during the final boss fight so Meln and the boss will not speak over one another.
- Fixed an issue where there would be a visual pop when talking to Torvesard while skipping through the dialogue too quickly.
- Fixed an issue where Leramil would vanish after helping disable the Eastern Manufactory.
- Added “Joining Encounter In Progress” functionality to the Shelreni/Vaermina encounter.
- Fixed an issue where dialogue subtitles would not appear for one of Meln’s lines.
- Conclave of Fate:
- Fixed an issue where Meln would not immediately appear when meeting him at Tel Rendys.
- Updated the areas where you can use Meln’s Ghost Sight while exploring Tel Rendys.
- Polished the Tel Huulen conclave and trial sequences.
- Fixed an issue where Scruut would move out of frame in the middle of the conversation.
- Polished multiple parts of the glyphic sequence on the Iris Shore.
- Fixed an issue where group mates could make other players’ followers recite lines.
- Fixed an issue where Sharp as Night would vanish from the Necropolis if the quest was completed and he wasn’t summoned as a Companion.
- Fixed an issue where Sharp’s conversation would loop on itself in the Necropolis.
- Updated an incorrect quest map pin.
- Gadayn will now look at you in the eye when talking to you about the quest.
- Fate’s Lost Dream: Your character will no longer get knocked back (and thus stuck inside assets) during the boss fight.
- Fate’s Proxy:
- Fixed an issue where Hermaeus Mora would very noticeably pop in the middle of certain animations.
- You can no longer mount up inside the Necrom Bindery
- Keeper of Fate:
- Added an error message to a locked door in the Necropolis.
- Fixed an issue where Port Agent Randas would appear at the incorrect time.
- Fixed an issue where you could access areas of the Necropolis and Necrom Catacombs before intended.
- Fixed an issue where dialogue lines would play out of context when relogging in Abott Ivel’s office at the end of the quest.
- Spirit of Fate: Fixed an issue where Leramil will walk out of frame in conversation.
- A Calamity of Fate:
- General
- Quests
- A Memory of Mystery:
- Fixed multiple issues with Protus not following correctly, following characters not on the quest, etc.
- Fixed an issue where multiple versions of a story NPC could appear if you relogged during the quest.
- Fixed an issue where Kemel Ze’s map icon wouldn’t properly appear on the compass.
- A Thief to Catch a Thief:
- Fixed an issue where you would be guided to an inaccessible door to the Sailenmora Outpost.
- Fixed an issue with Rilasi’s behavior when returning to her after investigating portions of Sailenmora.
- Escape of the Sane: You can no longer mount in certain interior sections of the Feral Gallery.
- Forgotten Glories: Fixed multiple issues where dying and reviving at wayshrines would put your character in incorrect locations throughout the quest.
- Llaro’s Headache: Fixed an issue where key NPCs would disappear if you left Ald Isra before talking to them.
- Lost in Thought:
- Fixed an issue with Huzmargo not reappearing if he gets stuck.
- Polished the querier quest item behavior to make it easier to use.
- Updated quest navigation to make it clearer how to progress the quest in the Rectory Chorus.
- Cipher Huzmargo will now react when Gaze of the Eye damages your character.
- Lovesick:
- Fixed an issue where you could get steps out of sequence in Tel Dreloth caverns.
- Addressed several map/navigation issues that could occur while in Tel Dreloth Caverns.
- Fixed an issue where Dacia would awkwardly appear in the conversation camera.
- Piteous Envoys:
- Fixed an issue where meeting Hezekh at the start of the quest would not consistently progress the quest.
- Fixed an issue where you would be guided to an inaccessible passage if you left the Obscure Forum in the middle of the quest.
- Tracing Shadows: Conscripted Workers in the House Dres camp no longer have a meaningless interact prompt.
- Under Malign Stars:
- Fixed an issue where you would not be correctly guided through part of the Sidereal Cloisters.
- Polished multiple sequences of the quest where NPCs lacked animations.
- A Memory of Mystery:
- Public Dungeons & Delves
- Apogee of the Tormenting Eye
- Polished the sequence where Vre cleanses the Apogee Shrine.
- Polished the visual effects of the Dremnaken Portals.
- Fathoms Drift
- Polished the sequence at the Unquenchable Brazier at the end of the quest Destiny’s Tide.
