OverWatch 2 June 13 early patch notes
The moment we’ve all been waiting for has arrived! Overwatch 2 Season 5 is about to hit the servers, and the anticipation is electrifying. Prepare yourselves for a tidal wave of epic changes that will shake the very foundation of the game! Whether you’re a PC master race, an Xbox champ, a PlayStation hero, or a Nintendo Switch wizard, this patch has got you covered with a plethora of mind-blowing updates.
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Let’s start with the first bombshell: On Fire is making a triumphant return in a blazing new form aptly named Blazing. This fiery phenomenon ignites when a player goes above and beyond, constantly dominating the battlefield with impressive eliminations, devastating damage, and miraculous healing. But brace yourselves, my friends, because Blazing takes it to a whole new level of awe-inspiring performance!
But that’s not all! The developers have heard our cries and delivered a treasure trove of matchmaking improvements, ensuring that your battles are fair and balanced. No more unfair matches that make you want to hurl your controller across the room. It’s time to experience true competitive bliss!
Now, let’s dive into the hero changes, where the real fireworks begin. Junker Queen, the sassy ruler of mayhem, is getting a taste of humble pie. Her Ultimate cost and Commanding Shout temporary HP are taking a hit, putting her in line with the rest of the heroes. The sniper duo, Widowmaker and Hanzo, known for their deadly precision, are having their lethality dialed down a notch. Their damage output is being reined in, making survival against these sharpshooters a little less daunting.
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But rejoice, for the mighty Roadhog, the embodiment of unstoppable tankiness, is getting a well-deserved buff. Brace yourselves, supports, because his Take a Breather ability will now amplify healing received by a staggering 50%. This means you can pour even more love and healing into this hulking beast, making him an even more formidable force to reckon with!
Now, hold on to your seats, because the grandest changes are reserved for our newest hero, Lifeweaver! Get ready to witness a true metamorphosis as his hitbox undergoes a reduction, making him harder to hit. But that’s not all, folks. Brace yourselves for some truly game-changing improvements. Lifeweaver’s healing powers are being supercharged, unleashing a torrent of restoration upon his allies. His Thorn Volley ability will deal even more devastating damage, striking fear into the hearts of his enemies.
The Petal Platforms he conjures will now provide a larger area for maneuvering, giving his teammates a wider playground to dance upon. And as if that weren’t enough, his Lifegrip ability will be at your disposal more frequently, allowing for daring rescues and strategic plays. So gather your squad, sharpen your skills, and prepare for an Overwatch experience like no other! This patch is a game-changer, a testament to the developers’ dedication to delivering an unparalleled gaming experience. Get ready to set the world on fire with your Blazing prowess and embrace the exciting new era of Overwatch 2 Season 5!
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Summary of OverWatch 2 June 13 early patch notes
Season 5 of Overwatch seems to have introduced a lot of exciting updates and changes! Here’s a summary of the key features and updates:
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Season 5 takes players on an adventure in a fantasy-themed role-playing game. Tracer and her friends work together to save the magical kingdom of Overland from the threat of Demon Lord Reinhardt.
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Players can progress through the Battle Pass and unlock Tracer’s Mythic Adventurer skin as they complete challenges and earn rewards.
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The arcade mode introduces Overwatch’s first-ever creator-made workshop game mode, providing players with new and unique gameplay experiences.
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The Summer Games event makes a comeback, bringing back seasonal game modes and cosmetics for players to enjoy.
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Overwatch introduces its 2 prop hunt game mode called Mischief and Magic, adding a fun and unique twist to the gameplay.
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The matchmaker now prioritizes placing similar skill groups together, resulting in better match quality. Solo players will also have a lower chance of being placed in matches with wide skill ranges.
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The On Fire system receives updates with the addition of a new state called “Blazing.” Players who perform exceptionally well will enter the Blazing state, which requires outstanding play to maintain.
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Several heroes receive balance changes and updates to their abilities. Some notable changes include adjustments to Junker Queen, Roadhog, Cassidy, Hanzo, Mei, Reaper, Tracer, Widowmaker, Lifeweaver, and Moira.
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Various maps, including Busan, Rialto, and Watchpoint: Gibraltar, receive lighting and design changes to enhance the gameplay experience.
