Update 1.21 Patch Notes
The latest update for COD MW2, version 1.21 (1.021.000), is now available on PS5, PS4, PC, and Xbox. This update, known as Season 04 Reloaded, introduces a host of exciting changes, including new weapons, a fresh Warzone map, and more. The official patch notes for the COD MW2 update detail a comprehensive list of bug fixes and various other improvements.
In the previous major update, MW2 1.17 Season 03, players received new operators, weapons, and engaging game modes like Gunfight and Plunder 2. Earlier updates such as MW2 1.13 and MW2 1.16 also brought significant quality-of-life enhancements and bug fixes. However, despite these efforts, players continue to encounter various bugs and error codes. The latest update, MW2 1.21, aims to address some of these issues, as outlined in the patch notes.
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Modern Warfare 2 Update 1.21 Patch Notes
GLOBAL
STABILITY
- This update contains several fixes for known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
BATTLE PASS
The [CLASSIFIED] Sector is now ready for you to access. It has an additional five items to unlock, and includes the new MX Guardian shotgun.
Unlike a traditional Battle Pass Sector, all five items in the special MX Guardian Sector are unlocked through challenges:
- Dependable Emblem: Get 10 ADS Operator Kills with Shotguns
- Gunfire Calling Card: Get 10 Hipfire Operator Kills with Shotguns
- Fanning Hutch Loading Screen: Get 10 Headshot Operator Kills with Shotguns
- 1 Hour Double Weapon XP Token: Get 10 One Shot Operator Kills with Shotguns
- MX Guardian: Earn All Sector Rewards
OPERATORS
New Operators
The Boys: Starlight, Homelander, and Black Noir
Starlight Operator includes:
- Three Tracer Weapon Blueprints with Dismemberment:
- “Des Moines Defender” Assault Rifle
- Pro-Tuned “World Saver” SMG
- “Blinding Light” Sidearm
- “Necessary Evil” Finishing Move
- Weapon Charm, Loading Screen, Weapon Sticker, and Emblem
Homelander Operator includes:
- Three Tracer Weapon Blueprints with Dismemberment:
- “Bravado” Assault Rifle
- Pro-Tuned “Vought Issue” Assault Rifle
- Pro-Tuned “Superiority Complex” SMG
- “Laser Everyone” Finishing Move
- Weapon Decal, Emblem, Loading Screen, and Weapon Charm
Black Noir Operator includes:
- Two Tracer Weapon Blueprints with Dismemberment:
- “Unspoken Word” Sniper Rifle
- “Quiet Rage” Assault Rifle
- “Noir’s Blades” Melee Weapon
- “Shhh” Finishing Move
- Weapon Charm, Loading Screen, Weapon Sticker, and Emblem
Izzy
Available in Tracer Pack: Izanami Operator Bundle
EVENTS
The Boys: Diabolical Camo Challenges
Season 04 Reloaded arrives with some f***ing diabolical camo challenges!
- Assault Rifles: Get 50 Operator headshots
- Battle Rifles: Get 25 Operator kills from behind
- SMGs: Get 250 Operator kills
- Shotguns: Get 30 Operator kills while prone
- LMGs: Get 30 Operator kills while using a suppressor
- Marksman Rifles: Get 30 Operator kills while mounted
- Sniper Rifles: Get 3 kills without dying 10 times
- Sidearms: Get 50 enemy longshot kills
- Launcher: Get 40 Operator kills
- Melee: Get 30 enemy kills
Complete all ten to unlock a universal camo, which can be used on all weapons once unlocked, and a Weapon Charm, which proves mastery of this event.
WEAPONS
New Weapon
- MX Guardian (Shotgun)
- Fully automatic 12-gauge shotgun
- Unlockable via New Battle Pass Challenge
General
- Semi-auto and burst weapon shot queuing improvements:
- We have improved shot queuing to better detect intended weapon fire events and prevent the occasional “jamming” effect. This results in a smoother firing experience for most pistols and semi auto Battle Rifles.
