Red fall patch instructions
The popular vampire-themed game “Redfall” developed by Arkane recently launched the highly anticipated version 1.1. This major update aims to address various issues reported by players and marks the beginning of a series of patches planned by Arkane. Focused on improving the player experience, the update brings significant changes that are expected to enhance gameplay and address ongoing complaints.
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Resolve player complaints
One of the main goals of this update is to address ongoing player complaints and improve the overall gaming experience. Arkane has taken player feedback into account and made significant improvements in multiple areas. The update addresses issues such as unresponsive AI enemies, infrequent enemy encounters, and graphical fidelity issues. In doing so, Arkane aims to create a more immersive and engaging environment for players.
Redfall Patch Notes 1.1 Update
Gameplay
- Enemy encounter spawn rate increased in open world
- Improved ADS (Aiming Scope) visibility when looking through a sniper rifle scope
- All guns now shatter fragile glass on first impact
- Ammo collected in excess of standard weapon capacity will now persist between game sessions when using the Extra Ammo Storage skill
- Players can move uninterrupted while performing melee attacks on enemies
- Bribón no longer sits idle after performing the Kraken ability
- Devinder’s shifting ability is now more reliable when used in the Black Sun boss arena
- Updated various mission descriptions and mission summary texts in all languages
- Lairs now unlock at the correct time when playing New Game+ (once completed) sounds in the darkand then start Give you tomorrow | or in reverse order)
- Added medical supplies to the path leading to the Bloody Tom boss arena
- General mission fixes and improvements
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fighting
- Fixed multiple situations where enemies would become unresponsive during combat.
- Improved vampire melee attacks, increasing chance of hitting moving players
- Cultist and lead enemy combat behavior has been overhauled, including faster reaction times
- The Rooks are now more ruthless and will now hunt down any living party member.kill or be killed
- Rook Storm lightning will no longer hit players through roofs and most other unexpected situations
Artificial Intelligence/NPC
- General improvements to human enemy navigation, including animation timing and responsiveness
- Dormant vampires are now more likely to be awakened by player-generated noises
- Enemies are now drawn to the greatest threats in combat.This may be the player, Bribón, or an enemy faction
- Improved enemy path selection in the open world areas of both regions
- Added mouth blood for additional vampire facial variations
environment
- Players have a higher chance of encountering more and different enemies while exploring the open world
- Enemies are no longer able to shoot through certain walls in the Fire Station
- The vampire lair exit will now appear correctly in the Dockyard Heart instance
- Improved many long-distance vision issues, including material and model adjustments
- Mission briefing sequences are brightened
- Improved lighting and audio processing for many interior spaces in both areas
- Skybox updates to prevent extreme star twinkling
- General improvements to collision detection and asset placement in both regions
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Performance and stability
- Fixed an issue that prevented some decal flow textures from loading completely, causing them to appear blurry
- Addressed several situations where players might encounter infinite loading screens
- Improved frame rate performance in Bloody Tom and Whispering Miss Mind Space and Boss Arena
- Players can now continue to use the accessibility menu on new, unlinked bethesda.net accounts
- Improving lighting performance in mind spaces
- Blood pool reflections no longer flicker excessively
- Optimized VFX particle count, emitters, and spawn rates to achieve the following effects:
- Shield and inspired enemy trait effects
- Environmental fire and smoke impacts at Blade Well Campground
- Hero power effects, including Lyla’s Umbrella and Jacob’s Heartbreak
- Bloody Tom’s slam effect and Whispering Lady’s death effect
- dust particle effect
- grave lock effect
- Soul echo
- lair area of effect
- The effect when the lower skull is placed on the Vampire God’s pedestal
- Blood tree disintegration effect
- Optimized memory usage when using Jacob’s Crow ability
- Black Sun’s costume no longer renders animated blue material
- General improvements to stability
multiplayer game
- Increased chances of players encountering enemies with special characteristics in multiplayer games
- General improvements to multiplayer lobby stability and functionality
Accessibility
- Left and right movement keys can now be successfully remapped to left and right arrow keys for an improved left-hand movement control experience
- Players with existing game saves will need to reset mouse and keyboard bindings to defaults in the settings menu before attempting to remap the movement keys to the arrow keys
- On-screen narration supports additional paths for key player communication:
- Invitations and friend requests
- Join a multiplayer lobby
- Customer leaves multiplayer lobby
- “Invalid username or password” error
- Other bethesda.net menu screens
- Update the status of disabled UI elements once the player is ready in the multiplayer lobby
- ‘Have games read to me’ option now enabled when Xbox Series consoles first launch
- Adjusted the timing of several subtitles to ensure they appear in the correct order
- On-screen narration settings will now persist between game sessions
- Added missing audio cues for friend list section title and “Play Game” button
- Adjusted text size scaling for Bethesda icons
- Contrast improvements to ping text, multiplayer progress text titles, and hero names
- Controls will no longer lock when a text-to-speech field is open
- Fixed a situation where certain UI elements would lose cursor focus
- Added error messages and warning popups for the following situations:
- Controller disconnects on initial input screen
- After the host starts the game, the client deselects “Ready”
- Player cancels friend request
- Added missing subtitles to the archived entry for the “Give You Tomorrow” mission briefing
- “Optional Details” is no longer a required field when reporting another player
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user interface
- Tutorial blades now respond more quickly when multiple blades are stacked together
- Settings will be correctly restored during active gameplay when canceling in the Confirm Changes message prompt
- Enemies will no longer lose their nameplate and health bar information when fast travel is cancelled.
- Weapon loadouts will no longer be swapped into the weapon inventory when starting a new game session in rapid succession
- Safehouse key added to keyring
- Rook Storm meter now displays more consistently across game and map
- General improvements to menu navigation and feedback
Hongluo Game
Developed by Arkane Austin and published by Bethesda Softworks, Redfall is an immersive first-person shooter video game. Set in the fictional town of Redfall, Massachusetts, the game offers an open-world environment that combines single-player and cooperative multiplayer modes.
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Redfall released on May 2, 2023 for Windows and Xbox Series X/S to mixed reviews, with criticism for its game design, story, and technical issues. Still, it’s a fun experience for players looking for a unique and engaging gaming adventure.
“Redfall” was originally planned to be released in the first half of 2023, and finally launched on May 2, 2023 for Windows and Xbox Series X/S platforms. It’s worth noting, though, that the PlayStation 5 version of the game was canceled due to Microsoft’s acquisition of Bethesda Softworks.
Despite mixed reviews and criticism of certain aspects of the game, Redfall continues to provide players with a fun and unique first-person shooter experience. Its open world, cooperative gameplay, and diverse character choices provide players with ample opportunities to immerse themselves in the vampire-infested town of Redfall.
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Gameplay overview
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Redfall offers players a vast open world where they can embark on thrilling adventures alone or join forces with friends in multiplayer co-op mode. The game allows players to choose from four different playable characters, each with their own unique background and abilities.
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Devinder Crousley, a cryptozoologist inventor; Layla Ellison, a telekinesis student; Remi de la Rosa, combat engineer; Jacob Jacob Boyer, a supernatural former US Army Special Forces sniper veteran and former operator of Bellwether Security Company, awaits the player’s choice.
In the game’s narrative, Hongluo finds herself infested by vampires after a failed scientific experiment. The town is cut off from the outside world, leaving its residents to fend off only vampires and human collaborators. Players must navigate the challenges and dangers of Redfall, using the abilities and weapons of their chosen character to fight the menacing vampire threat.
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