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Numerous bug fixes are implemented across different aspects of the game, including heroes, maps, audio, and general gameplay.
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Overall, Season 5 of Overwatch brings a mix of new content, gameplay improvements, and balance adjustments to provide players with an enhanced and enjoyable gaming experience.
Who Got Nerfed in OverWatch 2?
In the Overwatch 2 Season 4 patch, several heroes received nerfs. Here’s a breakdown of the heroes that were affected:
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Reinhardt
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Sigma
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Cassidy
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Ana
On the other hand, the following heroes received buffs in the Overwatch 2 Season 4 patch:
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Sombra
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Mercy
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Brigitte
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Moira
Overwatch Patch Notes: June 13, 2023
WELCOME TO SEASON 5
Join Tracer and her friends as they embark on an adventure in a fantasy-themed role-playing game. As you progress through the Battle Pass, you’ll guide Tracer while she works to save the magical kingdom of Overland from the threat of Demon Lord Reinhardt, and become a powerful knight as you unlock her Mythic Adventurer skin! More fun awaits in season 5, including our first-ever creator-made workshop game mode in the arcade, the return of Summer Games, and introducing Mischief and Magic, Overwatch’s 2 prop hunt game mode.
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GENERAL UPDATESCHALLENGES
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Lifeweaver unlock challenges added.
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Lifeweaver can now be unlocked by completing all his challenges!
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Incomplete weekly challenges will no longer reset to zero. 100% of the progress made in weekly challenges in the previous week will be kept and carried over.
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All weekly challenges requiring wins have been converted to “Complete games. Wins grant double progress.”
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This change results in the required amounts becoming higher, but the average total number of games needed to complete the challenges has not.
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Developer Comment: Our goal is to ensure every game played contributes to weekly challenge progress. With the progress carry-over change, when weekly challenges reset, all progress on incomplete challenges will be carried over into the next week. Completed challenges will still reset.
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The change from winning games to completing games increases the required amount to complete, but the average number of games required for completion remains the same. For example, “Win 10 games” could take any number of games to complete—around 20 games on average—and “Complete 30 games. Wins grant double progress.” takes between 15-30 games, also averaging around 20. While this increased number of games looks big and scary, the maximum number of games it takes is now capped, and the average remains the same.
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ON FIRE
Fire returns to highlight your incredible plays with these new features:
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New State: BLAZING – What’s better than being On Fire? Being even more On Fire! A team’s most exceptional playmakers will now begin Blazing. Blazing cannot be maintained as easily as regular Fire, so you’ll need outstanding play to keep the heat on.
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Reignited Visuals and Sound Effects – Fire returns to the hero portrait and the scoreboard with new animations. Fire makes its debut in the kill feed as well.
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Catching Fire – Killing enemies that are On Fire grants Fire.
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Fan the Flames – The Fire has spread to more than just Genji players. Beyond eliminations and damage, Fire comes from mitigated damage, saves, healing, assists, capturing/contesting objectives, boosted damage, and crowd control. Pay attention to which heroes on your team are On Fire and help them out to increase your Fire score.
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MATCHMAKING
Matchmaking Improvements
Added new matchmaker functionality that should create matches with a narrower range of player skills. The initial tuning of the system at the start of the season will not be aggressive, but we will be making continual tuning changes throughout the season.The matchmaker now prioritizes placing similar groups with wide skill ranges into the same match, which means solo players will see a lower chance of being placed in those matches.
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Matchmaking – Bug Fixes
Addressed some issues with backfills in Quick Play that could cause the backfill to take a long time or never occur.Fixed an issue where the matchmaker sometimes initialized new players’ competitive MMRs to a value that did not reflect their skill. Players will continue to adjust to their accurate MMR as they continue to play.
FFA Player Skill Ratings – Bug Fixes
We recently noted a major issue that affected how the matchmaker updated the internal ratings representing player skill in our “free for all” game modes, such as Deathmatch, where players are not on a team. This issue resulted in incorrect skill ratings that could create longer queue times and worse match quality than expected.