- Base weapon stat bars have been updated to more accurately reflect their functionality
- Attachment stat values have been updated to more accurately reflect their functionality
New Attachments
» Underbarrel «
- Corvus Torch
- Dragon’s Breath packed underbarrel shotgun
- Available to all Weapons that are compatible with underbarrel shotguns upon completion of Challenge
- Dragon’s Breath packed underbarrel shotgun
Weapon Balancing
Warzone
» Submachine Guns «
- ISO 45
- Reduced close range damage
- Reduced headshot damage | MWII Only
- Increased hip spread
- Vaznev 9k
- Reduced close-mid damage distance
» Assault Rifles «
- Kastov 762
- Reduced headshot damage | MWII Only
- Increased time to ADS
- Kastov-74u
- Reduced headshot damage | MWII Only
- Increased hip spread
- TAQ-56
- Reduced headshot damage | MWII Only
» Shotguns «
- KV Broadside
- Increased mid range damage | MWII Only
- Bryson 800
- Reduced damage to head, upper torso, legs, and arms | MWII Only
- Reduced mid damage range slightly | MWII Only
- Bryson 890
- Reduced damage to arms | MWII Only
- Increased damage to lower torso | MWII Only
- Increased ADS movement speed
- Expedite 12
- Increase damage to head and upper torso | MWII Only
- Reduced ADS time
- Reduced hip spread
» Marksman Rifles «
- Tempus Torrent
- Reduced close to mid range damage | MWII Only
- Reduced neck location damage | MWII Only
- Increased time to ADS
- EBR-14
- Reduced ADS movement speed
- Reduced hip strafe speed
- Lockwood MK2
- Reduced time to ADS
- Movement increase
Weapons Bug Fixes
- Fixed an issue with Underbarrel Grenade Launchers that prevented explosion effects from occurring when hitting Players with a direct shot as long as the grenade is at arming distance
- The LA-B 330/SP-X 80 22” Cavalry Barrel attachment now displays that it will block muzzle attachments
- The FTAC Siege Supertac-VI attachment now displays that it will block muzzle attachments
- Fixed a crash that could occur when equipping the Liquid Hot Blueprint and changing the receiver
AUDIO
Adjustments
- Decreased how often “low ammo” VO alerts play
Audio Bug Fixes
- Fixed an issue where ascender sounds would sometimes not function as intended
- Fixed an issue where final hit marker sounds occasionally didn’t play
- Fixed an issue where Shock Stick electrocute sounds did not play on affected entities as intended
SOCIAL
Adjustments
- In-Game Looking for Party (LFP) – Party Browser
- Overhauled LFP system to help players find parties with similar communication and playstyle preferences. The following changes were made to improve player experience based on community feedback:
- Dynamic Preferences – In addition to communication types, expanded preference list to include primary and secondary playstyle options (E.g., focus on faction missions, or competitive vs casual playstyles)
- Advertise Your Party – Party leaders can broadcast your existing party and attract individuals who share similar preferences. Fill up your squad with compatible teammates before diving into the action for more collaborative & team-based play.
- Browse Parties and Join – No more waiting around! Players can now explore a list of available parties with matching preferences to join them immediately. Note: Exact matches only
- Quality of Life Improvements – Fixed bugs and improved overall user interface to ensure a smoother experience.
