Minecraft Bedrock Beta 1.20.30.24 Patch Notes
Minecraft Bedrock’s latest beta update, version 1.20.30.24, may not introduce groundbreaking changes but still brings a variety of noteworthy adjustments and improvements. As with any Minecraft update, bug fixes are a priority. The 1.20.30.24 beta patch addresses several issues that players have encountered in previous versions. These bug fixes aim to enhance overall gameplay stability and ensure a smoother experience for players.
While there might not be major gameplay overhauls, this beta introduces subtle adjustments to gameplay mechanics. These tweaks are aimed at refining the existing gameplay experience, addressing issues, and ensuring balance across various aspects of the game. Performance optimization is a continuous effort in Minecraft development. This beta likely includes behind-the-scenes optimizations to improve the game’s overall performance, reducing lag and improving frame rates, especially on lower-end devices.
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Minecraft developers often focus on enhancing the quality of life for players. This beta could bring improvements in user interface, accessibility, and other features that make the game more enjoyable and user-friendly. While not game-changing, this update might introduce a few minor additions or features that enhance the Minecraft experience. These could include new blocks, items, or small gameplay mechanics to keep things fresh.
It’s important to note that beta versions of Minecraft Bedrock are primarily for testing purposes, allowing developers to gather feedback from players and identify any lingering issues before a full release. As such, these updates may not always contain major content additions but are crucial for ensuring a stable and polished final release.
Players interested in experiencing these changes before the general release can opt into the beta program, where they can help test and provide feedback on upcoming features and improvements. Remember that beta versions can be less stable than the main releases, so participating players should be prepared for potential issues.
While Minecraft Bedrock Beta 1.20.30.24 may not introduce groundbreaking changes, it showcases Mojang’s commitment to continually refine and enhance the Minecraft experience for players, ensuring that it remains an enjoyable and engaging sandbox game.
Minecraft Beta & Preview – 1.20.30.24
Information on the Minecraft Preview and Beta:
- These work-in-progress versions can be unstable and may not be representative of final version quality
- Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions.
It’s time for a new Minecraft Preview and Beta. Here’s a list of what’s new this week. Please continue to send us your feedback and bug reports, and have fun!
Experimental Trade Changes
Thank you to everyone that has sent in their suggestions and feedback regarding the experimental trade change! We are trying out these changes to rebalance the villager trade system and make it more fair and fun for everyone. However, these changes are not yet final, and they will stay as experimental features while we continue to work on them. We still need your feedback to help us improve and decide, so please continue to let us know what you think of the new trades, what you like and dislike, and what suggestions you have at aka.ms/VillagerTradingFeedback.
TRENDING
Features and Bug Fixes
User Interface
- Fixed feedback button behavior in the new Play Screen not linking to the feedback page
- New death screen now has partial support (color, static obfuscation) for “Formatting Codes”
Audio
- Player entities now play the appropriate sounds when entering/exiting water (MCPE-132511)
Blocks
- Fixed a problem where blocks’ rendering was not updating unless the player jumped (MCPE-173706)
- Tripwire Hooks no longer have delayed deactivation towards the south and west (MCPE-174011)
- Concrete Powder blocks are now the correct color for worlds imported from previous versions
Gameplay
- Camera commands that are sent in the same tick are no longer ignored (MCPE-173524)
- Nametags are no longer completely invisible while sneaking with the player still visible (MCPE-168789)
Mobs
- The following mobs will now set their target on fire if the mob is on fire when attacking: Drowned, Husk, Zombie, and Zombified Villager (MCPE-77746)
Education Features
- Dolphins now rise properly when Balloons are attached
- Camels and Sniffers can now have Balloons attached
User Interface
- Fixed various pixel scaling issues on the HUD screen
- The game menu gamepad shortcut on the new death screen now works correctly
- Added three new user-friendly disconnection error messages and improved two others
Technical Updates
API
- Changed scoreboardIdentity to be valid even after the entity has been killed
Items
- Fixed an issue where content errors for items at the latest format version would appear for other items
Mobs
- Exposed new data parameter “can_spread_on_fire” for the “minecraft:behavior.melee_attack” component to specify if the mob should set its target on fire when attacking if the attacking mob is on fire (MCPE-77746)
Experimental Technical Features
API
- World Events
- Renamed BlockBreakAfterEvent to PlayerBreakBlockAfterEvent
- Added readonly itemStackAfterBreak?: ItemStack (undefined if empty hand)
- Added readonly itemStackBeforeBreak?: ItemStack (undefined if empty hand)
- Renamed BlockBreakAfterEventSignal to PlayerBreakBlockAfterEventSignal
- subscribe function now takes options?: BlockEventOptions
- Added PlayerBreakBlockBeforeEvent with the following members
- cancel: boolean, cancels event from happening
- itemStack?: ItemStack, the item stack in use by the player (undefined if empty hand)
- readonly player: Player, the player breaking the block
- Added PlayerBreakBlockBeforeEventSignal
- Renamed BlockPlaceAfterEvent to PlayerPlaceBlockAfterEvent
- Renamed BlockPlaceAfterEventSignal to PlayerPlaceBlockAfterEventSignal
- subscribe function now takes options?: BlockEventOptions
- Added PlayerPlaceBlockBeforeEvent with the following members
- cancel: boolean, cancels event from happening
- readonly face: Direction, the face the block is being placed on
