Children of the Forest 1.0 Patch Notes
feature
- Add Binoculars
- Added hang glider
- Added defensive wall gate
- Added a mid-game boss fight that enters the food bunker
- Added settings reset in options screen
- Added missing Virginia Leather pickup item to the world
- Now you can lock the door with a stick placed on the inside of the door
- Built small structures (furniture) can now be grabbed, after which they can be placed somewhere again or thrown to collapse them and retrieve their resources
- Added some extra story elements
- Added new headshot death animation variation for Cannibals
- Angry regular cannibals can now jump down from trees to attack
- Birds will now land and eat/become full
- Added option to hide player name tags
- Added option to hide projectile reticles and trajectory
- As long as the fish cage is in the water and the current season is not winter, it will now work and catch fish (every 5-10 minutes)
- Added watchtowers to some cannibal villages
- The Story Paper picker will now display a “zoomed in” UI
- Added new structure type: One-Sided Vertex. Fills the space between a slanted beam and its supporting beam. Automatically aligns according to the slanted beam direction. Automatically adjusts quarter-log changes to the correct length.
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balance
- Increased sleep cooldown
- Sets rest cost from hunger and dehydration to 0
- Mud Cannibals will now be less angry (due to the player being closer and in the late game)
- Added the possibility that nearby enemies could touch the player and cause a sleep interruption event for the player
- Adjusted the fire consumption rate to make using firewood more important
- Adjust the berries to make them plumper
- Adjusted energy drinks to have half the water content and less energy gain
- Adjusts satiety and hydration levels from all herbs and mushrooms
- Enemy health settings lowered to 1.25 times health
- Cannibal armor health increased by 1.5 times in hard mode
- Kelvin fishing order to end after some time
- Fixed an issue with too many enemies when opening caves in late game
- Adjusted some player melee events and ranges to improve AI responsiveness
- Shotgun damage halved
- Seat back angle increased from 0.3 to 0.7
- Added regular puffs to the restaurant
- Increased monster health based on the number of active players in multiplayer
improve
- Improved red cannibal animations and blending
- Fixed sleeping animation of female cannibal
- Sets player portrait in multiplayer game fight/idle
- Fixed an issue with logs being “bouncy” when in deep water
- Improved world locator performance
- Added logic to allow players to force open hatches and doors when spawning inside
- Fixed an issue where some LODs sometimes failed to switch correctly
- Fixed the error caused by exiting when waking up from death
- Unique/story items are now force-equipped when collected
- Door orientation is now determined by the player’s position when placed, with the face in front of the player being the interior face
- Adjusted deer and moose movement to allow for better pathing
- Prevented placing benches too close to objects, causing players to get stuck when standing up from them
- Added more gadgets for melee impact and collision
- Added LOD/optimization for wall lights
- Destroying a Screw Storage now produces the stored item as a dynamic pickup
- Beach reef regrowth, coral rock size reduction
- Fixed some minor lighting issues with bunker food
- Added broadcast functionality for bunker food
- The Pufftons’ table cards turned into a feature film
- Updated DLSS dll to version 3.1.1
repair
- It is no longer possible to use a stick to pass through locked doors (sorry, speedrunners!)
- Fixed Kelvin being able to chop down trees that have player buildings attached to them
- Fixed an issue where guests using key cards could not open both doors in the Bunker Recreation Area and were not required to enter the Bunker Residence
- Fixed ghost blueprints not rendering underwater (e.g. fish traps)
- Fixed some underwater flow rendering glitches
- Fixed some potential issues with multiplayer game disconnects
- Fixed multiple issues with input bindings
- Fixed an issue where players would get stuck after dying while climbing a rope
- Fixed placing paper targets on tarp collision
- Fixed an issue with the option to place defensive walls on non-grounded columns, which often caused the placement to be invalid and rejected
- Fixed an issue where placing a Defense Wall Log on a Pillar made from the Log Quarter variant would cause the placement to be invalid and rejected
- Fixed an issue where Critter Trap resources were being returned twice after destroying it
- Fixed some issues that occurred when being destroyed while interacting with fire
- Fixed an issue where when using a stick to raise a tarp, auto-equipping would sometimes fail to detect that the stick was properly equipped, causing an unnecessary delay before performing the action
- Fixed an issue where adding planks to ghost blueprint structures would not consume logs correctly by automatically splitting the logs
- Fixed a case where some elements in some unbuilt outlines could be deleted
- Fixed volume issues with cave visual effects not showing when navigating to certain corners of caves
- Fixed various exposed rocks/cliff edges in terrain
- Fixed a situation where Virginia’s grab bag interaction could trigger at the same time as pickup, causing the player to be in a bad state
- Fixed an issue where players were unable to attack with their spears after resurrecting
- Fixed an issue where enemy armor settings did not work
- Fixed the issue that the animal quantity setting did not work properly
- Fixed an issue where players were able to trigger actions while performing a ground attack, fixed some possible temporary stuck states.