- Overhauled LFP system to help players find parties with similar communication and playstyle preferences. The following changes were made to improve player experience based on community feedback:
- Community Feedback – In-Game Surveys
- We value your feedback! Starting in Season 04 Reloaded, Players will be randomly selected for one question surveys following their match. Your feedback is greatly appreciated and will be used to create a better gaming experience for all Call of Duty players
UI/UX
Adjustments
- An in-game notification now displays when the Player acquires a Battle Pass Token
- Streamlined the Weapon progression menu
GLOBAL BUG FIXES
- Fixed an issue where the Heated Madness Barrell was showing the incorrect attachment skin
- Fixed an issue where the Survivor Perk was not sending players into last stand in team revive modes
- Fixed an issue where the hostage in Hostage Rescue wasn’t dropping to the ground properly when the person carrying the hostage was struck and killed with equipment
- Fixed a crash that would occur when equipping the Liquid Hot Blueprint and changing the receiver
- Fixed an exploit where Players could equip unobtained Camos on PS5
- Fixed an issue where Private Matches were not supporting 32 Players
- Fixed an issue where Players would show as being kicked and left the match as separate notifications in the killfeed
- Fixed an issue where one Loading Screen had a placeholder name
- Fixed an issue where the Bryson 800 series platform 18” Demo Firewall attachment displayed different pros and cons between the Bryson 800 and Bryson 890
- The LA-B 330/SP-X 80 22” Cavalry Barrel attachment now displays that it will block muzzle attachments
- The FTAC Siege Supertac-VI attachment now displays that it will block muzzle attachments
- Fixed an issue where equipping a fastdraw rear grip to a handgun Blueprint with Akimbo grip will cause the Player to clip through the floor
- Fixed an issue where the Gameplay Tips option would reset to on after switching it off
- Fixed an issue where the Riot Shield would persist on the gun table in the active armory when selected as a secondary
- Fixed an issue where the Player’s squadmates didn’t have friendly and squad UI indicators in Ground War
- Fixed an issue where the Bruen Q900 Grip Wrap was incorrectly stating that it would increase sprint speed
- Fixed an issue where the gas mask overlay would stay on screen after dying
- Fixed an issue where the Royal Combat Knife would display a placeholder image in the Killcam
- Fixed an issue where stowing an item while reloading would cause Players to lose control of their camera
- Fixed an issue where Players would be unable to swap Loadouts on the first attempt in the Firing Range
- Fixed an issue where some vehicles would prevent cleanly exiting if parked at very specific angles
PC SETTINGS
- KBM/gamepad players now have the ability to easily swap items within their backpack to their preferred location.
- The loadout system now enables players to effortlessly switch their primary and secondary weapons.
COOPERATIVE
Adjustments
- CP Kits at Rank 10 will now receive a reminder splash at the beginning of each Mission about their inventory buffs
- CP Kits at Ranks 5-9 and Rank 10 will also have a unique icon next to their role/armor bar
- Added new intel collection rewards for 100 and 150 intel pickups
BUG FIXES
- Fixed an issue where Players could duplicate Armor Plates by dropping them
- Fixed an issue where Players would receive a full Armor Bundle when picking up a single Armor Plate
MULTIPLAYER
MAPS
New Map
See more : There Will Be Blood Ending Explained, Plot and Review
Vondel Waterfront
- Our new 6v6 Multiplayer Map arrives with Season 04 Reloaded – Welcome to the scenic Vondel Waterfront… The floating homes and waterways present multiple flanking paths, with the Map’s two main power positions looming over the center. While this location will look familiar to Vondel Players, expect specific changes to keep this map balanced for Core Multiplayer.
PLAYLIST
- Vondel Waterfront 24/7
- Killstreak Confirmed
- Deathmatch Domination
- Shipment 24/7
- Shoot House 24/7
GENERAL
Adjustments
- The vehicles in Santa Seña Border Crossing will no longer explode. They can still be damaged, but cannot kill Players
- Improved hit registration on Dummy Models in the Firing Range
- Reactive Operator skins will now show effects in the Firing Range
BUG FIXES
- Fixed an issue where Dummies would not return to a standing state when exiting and re-entering the Firing Range
- Fixed a small number of issues affecting accuracy tracking when Players switched weapons in the Firing Range
- Fixed an issue where the Survivor Perk was not sending Players into Last Stand in team revive modes
- Fixed an issue where the Player’s squadmates didn’t have friendly and squad UI indicators in Ground War
- Fixed an issue where Private Matches were not supporting 32 Players
MWII RANKED PLAY
New Season 04 Reloaded Restrictions
MODES
New Modes
- Battle Royale Vondel
- Encroaching Circle collapses, Loadout Drops, the Gulag, and limited chances at being the last Squad standing. The traditional Battle Royale experience comes to Vondel with up to 72 Players per match.