- Gorne
- Fixed multiple navigation issues during the quest “In a Troubled House.”
- Polished the sequence involving Arcane Foci and Dreynis Confront.
- Apogee of the Tormenting Eye
- The Disquiet Study
- Updated the Rime Shard Aura buff to re-apply if you disconnect when playing the quest.
- World Events
- Each Bastion Nymic daily quest now has its own unique name to help you differentiate between them.
- Added additional guidance to direct you to Ordinator Tandessa for optional conversations.
- Reduced the amount of Daedric Ichor you need to harvest to 4, down from 5.
- Peryite diseases no longer fall off involuntarily in certain locations.
- Fixed an issue where Kynmarcher Strix would not respawn properly if stuck.
- Fixed an issue in the Irrefutable Herald fight that would sometimes cause your character to become desynced after dying.
- Removed an errant poison gas cloud that was emitting under a door.
- UI
- The “Portal to Necrom” map icon in the Chroma Incognito will now properly be set to discovered status when you approach it.
ESO Orsinium Fixes & Improvements
- Quests & Zones
- General
- Old Orsinium: Slightly repositioned Nasruth when you enter Old Orsinium.
- You can no longer enter Coldwind’s Den prematurely.
- Quests
- Draugr Dilemma:
- Fixed an issue where, if you left the vault while tricking Narsis Dren, you would not be led back inside.
- Fixed an issue where there was no direction on the map for the step to unlock the Main Burial Chamber.
- For King and Glory: Fixed an issue if you selected “Goodbye” in Forge-Mother Alga’s conversation at the meeting of chiefs; you could get blocked as Kurog storms in prematurely.
- Graystone Quarry Depths: The back door to this location no longer lacks an error message telling you that it is sealed.
- Sorrow’s Kiss: The spawn in of Kharstun, Stibbons, and Lady Laurent is no longer quite as obvious after you find the second stanza.
- Draugr Dilemma:
- General
ESO Summerset Fixes & Improvements
- Quests & Zones
- Quests
- A Pearl of Great Price: The disappearance of Valsirenn and Iachesis is now better timed with their visual effects.
- The Queen’s Decree:
- A version of Aldarch Tilacar that was confusingly referred to as the Earl of Clavicus Vile overhead when the journal clearly identifies him by name has now been made consistent.
- The cage door to free Minone no longer has its floating pin way above the actual door.
- The Tower Sentinels: Fixed some quest pin issues when looking for Hannayel’s Quiet Room that were preventing the pedestals and Hannayel themselves from being properly pinned.
- Quests
ESO Thieves Guild Fixes & Improvements
- Quests & Zones
- General
- Reworked all Thieves Guild story and personal quests, so there is no longer a skill rank requirement. No more skill grinding is needed just to do the story!
- General
ESO Wolfhunter Fixes & Improvements
- Dungeons & Group Content
- Dungeons
- March of Sacrifices: Fixed an issue where Hircine would occasionally slide into place or appear in the wrong location.
- Dungeons
ESO Base Game Fixes & Improvements
- Alliance War & PvP
- General
- Fixed an issue where Cropsford’s flag guardians for one of its capture points were sunken into the stone up to their shins.
- Linchal shadow zombies no longer speed walk through the fields, frolicking in search of brains to eat.
- You will no longer be attacked by slaughterfish while harvesting materials in certain areas of Cyrodiil.
- You can now teleport to owned homes from Cyrodiil Wayshrines.
- General
- Battlegrounds
- Fixed an issue where Random Battleground queuing was enabled for characters below level 50 during a Battleground weekend.
- Added short tutorial pop-ups when entering Battleground modes that link to their respective Help entries.
- Fixed an issue where falling off a certain rampart in Mor Khazgur would not lead to your character’s death.
- Quests
- You will now only see your “Kill Enemy Player” quest counter increment when you have contributed to a kill or dealt the killing blow.
- The Conquest Board “Kill Players” quest is now group shared. To counterbalance the rapid progress of this quest during certain PvP engagements, the number of kills required has been increased from 40 to 150.
- The Shadowed Path, Black Daggers, and Goblin bounty quests now point to a few likely locations you are to find them to apply justice directly to the chin.
- The Gray Viper bounty quest now properly tracks all kinds of Gray Viper Cryomancers to progress toward the goal.
- Lost and Alone:
- Slightly increased the area pin radius on the condition to rescue villagers, to encompass all the places they can spawn.
