StarCraft II 5.0.11 Hotfix 2 PTR Patch Notes
BUG fix
General
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- Fixed an issue where killing an enemy Creeping Tumor or Stasis Guard resets the stalemate timer.
- Fixed an issue where right-clicking on some destructible rocks and collapsible towers would trigger the attack command.
- Fixed an issue where flying units and colossi would not always show up as they would on extremely high cliff levels.
- Fixed an issue where landed Terran structures were knocking back Lurkers and Archons approaching them.
- Fixed an issue where some structures had kill counters but could not be killed.
- Reduced the animation speed of suppression and acceleration zones to improve readability.
- Fixed an issue where certain abilities and upgrades were not listed in the help menu’s glossary.
- Fixed an issue with baubles and neutral structures having speckled shadows on low graphics settings hidden behind models.
- Fixed an issue where the selection radius of destructible ice was almost invisible.
- Fixed an issue where destructible ice models were larger than their collision size.
- Fixed an issue where collapsible towers would not generate outlines for units behind them.
- Fixed destructible rocks being inconsistent with selection radius, armor name and description.
- Fixed minor issues with critters:
- Fixed an issue where Thorn Lizards had the wrong death model on low graphics settings.
- Fixed an issue with the Diggle Beetle displaying an armor icon.
- Fixed an issue where cleaning robots were trying to play sounds that didn’t exist.
- Fixed various data entries related to map makers:
- Fixed an issue where the Shakuras statue bauble had too high a mutation number.
- Fixed issue with unbuildable boards not generating images in fog.
- Fixed dynamic path blocker 1×1/2×2 not generating images in fog and requiring recon.
- Fixed destructible ramp diagonal giant model and wireframe errors.
- Added map icon for destructible garage gadgets.
Terran
General
- Fixed an issue where the structure’s landing placeholder model moved when the landing site was blocked.
- Fixed an issue where the Ghost Nova skin and Liberator would not show their outline when behind a tall building.
- Fixed SCV and MULE being able to fix hallucinations.
Orbital Command
- Fixed an issue where the placeholder model for Orbital commands would look like the Command Center on low graphics settings.
plunder
- Fixed interference matrix not forcing interceptors to return to the carrier
- Fixed an issue where the interference matrix affected model was not displayed.
reaper
- Fixed an issue with KD8 Charge being listed in the Observer Structure leaderboard.
Thor
- Fixed an issue where a mode transition would display the Cancel button.
Protoss
General
- Fixed recall and flash showing enemies teleporting to units in combat.
- Fixed an issue where pylons and stargates would display speckled shadows during warp on low graphics settings.
giant
- Fixed an issue where the Extended Thermal Gun increased the weapon’s range from 9 to 10.
- Fixed an issue where Colossus would not trigger the shield blast animation when attacking a target friendly unit.
Oracle
- Added cooldown display to weapon icons.
- Added weapon range indicator when hovering over command card button.
shielded battery
- Fixed an issue where the selection circle went through the ground during transformation animation.
- Fixed an issue causing duplicate models to be created during deformation.
- Fixed an issue where skins were showing the wrong model.
- Removed speckled shadows showing up at low graphics settings.
- Fixed an issue where beams were not being created when switching targets.
- Fixed an issue where sounds were played twice.
Stalker
- Fixed an issue where enemies were visible when the blink animation model was outside of the field of view.
Zerg
Banelings
- Fixed an issue where Banelings would not damage the target if it was on another cliff level.
- Fixed an issue where Banelings would not trigger the Shield Impact model on friendly targets.
- Fixed an issue where Banelings were not always playing the correct death sound when attacking.
lurker
- Fixed an issue where unborrowed Lurker’s weapons were not showing as disabled.
Spine and Spore Crawlers
- Fixed an issue where Spine Crawler attack sounds could be heard from several screens away.
- Fixed an animation issue with Spine Crawlers and Spore Crawlers when aborting their roots.
- Fixed an issue with Spine and Spore Crawlers showing outdated icons in the UI when rooted.
Group host
- Fixed an issue where Swarm Host’s Burrow/Unburrow hotkeys could not be changed.