GENERAL
New Features
- Map Rotation
- A 15 minute in-game timer has been added to the Playlist menu that now indicates when specified Resurgence Modes switch between Ashika Island and Vondel.
- Firing Range Quality of Life
- Players now have the option to apply 0/1/2/3 Armor Plates on Target Dummies via settings in the pause menu.
New Features
All Maps | All Modes
- Plate Carriers Equipment
- Armor Plate Carriers will now drop when an enemy player is eliminated.
- Added 3 new types of Armor Plate Carriers:
- Medic
- A common Armor Plate Carrier that increases the speed at which Players are able to revive downed Squad members.
- Increases the speed at which health begins to regenerate.
- Comms
- An uncommon Armor Plate Carrier that increases the effectiveness of UAVs by showing the enemy Player’s bearing on the minimap.
- Stealth
- A rare Armor Plate Carrier that protects the Player from UAVs and other targeting devices.
- Medic
GAMEPLAY
- There are reports of a new enemy force attempting to infiltrate Building 21. Proceed with caution, Operators…
- Temp V has arrived! Read more about this in the Warzone section above. Effects are limited in DMZ (such as no Charge Jump) and increased scarcity on the map versus Battle Royale.
Adjustments
- Players can now see the progress they’ve made on their Upgrade Missions in the After Action Report
- Increased the time to Plea for Help to 20 seconds from 15 after your squad has been eliminated
- The Plea for Help timer that triggers after you are the last Player on a squad eliminated will now pause while holding down the plea button
Plea for Help and Assimilation
- When reviving someone who is pleading, the Player who was pleading will no longer auto-join the reviver’s team
- There will be a 30 second grace period after a Player is revived, where the reviver’s team will not be able to damage the Player who was pleading
- After reviving, the reviver will be given a prompt to invite the revived Player to their team
- The ‘Plea for Help’ and ‘Loot’ prompts are now separate:
- The ‘Plea for Help’ revive prompt is on the Player’s body, and the ‘Loot’ prompt is on the Backpack like normal
- Looting the Player first will not disable the Plea option
- Created a direct assimilation function to only send a request to one person.
- The team who killed the Player that is pleading will no longer be able to accept their plea request and then revive. This prevents killing to force assimilation.
WEAPONS
To reiterate the Weapon adjustments that specifically impact Warzone:
WARZONE RANKED PLAY
New Season 04 Reloaded Restrictions
UI/UX
- Armor Plate Count Quality of Life
- Players will now be able to view the total number of unequipped Armor Plates that they are carrying on the Squad widget.
- Backpack Quality of Life
- Players will now see a “Backpack [Full]” notification on the bottom center of their UI for ease at a glance of Backpack state
- Buyback Value Quality of Life
- The amount of Cash that an eliminated Player will respawn with upon redeployment will be now indicated to the right side of the Squad widget.
- Champion’s Quest Quality of Life
- Rewards now show in the After Action Report upon successful detonation of the nuke.
- Killcam Recap Quality of Life
- Eliminated Players will now see a summary of the enemy Players that contributed to their death.
- This will include the number of shots that made contact per Player.
- Resurgence Improvements Quality of Life
- General improvements to the Resurgence Mode interface, especially while Spectating.
- The Squad widget has also been improved to better indicate that a Squad member redeployment is imminent.
- New “Ask to be Cautious” Ping
- Players can now ping their living Squad members when the majority of the team has been eliminated to suggest cautious play to avoid a wipe.
BUG FIXES
- Fixed an issue that was causing Players to spawn outside of the playable area.
- Fixed an issue that allowed Players in an active Gulag match to eliminate spectators using the Semtex Grenade.
- Fixed an issue that allowed Squads to earn experience by shooting down their own Deployable Buy Stations.
- Fixed an issue that caused Players to redeploy with items in their Backpack, subsequently causing the Backpack to stop working.
- Fixed an issue where the After Action Report was missing after leaving a match of Lockdown.
- Fixed an issue where sometimes Players would get a Bounty Contract for another Player that is in the Gulag.