- Adjusted postures on some of the villagers you can rescue so they stand before the interaction camera opens.
- Offerings to Zenithar: Components of this quest’s optional activities are now group shared.
- Overdue Supplies: Relocated the Overdue Supplies in question so you don’t have to try to wall hop to get to it.
- The Burned Estate: Progress for this quest is now properly shared with groupmates.
- The Unseen: This quest now properly shares credit for closing the portals.
- Siege
- Fixed an issue where Lancer siege engines did not deal their respective damage types to keeps and siege engines.
- Fixed an issue where siege Damage over Time could miss invisible targets in some cases. All siege damage, regardless of its type, will now actively remove invisibility as a rule breaker. There is no escape from the siege.
- Ballista: This siege type no longer has varying hit sizes between hitting siege and player characters and now shares the same 8-meter radius between all target types.
- Fire Ballista: Fixed an issue where the visuals from this siege damage could last longer than intended.
- Lightning Ballista: Fixed an issue where the Damage over Time from this siege could stack indefinitely. It will now behave like other Damage over Time, where it can only stack between multiple sources.
- Trebuchet
- Icepot Trebuchet:
- Fixed an issue where the snare visuals from this siege failed to appear.
- Fixed an issue where the snare could stack in some cases.
- Firepot Trebuchet: The damage to a siege, from this siege is now instantaneous rather than over a duration.
- Meatbag Trebuchet:
- The damage to a siege, from this siege is now instantaneous rather than over time.
- Increased the Damage over Time to player characters by approximately 17%.
- The debuff from this siege no longer affects Health Recovery.
- Fixed an issue where the Healing Received debuff could affect targets outside of the area of impact.
- Cold Harbor Trebuchet: The damage to the siege, from this siege is now instantaneous rather than over time.
- Icepot Trebuchet:
- Flaming Oil Pot: Fixed an issue where this siege could interact oddly with proc conditions, unlike other sieges.
- Catapult
- Oil Catapult: Fixed an issue where the snare from this siege could stack in some cases.
- Art & Animation
- General
- Fixed numerous issues with clipping monsters, books, cats, resource nodes… all sorts of things!
- Fixed yet more off-centered interaction cameras with NPCs and objects.
- The visual effects when mounting up will now immediately stop when switching between previewing mounts and exiting the preview.
- Animations
- Sprint animations for your character will no longer be incorrectly played as a result of increasing movement speed to high levels.
- Fixed an issue where the Alchemy writ turn-in boxes would not always animate when doing the highest-level writs.
- Fixed numerous animation blending issues, skeletal deformations, and postures, which led to wildly convulsing NPCs or limbs clipping with one another during conversation animations.
- Fixed an issue where you were prevented from moving for two seconds after using a Wayshrine while having a polymorph equipped.
- General
- Crafting & Economy
- General
- Fixed an issue in which New Moon Acolyte and Daring Corsair set crafting stations were being attuned to each other.
- Fixed an issue that could result in Provisioning recipes not dropping as often as expected in many DLC zones.
- A number of legendary-quality crafting writs will now properly advance to their hint steps to tell you where to go to turn the quest in.
- Crown Store & Crates
- General
- Fixed an issue where passengers on multi-rider mounts could appear floating and stuck.
- General
- Events & Celebrations
- General
- Updated the tooltips of several Event mementos, including the Skeletal Marionette, the Jester’s Festival Joke Popper, and the Festive Noise Maker.
- Adjusted the way select Event items work so that when combining them, they properly prioritize bound versions over unbound ones in the event that you have excess total pieces.
- Witches Festival
- Removed the need to use the Witchmother’s Whistle to get your XP bonus for this event. It will now be passive during the Witches Festival.
- Some crows who disagreed with Tamriel’s loose association with the laws of physics have been corrected so they sit on eaves or tents properly instead of floating in space.
- Witches Festival foods will no longer briefly display an extra buff on the buff bar.
- General
- Exploration & Itemization
- General
- Character-bound items obtained from level-up rewards that previously shared a name with non-character-bound items now have “Bound” in their name to differentiate them from each other.
- For example, a character-bound version of a Crown Experience Scroll will now be listed as “Bound Crown Experience Scroll” in your inventory.
