Super Mario RPG
Super Mario RPG is a 1996 video game released for the Super Nintendo Entertainment System. This was the last Mario game on the SNES. The game tells the story of Mario and his friends as they try to stop the Blacksmith Gang, who are disrupting their world and breaking up the seven star fragments of Star Road. It is the first role-playing game in the Mario series, inspired by Square’s role-playing games such as Final Fantasy. The game features turn-based combat with up to three characters and introduces isometric 3D environments for exploration and platforming, a first in the Mario series.
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The game was highly praised for its humor and 3D graphics. It is the basis for Nintendo’s other RPG series Paper Mario and Mario & Luigi, and inherits some gameplay elements. Super Mario RPG launched on the Wii Virtual Console in 2008 and later expanded to Europe and Australia before launching on the Wii U Virtual Console in 2015. It was also included in the Super NES Classic Edition in 2017. The remake for Nintendo Switch is expected to be released on November 17, 2023.
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Shipwreck Puzzle Super Mario RPG
In the shipwreck area of Super Mario RPG, players will encounter a puzzle that requires the password “PEARLS” to advance. The challenge is to correctly associate each letter with a specific block, and it is important to note that the order is not strictly left to right, but involves a line breaking pattern. After successfully entering the code, players can interact with the speaker tuba mechanic, triggering a boss fight and allowing progression through the wreck.
Additional rewards, such as flowers, can be earned by solving smaller puzzles in the area, incentivizing players to find more items.
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How to Solve All the Shipwreck Puzzles in Super Mario RPG
Upper corridor puzzle:
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Block Column Puzzle:
- Objective: Get the Koopa Trooper to hit the ball onto the switch.
- Clue: Look for the letter “S” in the word.
The mystery of the spring:
- Goal: Create a gap for the bouncing metal ball to hit the switch.
- Clues: Found on the ocean floor.
3D maze puzzle:
- Navigate without seeing Mario. Follow specific steps to reach the top.
- Hint: It has two vowels.
Lower corridor puzzle:
Coin Puzzle:
- Follow the coins that spawn, picking up coins along the way.
- Clue: Very valuable.
Cannon puzzle:
- Hitting the blocks causes the cannon to fire, creating a sequence. When the cannonballs pass by, jump under each block.
- Clue: “it” is actually “they”.
Barrel and Floor Puzzle:
- Move the barrel to trigger the floor and unlock the door.
Password puzzle:
- The password is “Pearl”.
- Spell it by selecting the corresponding letter under each block numbered 1 to 6.
- Speaking the password into the device unlocks the door to the Squid King boss fight.
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Super Mario RPG
In Super Mario RPG, you’ll notice similarities to other games produced by Square, especially the Final Fantasy series. However, the story and gameplay are largely based on the Super Mario Bros. platformer. The game has two main parts: exploration and turn-based combat. When you’re not fighting monsters, the game feels like a 3D platformer, with Mario doing things like hitting problem blocks from below. Unlike some RPGs, you can see enemies on the battlefield, so you only fight when Mario touches an enemy. This means you can avoid fights you don’t want to be involved in.
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At first, you’ll only be playing with Mario, but your team will grow to five characters. In combat, Mario fights two other people, and you can switch between them while exploring. Each character has their own special moves. For example, Princess Toadstool can heal, while Geno and Bowser can perform powerful attacks. Combat is turn-based, but you can add extra power with well-timed button presses. At the start of each turn, you can choose to attack, defend, run, use items, or cast magic from a menu. This action command, used to time button presses, became a common feature in later Mario role-playing games.
Super Mario RPG plot
One day, Mario goes to King Bowser’s castle to rescue Princess Toadstool. During their battle, a giant living sword named Axl fell from the sky, breaking the Star Road and destroying Bowser’s castle. This will cause Mario, Toadstool, and Bowser to fly in different directions, scattering seven star fragments.
Mario meets Toad, who tells him that he needs to save Toadstool. He attempts to return to Bowser’s castle, but Axl destroys the bridge. Mario travels to the Mushroom Kingdom and meets a “tadpole” named Marlo. They retrieve the frog coin that was stolen by the thief Crocco. When they return, they find that the Blacksmith Gang, led by the evil robot Blacksmith King Smith, has taken over. Mario and Marlo defeat the gang boss Mike and find a star fragment. Marlow learns that he is not a real tadpole, and decides to work with Mario to find the seven star fragments and his biological parents.
They encounter a protoss named Geno, who controls a wooden doll. They fight Bowyer, who is causing trouble in Rose Town. They got another star fragment. Geno tells Mario about the broken Star Road and his mission to repair it and defeat the Smithy. Bowser asks Mario for help in taking back his castle, and they join forces. They rescue Princess Toadstool from a fake wedding with Booster. She decides to join the party, and her grandmother disguises herself in her place.
They collected five more star fragments and headed to the Land of Rain Clouds. They learn that Valentina is imprisoning the ruler. They defeated Valentina and Dodo, freeing Marlo’s parents, the king and queen. They saw a star fall into a nearby volcano.
They travel to the barrel volcano and obtain the sixth star fragment. They discover that the final piece was completed in Bowser’s castle with Smith. They fight their enemies, enter the castle, and discover that Axl is the gateway to Smith’s Factory. They defeated Smith, held off his army, and Axl disappeared. Star fragments repair the Star Road, Geno returns, Bowser rebuilds his castle, Marlo becomes a prince again, and Mario and Princess Toadstool celebrate their victory.
Super Mario RPG Overview
Developer |
square |
Publisher |
Nintendo |
director |
Maekawa Yoshihiko, Fujioka Chihiro |
Producer |
Shigeru Miyamoto |
programmer |
Deep Valley Civilization |
artist |
Hideo Minaba, Kiyofumi Kato, Yuko Hae |
writer |
Kensuke Tanabe, Atsushi Teshima |
composer |
Yoko Shimomura |
series |
mario |
platform |
Super Nintendo Entertainment System |
release date |
Japan: March 9, 1996; North America: May 13, 1996 |
type |
role play |
model |
single player |
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