- Fixed an issue where dropped Riot Shields from caches couldn’t be equipped.
- Fixed an issue where dying at the same time as the Resurgence window being disabled allowed Players to keep respawning.
- Fixed an issue where Players might lose their ammo counter after using the Redeploy Drone.
- Fixed an issue where backing out of Warzone Battle Royale Ranked private match would leave weapon restrictions on when returning to standard Battle Royale.
- Fixed an issue where the Gas Mask overlay could stay on screen after death.
Players Hunting Players
If a Player and their Squad kill too many Players in DMZ, that high-kill individual Player will be issued a warning. If they kill another Player, they can expect a Bounty on their head. Enemy Operators in the Exclusion Zone will then recieve intel on your position to secure a reward upon completion.
- Killing a Player with a Bounty will award everyone in the squad $10,000
- This Bounty is not active in Building 21 or the Koschei Complex
BUG FIXES
- Fixed doors on Hostage Rescue Contract buildings being locked if the Contract ends
- Fixed an issue where the hostage in Hostage Rescue Contract was not dropping to the ground properly when the Player carrying the hostage was struck or killed with Equipment
- Fixing incorrect items being listed in the Upgrades Menu
- Fixed the train safe not tracking for the purposes of the Demolitions Mission
- Fixed the Icebreaker Mission tracking for the items being placed in any Dead Drop instead of the specified one
- Fixed the False Alarm Mission being able to be completed in maps besides Al Mazrah
- Fixed the Strike Team Mission not counting the kill if the Player was standing on top of a vehicle
- Fixed a number of issues affecting Mission descriptions
- Fixed an issue where completed urgent Missions were not resetting on subsequent days
- Fixed an issue where the Mission title was sometimes missing from the mission timer
- Fixed an issue where extracted items sometimes weren’t unlocked correctly
- Fixed a problem with Missions that require the Player to infill into Koschei Complex
- Fixed an issue where Barter items weren’t unlocked correctly
- Fixed an issue where the container for the Secure Nuclear Material would not be usable after one Player empties it
- Fixed an issue where the Phalanx Tier 4 Fearless Mission was not checking if other teammates were carrying the Weapon Case
- Fixed an issue where some Blueprints were showing as placeholder images in the After Action Report when extracting from DMZ
- Fixed an issue where “The Fear in Your Eyes” challenge was not tracking Throwing Star kills
TRENDING
Call of Duty: Modern Warfare 2
Call of Duty: Modern Warfare 2, developed by Infinity Ward and published by Activision, is an acclaimed first-person shooter game released in 2009. Serving as the sixth installment in the Call of Duty series and a direct sequel to Call of Duty 4: Modern Warfare, it captivated gamers worldwide. The game was made available on November 10, 2009, for Windows, PlayStation 3, and Xbox 360 platforms.
Additionally, a Nintendo DS version titled Modern Warfare: Mobilized was released on the same day. In May 2014, an OS X version developed by Aspyr was introduced, while the Xbox 360 edition became backward compatible for the Xbox One in 2018.
Call of Duty: Modern Warfare 2 Gameplay
Call of Duty: Modern Warfare 2 offers an immersive first-person shooter experience, characterized by intense gunfights against enemy combatants. Players have control over a skilled soldier capable of executing various actions, including jumping, sprinting, crouching, going prone, and aiming down their weapon’s iron sights. When the player sustains damage from enemy fire, blood splatters on the heads-up display (HUD), indicating the impact. Taking cover allows the player’s health to recover.
The HUD provides essential information such as a compass, a mini-map, and the player’s ammunition count. The game offers a wide range of traditional firearms, including assault rifles, shotguns, handguns, and sniper rifles. At the start of each level, players receive specific weapons, but they can swap them for other guns they find throughout the game. Some guns come equipped with attachments like suppressors and heartbeat sensors.
To handle encounters with large enemy groups, players can utilize grenades and flashbangs. Additionally, for close-quarters combat, a knife is available as a melee weapon option. The combination of versatile weaponry, strategic use of grenades, and precise close-quarters combat adds depth to the gameplay experience.
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