- Character-bound items obtained from level-up rewards that previously shared a name with non-character-bound items now have “Bound” in their name to differentiate them from each other.
- Updated various treasure map names to reflect better where they come from.
- The acquisition hints for the Dreadsails and Ascendant Order Styles now indicate the correct source of the styles.
- Reworked the ownership of objects near all the crafting writ turn-in boxes to prevent any accidental stealing while attempting to turn in your completed Writs. The guards’ racketeering comes to an end.
- Eidetic Memory
- The rest of Falkfyr’s Notes are now visible and interactable at their original locations following the associated quest.
- Moved the Letter to Ando to a nearby crate lid instead of the cot.
- Pibiha’s Note is now available after the quest “Reformatory Rescue” is completed just inside the entrance of the Brandfire Reformatory.
- General
- Housing
- Furnishings
- Increased the depth of the stage for Housing Preview items to accommodate larger items better. Those playing with more square aspect ratios may have seen the sky poking out from underneath larger items before this fix.
- Fixed an issue where furniture items could behave erratically in the preview window if your character fell while the window was open.
- Fixed an issue where in the Crown Store preview for the “Sand Drift, Oceanic” furnishing where the background flooring was not large enough.
- Fixed an issue with the “Eight-Star Chandelier” furnishing where it was missing the “Light” furnishing behavior tag.
- Fixed an issue where “Kelp Grouping, Thin” and “Kelp Grouping, Robust” furnishings were missing the “Animated” furnishing behavior tag.
- Fixed an issue with the “High Isle Fountain, Wall” furnishing was missing the “Interactable” and “Animated” furnishing behavior tags.
- Fixed an issue where in the Crown Store preview for the “Deadland Platform, Tower” and “Deadlands Base, Tower” where the background flooring was not large enough.
- Fixed an issue where the “Breton Shelves, Double” furnishing was not snapping to the ground in the correct orientation.
- Fixed an issue with the recipe name for “Druidic Throne, Y’ffre’s Bloom,” where the name had misspelled “formula.”
- Fixed an issue where a furniture item placed by the house owner would not correctly show up in a visitor’s furniture list.
- Furnishings
- Homes
- Bastion Sanguinaris
- Fixed an issue where you could hear lava sound effects way up in the sky above the surface.
- Added some missing sounds when entering the Bastion Upper Chamber fireplace door.
- Colossal Aldmeri Grotto
- Fixed an issue where water sound effects and ambiance cuts could be heard way up in the sky above the surface.
- Fixed some missing water sounds in some areas.
- Doomchar Plateau
- Fixed an issue where you could hear lava sound effects way up in the sky above the surface.
- Adjusted some lava sound effects boundaries.
- Kushalit Sanctuary
- Fixed an issue where the interior map was erroneously displaying the movable statue of Sheogorath as a permanent fixture.
- Fixed an issue where you could hear lava sound effects way up in the sky above the surface.
- Adjusted some lava sound effects boundaries.
- Golden Gryphon Garrett Inn Room
- Fixed an issue where ownership of the Golden Gryphon Garrett Inn Room in Summerset would not unlock gold purchases for other inn rooms.
- Seaveil Spire
- The map for Betnikh now more accurately depicts the dock access for the Seaveil Spire home.
- Tel Galen
- Fixed an issue in Tel Galen where the house icon was displaying while inside the home.
- Bastion Sanguinaris
- Houseguests
- Fixed a rare issue that could prevent certain Houseguests from saying certain lines of dialogue reflecting prior experiences with them.
- Miscellaneous
- General
- Added support for DualSense (PS5) and Xbox Series X|S console controllers on Mac.
- Fixed a rare issue where the game could crash when you logged out while sprinting.
- Updated multiple in-game mail senders to describe who the mail is coming from more accurately. For example, “Customer Appreciation” will now be displayed as “The Elder Scrolls Online Team.”
- Fixed an issue where the camera would slowly lift into position after closing out the pet preview window.
- General
- Activity Finder
- Fixed an issue where premade groups queuing for a dungeon in the Activity Finder could sometimes have members desync from the group.
- Monsters & NPCs
- Monsters
- Bone Colossus: The Bone Saw ability now correctly staggers enemies that are further away in the damage radius.
- Shade Colossus: The Stomp ability now correctly staggers enemies that are further away in the damage radius.