Starcraft 2
Wings of Liberty is a critically acclaimed science fiction real-time strategy video game produced and published by Blizzard Entertainment. It made its global debut in July 2010 and is available for Microsoft Windows and Mac OS X platforms.
As a direct sequel to the popular 1998 video game StarCraft and its Brood War expansion pack, Wings of Liberty is the foundational work of the StarCraft II series. The game laid the foundation for subsequent expansion packs, further enriching the StarCraft II experience.
Wings of Liberty’s engaging gameplay and compelling storyline have earned it widespread recognition and a loyal fanbase. The game introduces players to three different factions: Terran, Zerg, and Protoss, each with their own unique units, structures, and abilities.
This variety adds depth to gameplay and strategic possibilities, making the game attractive to both casual players and competitive esports enthusiasts. The single-player campaign in Wings of Liberty focuses on the Terran faction, led by protagonist Jim Raynor.
Players will embark on a thrilling journey, completing a series of missions and facing challenging enemies, while unraveling a gripping story full of plot twists and moral choices.
The campaign’s branching storyline allows players to make decisions that affect the direction of the story and the outcome of certain missions. Multiplayer mode is a core part of StarCraft II, allowing players to test their skills against others in competitive online matches.
Wings of Liberty laid the foundation for the multiplayer gaming ecosystem, and its balanced and complex gameplay mechanics made it a popular title in the esports world.
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In November 2017, Blizzard Entertainment made a major move to transition Wings of Liberty to a free-to-play model. This decision gives players access to the original StarCraft II experience for free, allowing them to experience the game’s fascinating content before choosing to purchase expansion packs such as Heart of the Swarm and Legacy of the Void, which continue story and introduces additional features and content. Units for all factions.
Overall, StarCraft II: Wings of Liberty left a lasting impact on the gaming world, becoming an icon of the real-time strategy genre and the foundation of a successful and beloved series.
With a compelling storyline, diverse gameplay, and a shift toward free-to-play, Wings of Liberty continues to attract new players and maintain its status as a timeless classic in the world of video games.
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StarCraft 2 Gameplay
The first StarCraft II installment, Wings of Liberty, brings back the iconic Protoss, Terran, and Zerg species from the original game. In the Terran campaign, players take on the role of Jim Raynor, a rugged and bitter mercenary captain aboard the battlecruiser Hyperion.
The campaign takes a non-linear approach, as Raynor accepts money contracts, which he then uses to purchase additional units and upgrades. Although the gameplay varies, the storyline remains consistent, ensuring linear progression.
The Terran campaign “Wings of Liberty” revolves around the mercenary-style campaign of the Terran rebel group Raynor Raiders. They raise funds by accepting missions from different factions. The second expansion, Heart of the Swarm, is Zerg-centric and incorporates role-playing elements.
The story centers on Sarah Kerrigan and explores the possibility of her redemption. The third expansion pack “Legacy of the Void” is themed around the Protoss, with the protagonist Artanis trying to reunite the scattered Protoss tribes in order to thwart the corrupted Xel’Naga Amon.
The Wings of Liberty campaign features 29 playable missions, 26 of which can be completed in a single playthrough, 3 of which are choice-related alternative missions, and 1 hidden secret mission. These missions come with unique features, such as flooding lava requiring units to seek higher ground, and enemy nighttime attacks forcing players into siege warfare.
The game also presents players with missions using individual units to influence AI-controlled battles. Players can select units, buildings, and upgrades between missions, providing options not available in multiplayer missions.
Unit design in Wings of Liberty was influenced by the story events of the original StarCraft and its expansion packs, resulting in the introduction of new units or renamed units with unique attributes and abilities. The campaign includes units not found in regular multiplayer modes, encouraging more complex interactions with the game environment.
Some units can traverse various terrains or teleport short distances, adding strategic depth to the game. Additionally, the campaign introduces hireable mercenaries, enhanced versions of specific units with improved attributes that are available for hire after unlocking standard units. Wings of Liberty remains a beloved classic, providing an immersive and diverse experience for players in the StarCraft II universe.
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