The underlying issue causing incorrect updates has now been addressed, but unfortunately, these skill ratings are no longer meaningful. The best way forward is to do a complete reset of the FFA MMR used by these specific game modes. After this reset, match quality is expected to be suboptimal until players are able to play more games of Deathmatch. We do not take this action lightly, but it is the best course for the future.
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COMPETITIVE PLAY UPDATESRANKED INACTIVITY CHANGES
Players that did not play any matches during the previous competitive season will become Inactive. Inactive players do not have a visible Skill Tier and Division. Each role in Role Queue can become Inactive separately, while in Open Queue, a player only has one rank that can become Inactive. Once an Inactive player returns and achieves a Competitive Update after winning five games, their Skill Tier and Division will become visible again.
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COMPETITIVE MYSTERY HEROES
Competitive Mystery Heroes returns for an entire season of randomized hero action! The competitive challenges are also back, providing mysterious titles and competitive points.
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COMPETITIVE BUG FIXES
Improved how the matchmaker computes its initial skill estimation, aka “MMR,” for a player queuing for their first competitive game.
HERO UPDATESJUNKERQUEEN
Rampage
Ultimate cost increased by 15%.
Commanding Shout
Temporary health reduced from 200 to 150.Developer Comment: The last round of Junker Queen changes increased both her sustained damage and self-healing. Hence, she ends up staying alive and in the fight longer, which was the intent, but naturally, her ultimate charges much more quickly on average as a result.
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The passive Adrenaline Rush healing becoming more potent has been interesting for gameplay as it’s tied to landing her abilities. To bring her survivability more in line, we’re shifting some of the power out of the Commanding Shout temporary health gained for Junker Queen herself.
ROADHOG
Take a Breather
Now amplifies healing received by 50% for 2.5 seconds after finishing Take a Breather.
Developer Comment: We would like Roadhog to be even sturdier as he’s an immobile tank with minor damage-blocking ability. His self-sustainability is already quite powerful when alone, so this is more of a team-oriented change. Take a Breather briefly increasing healing received will enable the support heroes on Roadhog’s team to help him recover more quickly.
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CASSIDY
Magnetic Grenade
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No longer has a maximum projectile travel range of 10 meters.
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The projectile now magnetizes toward an enemy target from 1.5 meters away and chases them for up to 1 second.
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Impact damage increased from 0 to 10.
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Explosion damage reduced from 120 to 70.
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Stuck targets now have their movement slowed by 30%.
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Stuck targets are now affected by a “Hindered” status effect, interrupting and preventing movement abilities from being activated.
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Developer Comment: The overall goals for Magnetic Grenade are to shift its use from purely damage into more of a utility, and change its deployment behavior from a close-range lock-on to more of an aimed projectile that magnetizes if it gets close to an enemy target. The previous “Stuck” banner text alert confused Tracer’s Pulse Bomb message, so this mobility-locking status effect is being referred to as “Hindered.”
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HANZO
Sonic Arrow
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Impact sound effect now plays for enemies.
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Visual effect is now briefly visible to enemies when first deployed.
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Storm Bow
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Maximum damage reduced from 125 to 120.
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Developer Comment: The Storm Bow damage adjustment is a small but significant change so that heroes with 250 health won’t be eliminated with one critical damage shot. We’ve also updated the sound and visual for when Sonic Arrow initially lands to give nearby enemies more awareness that the ability was used.
MEI
Endothermic Blaster
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Damage per second reduced from 100 to 55.
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Primary fire slow is no longer always 40% and now scales from 30-50%.
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Primary fire impacts now build up to a slowing effect that sticks to the enemy target for 1.5 seconds and slows them for 75%.
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Secondary fire impacts can detonate this new slow effect, dealing an additional 40 damage.
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Developer Comment: This set of changes is intended to bring back some of the gameplay and feeling Mei’s primary fire used to have previously, though without the hard crowd control of a full freeze stun.
REAPER
Wraith Form
Can no longer be activated while affected by mobility-locking effects (Magnetic Grenade, Steel Trap, Graviton Surge, etc.).
Developer Comment: The Reaper and Moira changes are addressing an inconsistency with the interaction of Wraith Form or Fade with mobility-locking effects such as Junkrat’s Steel Trap, Sigma’s Gravitic Flux, Zarya’s Graviton Surge, and Cassidy’s Magnetic Grenade. They are now disabled similarly to Tracer’s Recall or Sombra’s Translocator, which are abilities that also phase out and can move the player.