- Monsters
- Quests & Zones
- General
- Fixed numerous typos in text, NPC dialogue, and player responses throughout the game.
- Added default graveyards to certain Outlaws Refuges in case you somehow kick the bucket in there and need a place to resurrect.
- General
- Auridon
- Fixed the issue where defeating Auridon group boss Anarume would not grant the achievement for participants at some locations within the fighting area.
- Bangkorai
- Fixed an issue where you could not interact with a treasure chest between Thieves’ Oasis and Klathzgar.
- Anything quest-related trying to lead you into Rubble Butte now properly does so.
- Betnikh
- Tormented Souls: Fixed an issue where Azlakha and/or Warcaller Targoth’s spirit could follow you into unlikely places.
- Bleakrock Isle
- Hozzin’s Folly: The mine door now gives you a proper error message if you cannot use it for whatever reason.
- Coldharbour
- The Harvest Heart: Virgar, when following you, now puts up a defensive shield and hangs back rather than standing in your face while you brawl.
- Wisdom of the Ages: Fixed some issues where map pins wouldn’t display inside Haj Uxith.
- Craglorn
- The Seeker’s Archive: Fixed an issue where leaving the base of Hermaeus Mora’s statue and coming back, or being outside of the room when the scene begins, could make the statue un-interactable for around 30 seconds each time you approached the statue’s base.
- The Star-Gazers: The Star-Gazers’ cart horse is now properly tacked and harnessed instead of pulling the cart behind it with HORSE TELEKINESIS.
- Eastmarch
- Cradlecrush: Fixed an issue where the North Gate would sometimes fail to teleport you to the other side if you stood very close to it.
- Glenumbra
- A particular cart associated with a prologue quest now has a proper location name associated with it rather than “The Location Shown On Your Map.”
- The Lost Patrol: Slightly repositioned the frozen corpse that bestows this quest to reduce floating feet. He’s frozen, but not THAT solid.
- Grahtwood
- Enemies at the Gate: The spider cave now directs you through it properly.
- Keeper of Bones: Fixed an issue where using Dringoth’s Rib on a monster could cause their unlootable corpse to be highlighted.
- Greenshade
- You can no longer interact with a random orc tent in Camp Gushnukbur.
- Fixed an issue where the Zone Guide would direct you to Hazazi, who would not be present inside the gates of Marbruk if you had completed The Orrery of Elden Root.
- A Storm Upon the Shore: Fixed an issue where the compass and map pins would relocate into weird space when you got too close to the beacon tower ladder.
- Khenarthi’s Roost
- Tears of the Two Moons: Fixed an issue where you would have duplicate maps and compass pins on one of the steps where you confront Uldor.
- Mages Guild
- Simply Misplaced: Fixed an issue where the visual effects from Rashomta and Sahdina’s essences could somehow get stuck on your character.
- Main Quest
- Rimmen, Alinor, and Vivec City will now spawn The Prophet when appropriate.
- Council of the Five Companions: Fixed an issue where Sai Sahan didn’t have a pin over his head on a talk-to step.
- Soul Shriven in Coldharbour: Fixed an issue where Lyris would swing at the air if you let her run ahead, pause to wait for you, then catch up to her.
- The Tharn Speaks: Fixed an old issue where Tharn could tell you to meet him at a delve you’re already inside.
- Malabal Tor
- Payment in Kind: Fixed an issue where Shaman Yarnag might instantly respawn.
- Shadowfen
- The Skin-Stealer’s Lair: Fixed an issue where you may not be properly directed back into the lair if you had to leave the instance prematurely.
- Stonefalls
- Evening the Odds: Fixed an issue where there were conflicting pins directing you inside and upon exiting Fort Virak Tower.
- Kinsman’s Revenge: Greatly increased the quest pin radius for the cocoons on the first step.
- Recovering the Guar: Expanded the quest pin radius on the steps to encompass that one little guar hanging out on the eastern edge of the area.
- Shattering Mirror: The Idol can no longer be used on anyone except Ulov.
- The Brothers of Strife: Expanded some areas of this objective so your “time displaced-ness” covered a slightly larger area.
- The Curse of Heimlyn Keep: Expanded the quest pin radius on the map to encompass all of the potential sources of quest items.
- Stormhaven
- Bonesnap Ruins: Fixed an issue where a certain section of the hallway in the northern part of the dungeon would make your quest pins disappear.