- Fixed some cases where birds were not afraid of the player
- Fixed incorrect keyboard icon for some keyboard inputs
- Fixed an issue with the title screen not playing music after leaving a multiplayer game
- Fall leaves should now not be as visually prominent
- Players will no longer get stuck in a corrupted state when trying to equip an item they are already holding and their inventory is full
- Fixed transition issue when moving with a tactical axe that caused attack/block/parry to not activate
- Fixed a case where removing a beam supporting a column would not correctly reconnect the column with the new support, resulting in incorrect column positions being calculated after a cascade repositioning process
- Fixed loading wood stacks as vertices from a save (not retroactively)
- Added player save system for cutscenes
- Fixed an issue where the cave shark would look incomplete when eating a severed limb
- Fixed some cave entrance bat spawn scares
- Fixed some eagle perch landing/takeoff issues. Added a perch point on tall dead tree stumps
- Fixed an issue where walking through recreation bunkers would cause trees and other world objects to disappear.
- Cannibals no longer need to climb through windows from a distance
- Fixed an issue where clients would not load into the correct season when rejoining a saved game
- Items held by the player when eliminated are now remembered when resurrected
- The tutorial will no longer be forced closed when opening the pause menu, but will be visually toggled. This should fix issues with some tutorials (such as the pickup building element tutorial) completing before the player actually completes it
- Players will no longer slide down slopes while holding a Practical Book or in their inventory
- It is no longer possible to simultaneously attach the Laser Sight and Flashlight weapon mods to a crossbow
- Fixed a case where some multiplayer clients were able to duplicate logs
- Fixed an issue where repairing a wood pile did not put its elements back in the correct position
- Fixed an issue where wood would float when chopping down trees with shade
- Fixed the issue where there was no audio when the screw structure was disassembled
- Tagged car jumps on portable lights
- Fixed Kelvin dropping the radio and destroying it
- Fixed an issue where weapons handed in to Virginia would not be returned with the correct amount of ammunition and weapon upgrades
- Slightly modified the icon’s fade distance to make it more visible
- Fixed an issue where players would be pushed across terrain when other players were standing on top of them
- Fixed an issue where opening a hatch would remove weapon upgrades for the currently held weapon
- Ensured the death marker is aligned correctly when the player dies at high altitude
- The floating life jacket has been removed
- Fixed an issue with displacement mining visual effects being broken on certain quality settings
Sound
- Improved audio CPU overhead
- Improved audio/sounds for some cannibals
- Reduce audio stuttering issues
- Reduced the intensity of high wind audio to reduce the impact on performance
- Reduced the maximum number of instances of footstep audio to reduce CPU cost and improve performance
- Changed the sound effects of explosions and grenades to fade out as the distance from the explosion increases to avoid interruptions.
- Added saliva audio to the first saliva lair in the Entertainment Bunker
- Added fade-out effect to physics sounds
- Adjusted the rock footstep sounds when the player is running, waterfalls, and surfing
- Added audio for the gunfight before the door opens in the “Get Down, Son” cutscene
- Updated trigger and reset audio events for the Fly Swatter, Bone Maker, and Critter Trap
- Prevents the repair tool from sending SFX causing performance and audio issues
- Fixed an issue where the audio loop would not end when climbing down a rope
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Children of the Forest
Children of the Forest is an exciting survival video game produced by Endnight Games and published by Newnight. The game is the sequel to the 2014 work The Forest. The game was originally launched on the Steam platform through an early access version on February 23, 2023 for Microsoft Windows, attracting the attention and expectations of game enthusiasts.
The highly anticipated full version of Children of the Jungle will be released on February 22, 2024. In this game, players will explore challenging environments and use survival skills to overcome obstacles and threats. The storyline unfolds in a gripping way, continuing the success and tradition of its predecessor.
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The survival genre, known for its intense gameplay and strategic decisions, takes center stage in Children of the Forest. Players can explore the game in both single-player and multiplayer modes, enhancing the overall gaming experience.
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Children of the Forest gameplay
The gameplay of “Children of the Forest” is similar to “The Forest”. Players play the protagonist, trapped on an island inhabited by cannibals. Survival is the key, and players can create weapons and buildings to increase their chances of survival.
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New features include 3D printing and the introduction of friendly NPCs, such as Kelvin, a deaf companion who communicates through written commands. Kelvin helps with tasks such as resource gathering and making fire. Another character, Virginia, is a three-legged, three-armed woman who can be armed for combat situations.
The game’s map is four times larger than the previous game, making it easier for players to explore. The game supports cooperative multiplayer for up to eight players, and also allows single-player play. Player choices affect multiple endings, adding depth to the immersive survival experience.
Children of the Forest Overview
Developer |
All Night Game |
publisher |
New Night |
director |
Ben Falcone, Rod Green |
Designer |
Anna Trekhova |
programmer |
Friso Christiansen, Jon Kreuzer, Guillaume Karen, Dominique Keck, Alexander Haffner |
composer |
Gabe Castro |
engine |
unified |
platform |
Windows |
release date |
February 22, 2024 |
type |
Survive |
model |
Single player, multiplayer |
Children of the Jungle trailer
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