TRACER
Pulse Pistols
Spread increased by 15%.
Developer Comment: We uncovered a bug that was setting Tracer’s maximum weapon spread smaller than intended. We’ll be monitoring the results of this one closely, as fixing it may have a significant impact on her overall effectiveness.
WIDOWMAKER
Widow’s Kiss
Developer Comment: These changes to Widowmaker’s weapon falloff are intended to reduce her one-shot capabilities on maps with extremely long sightlines. The average range to still eliminate a 200 health hero at full charge is around 50 meters. A fully-charged critical shot will still eliminate 150 health targets regardless of range.
LIFEWEAVER
General
Thorn Volley
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Damage per projectile increased from 5 to 6.
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Projectile radius increased from 0.1 to 0.125.
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Ammo increased from 60 to 70.
Petal Platform
Life Grip
Tree of Life
- Ultimate cost increased by 8%.
Developer Comment: Lifeweaver’s stats have been improving over time, but he is still underperforming. These adjustments are primarily straightforward improvements to nearly every aspect of his kit, outside of his ultimate ability, which received a small cost adjustment for the increased healing and damage output. The Petal Platform area shrinking is a quality-of-life change intended to help avoid accidentally activating the lift after it has been placed.
MOIRA
Fade
- Can no longer be activated while affected by mobility-locking effects (Magnetic Grenade, Steel Trap, Graviton Surge, etc.).
Developer Comment: The Reaper and Moira changes are addressing an inconsistency with the interaction of Wraith Form or Fade with mobility-locking effects such as Junkrat’s Steel Trap, Sigma’s Gravitic Flux, Zarya’s Graviton Surge, and Cassidy’s Magnetic Grenade. They are now disabled similarly to Tracer’s Recall or Sombra’s Translocator, which are abilities that also phase out and can move the player.
MAP UPDATESBUSAN
New lighting scheme – Overcast
RIALTO
New lighting scheme – Evening
WATCHPOINT: GIBLARTAR
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Completely redesigned the final defender spawn area
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Added an exit route from the forward defender spawn
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Route adjustments and changes made around first capture point outside of the hangar
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Covers and route adjustments made inside the hangar
BUG FIXESGENERAL
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Fixed Lifeweaver platform ping VO not playing.
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Fixed ping stems not appearing for Last Seen pings with no line of sight.
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Fixed Lifeweaver Tree and Platform from appearing as enemies when directly pinged by allies.
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Disabled ping wheel movement shortcut for controller.
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Disabled locking the crosshair in place for controller when the Ping Wheel Press Delay is active.
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Fixed performance issues some consoles were experiencing.
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Healing projectiles now make contact with targets who are phased out (i.e., Moira’s Fade).
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Fixed an issue with on Ultrawide monitors that resulted in black bars appearing on the edges of the screen.
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Fixed a bug that prevented the end of match flow not playing for Top 500 players.
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Fixed the issue that caused Antarctic Peninsula’s image to be missing from its entries in the History menu.
AUDIO
- Due to a bug, we temporarily need to change the audio reverb settings used throughout the game to an alternate method. We hope to have this fixed in an upcoming patch.
MAPS
Colosseo
- Fixed an area of the map that allowed players to leave the playable space.
Hollywood
- Fixed some haybales that did not correctly block D.Va Self-Destruct damage.
King’s Row
- Fixed a bug that allowed some gameplay elements to be placed inside the bus and taxi.
Lijiang Tower
Nepal
- Fixed some drums on the map that players could become stuck on.
Numbani
- Fixed the vines hanging above the tunnel (the one just before the final point) having collision and blocking projectiles and explosives.
Oasis
- Fixed several areas Kiriko could become stuck when using Swift Step.
HEROES
Ana
- Fixed a bug with Sleep Dart not counting toward the Accuracy stat when performed as the final blow.
Baptiste
- Fixed a bug with Immortality Field not correctly displaying its active cooldown through Hero swaps.
Doomfist
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Fixed an issue that allowed stunned targets of Rocket Punch to escape the stun early by jumping after being hit.