- General Godrun’s Orders: Falling boulders no longer take out companions, pets, or assistants.
- The Rift
- Drink, Drink, and Be Merry: Fixed some animation issues that caused your character to be stuck in bed after talking to Darva.
- Kalodar’s Farewell: Fixed an issue where Helfhild would disappear at certain ranges if you already completed parts of Vernim Wood’s quests.
- The Troubleshooter: Fixed an issue where this quest could not be acquired if you performed a certain action during the quest “Concealed Weapons.”
- Tutorial
- The movement tutorial now teaches you how to jump, just in case.
- Gates of Adamant: Fixed an issue where you weren’t properly directed into the last chamber.
- UI
- General
- Fixed an issue where the UI would display the incorrect time remaining until the “Get Me Unstuck” button would be available again.
- Updated many fish icons.
- Fixed an incorrect alert message that would display when attempting to withdraw from a Guild Bank with a full inventory.
- Added Arcanist-related icons to the Armory.
- Fixed a rare UI error that could occur when clicking a keybind in a dialog.
- Stack counts on radial menus, such as quick slot wheels, are now abbreviated once the quantity reaches 1000. Once the quantity surpasses 9000, the stack count will simply show as 9k+.
- Note: This also applies to the quick slot button on the ability bar.
- Fixed an issue where your name on a Trial or Challenge leaderboard would not update after changing your display name.
- Gamepad Mode
- Fixed an issue where the random mount options in the Collections UI would disappear if all the mounts in the category were favored.
- Fixed an issue where you could navigate through the advanced stats panel even though an attribute panel is shown.
- Help & Tutorials
- Added a new help entry to explain ability terminology between direct effects, overtime effects, single target effects, and area of effects.
- Updated almost all existing help entries on core combat mechanics such as Roll Dodge, Block, and Break Free to extrapolate on their behaviors and use cases to better arm those who read them with vital knowledge.
- Added a new help entry on describing Off-Balance and its many behaviors, and properly called out in other help definitions such as Interrupts and Block where Off-Balance can be applied, rather than just a description of what Off-Balance is.
- Updated various tutorial/help entries to reference the daily reset language instead of the incorrect 20-hour reset language.
- General
- Housing
- Fixed a rare UI error that could occur when adding/removing a furniture item to your inventory.
- Target Markers
- Target Markers on enemy summons and combat pets will no longer appear on the compass while in PvP areas.
- Target Markers are now cleared for both players and their summons both at the beginning and end of a duel.
- Fixed some issues with syncing Target Markers across zones when you form a group and when you are in a group.
TRENDING
The Elder Scrolls Online
ESO, short for The Elder Scrolls Online, is an MMORPG (massively multiplayer online role-playing game) developed by ZeniMax Online Studios and published by Bethesda Softworks. Launched in April 2014, the game is available for both Windows and macOS platforms. As part of the beloved Elder Scrolls series, ESO takes place in the expansive continent of Tamriel and presents a unique storyline loosely connected to the other games in the franchise.
The game underwent a seven-year development process, initially adopting a mandatory monthly subscription model. Upon release, it garnered a mixed reception from critics and players alike.
The Elder Scrolls Online Gameplay
See more : Incendies Ending Explained, Plot, Cast and Trailer
The gameplay in The Elder Scrolls Online offers a mostly non-linear experience, combining quests, random events, and the freedom to explore the world at will.[8] While the game does not feature an offline single-player mode, the developers have ensured that there is ample content available for solo play in the online environment.[9]
Players have the option to choose from ten distinct races, including humans such as Nords, Redguards, Bretons, and Imperials (with separate purchase). Elvish races include Dunmer (Dark Elves), Altmer (High Elves), Bosmer (Wood Elves), and Orsimer (Orcs). The bestial races consist of Khajiit and Argonians.
When creating a character, players can select one of seven classes: Dragonknight, Sorcerer, Nightblade, Templar, Warden, Necromancer, or Arcanist. Each class offers a unique set of attacks, spells, and passive effects. Furthermore, the game provides additional character choices beyond race and class. For instance, players have the opportunity to become either a vampire or a werewolf, each granting access to its own skill tree.
Additionally, there are seven different crafting skill lines available, including Alchemy, Blacksmithing, Clothier, Enchanting, Woodworking, Provisioning, and Jewelry Crafting.
Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.
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