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Fixed an interaction between Tree of Life and Meteor Strike that allowed Doomfist to be healed while not in the field of play.
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Fixed an interaction that resulted in Doomfist’s Rocket Punch doing no damage to Lifeweaver’s Petal Platform.
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Fixed an issue with Powerblock not reducing the area of effect damage correctly.
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Fixed an issue with Powerblock was being incorrectly applied to Junkerqueen’s Bleed.
D.Va
- Fixed a bug with D.Va’s primary fire increasing its rate of fire when it was set to the mouse wheel.
Echo
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Fixed an interaction with Duplicate destroying the duplicated ultimates when Duplicate ends (Symmetra and Wrecking Ball).
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Healing effects that were started during Echo’s ultimate will now continue to heal Echo after the ultimate has ended.
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Fixed a bug where a duplicated Lifeweaver’s Tree of Life would not heal anyone after Echo’s ultimate had ended.
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Fixed a bug with Sticky Bombs not detonating if used right after Duplicate ends.
Lifeweaver
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Life Grip will now correctly nudge targets around payload obstacles.
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Healing Blossom and Life Grip targeting now consider both the head and chest of the target as a valid line of sight, allowing targeting around vertical obstructions, such as payloads, to be more consistent.
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Fixed a bug that prevented Petal Platform from being used if Secondary Fire was set as the confirmation input.
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Fixed a bug with Life Grip not consistently pulling allies onto ledges if Lifeweaver was airborne.
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Fixed an issue where Life Gripped allies falling off the map would still die to the death plane.
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Fixed the issue that resulted in a friend Lifeweaver’s Petal Platform highlighting red when pinged.
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Fixed an issue that prevented Lifeweaver’s footsteps from playing sound when crouched.
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Resolved a bug that prevented the Tree of Life from being placed on an enemy Torbjorn turret (it now destroys the turret).
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Fixed a bug that allowed Tree of Life to be attached to the Pushbot and pulled along.
Mercy
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Resolved an issue with Resurrect not retaining cooldown through Hero swaps.
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Fixed a bug where Mercy wasn’t properly resetting her Guardian Angel cooldown when entering Valkyrie.
Orisa
Ramattra
- Resolved an interaction with Nemesis Form and Annihilation that sometimes resulted in the ultimate not performing damage and lifesteal.
- Fixed an issue where Block was being incorrectly applied to Junkerqueen’s Bleed.
- Fixed a bug with block that prevented it from correctly stacking with Ana’s Nanoboost.
Sojourn
- Modified the screen effect applied by an enemy Sojourn’s Disruptor Shot to apply more accurately, making it easier to tell when you’re taking damage.
Sombra
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The translocator can no longer stick to loose objects on the map (i.e., Basketball).
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Fixed a bug that prevented Sombra from Hacking Petal Platforms in FFA Deathmath.
Torbjorn
- Fixed an interaction between Lifeweaver and Torbjorn’s turrets that allowed them to be placed on walls.
WORKSHOP
- Fixed a bug with the ‘Set Ability Cooldown/Charge/Resource’ not working for all abilities.
- Fixed a bug where the ‘Communicate’ Action did not work.
- Fixed a bug where ‘Set Ability 1 Enabled’ Action did not work for Orisa.
- ‘Set Ammo’ and ‘Set Max Ammo’ was not working for all heroes, but we have fixed this issue.
- The ‘Is Communicating’ Condition is now functional.
About OverWatch 2
Overwatch 2 is a first-person shooter game developed and published by Blizzard Entertainment. It serves as a sequel and replacement to the original Overwatch game released in 2016. Initially, Overwatch 2 was planned to introduce persistent cooperative modes in addition to its player-versus-player (PvP) modes. However, those plans were later scrapped in 2023, and the game’s focus shifted towards enhancing the PvP elements.
One of the significant changes in PvP modes is the reduction of team sizes from six to five players. This alteration aims to create a more streamlined and dynamic gameplay experience. Additionally, several major characters received reworks to their abilities, balancing their gameplay and adding new strategic elements to the matches.
Overwatch 2 was released on various platforms, including Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. It initially entered early access on October 4, and it features full cross-platform play, allowing players from different platforms to compete against each other.
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