- readonly faceLocation: Vector3, the location on the face the block was placed on
- itemStack: ItemStack, the item stack being used to place the block
- readonly player: Player, the player placing the block
- Added PlayerPlaceBlockBeforeEventSignal
- Modified WorldAfterEvents
- Renamed blockBreak to playerBreakBlock
- Renamed blockPlace to playerPlaceBlock
- Modified WorldBeforeEvents
- Added playerBreakBlock
- Added playerPlaceBlock
- Added BlockEventOptions with the following members
- blockTypes?: string[], names of blocks to be filtered against
- permutations?: BlockPermutation[], specific block permutations to be filtered against
- Added class EntityLoadAfterEvent
- New field entity: Entity
- Added class EntityLoadAfterEventSignal
- Class EntitySpawnAfterEvent
- Added property readonly cause: EntityInitializationCause_
- Class WorldAfterEvents
- Added property readonly entityLoad: EntityLoadAfterEventSignal
- Added enum EntityInitializationCause
- Renamed BlockBreakAfterEvent to PlayerBreakBlockAfterEvent
Graphical
- Disabling Beautiful Skies or Smooth Lighting no longer affects visuals while using Deferred or Ray Tracing in the Deferred Technical Preview
- Moved Smooth Lighting and Beautiful Skies buttons to only appear in the Simple and Fancy graphics menus in the Deferred Technical Preview
- Bloom option removed from Simple, Fancy, and Ray Tracing menus in the Deferred Technical Preview
Summary of Minecraft Bedrock Beta 1.20.30.24 Patch Notes
Here’s the Minecraft Bedrock Beta 1.20.30.24 Patch Notes broken down into paragraphs:
Experimental Trade Changes
The update continues to experiment with changes to the villager trade system, aiming for better balance and fairness. These changes are still in the experimental phase and require player feedback to refine and improve them.
User Interface
Several user interface improvements have been made. The feedback button on the new Play Screen has been fixed, and the new death screen now partially supports “Formatting Codes.”
Audio
Audio enhancements include players now hearing appropriate sounds when entering or exiting water.
Blocks
Block-related issues have been addressed. Problems with blocks not updating their rendering unless the player jumped have been fixed. Tripwire Hooks no longer have delayed deactivation in certain directions. Concrete Powder blocks now display the correct colors when worlds are imported from previous versions.
Gameplay
Gameplay improvements involve camera commands that are sent in the same tick no longer being ignored. Nametags are no longer completely invisible when players are sneaking.
Mobs
Certain mobs, including Drowned, Husk, Zombie, and Zombified Villager, will now set their targets on fire if the attacking mob is already on fire.
Education Features
In the realm of education features, Dolphins now rise properly when Balloons are attached, and Camels and Sniffers can now have Balloons attached as well.
User Interface (Continued)
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Additional user interface fixes include resolving pixel scaling issues on the HUD screen, fixing the game menu gamepad shortcut on the new death screen, and introducing new user-friendly disconnection error messages.
Technical Updates (API)
Technical updates in the API include changes to make scoreboardIdentity remain valid even after the entity has been killed. An issue where content errors for items at the latest format version appeared for other items has been fixed.
Experimental Technical Features (API)
Several events and signals related to block breaking and placing have been renamed and modified. New events and signals for player interactions with blocks have been introduced, along with BlockEventOptions for filtering block-related events. Graphical changes affecting Beautiful Skies, Smooth Lighting, and Bloom options have also been included.
It’s important to note that beta versions may contain unstable features and are part of ongoing testing and refinement, with player feedback playing a crucial role in the development process.
About Minecraft
Minecraft is a sandbox game developed by Mojang Studios, has become an iconic and cultural phenomenon since its inception in 2011. It was the brainchild of Markus “Notch” Persson, created in the Java programming language. After a period of private testing versions, it was unveiled to the public in May 2009 and officially released in November 2011. Subsequently, Jens “Jeb” Bergensten assumed the role of lead developer as Notch stepped down.
Minecraft’s journey has been marked by unprecedented success. It holds the prestigious title of being the best-selling video game in history, with an astonishing 238 million copies sold and nearly 140 million monthly active players as of 2021. It’s a testament to its enduring appeal and widespread popularity. Moreover, the game has been adapted for numerous platforms, making it accessible to gamers across the world.
In Minecraft, players are immersed in a blocky, procedurally generated, three-dimensional world with virtually limitless terrain to explore. They can embark on adventures to discover and extract raw materials, craft tools and items, and build intricate structures, earthworks, and complex machines. Depending on their chosen game mode, players can confront hostile mobs or cooperate and compete with others in the same world. Key modes include survival (where resource acquisition and health management are vital) and creative (where unlimited resources and flight are at your disposal).
What sets Minecraft apart is its vibrant and creative community. It offers a wide array of user-generated content, including modifications, servers, skins, texture packs, and custom maps. These additions introduce new game mechanics and open up limitless possibilities within the Minecraft universe. Minecraft has garnered critical acclaim, earning numerous awards and accolades. It’s often cited as one of the greatest video games ever created. Beyond the gaming sphere, the game’s influence extends to social media, parodies, adaptations, merchandise, and the annual Minecon conventions.
Minecraft isn’t just a game; it’s a powerful educational tool. It has been utilized in educational environments to teach subjects like chemistry, computer-aided design, and computer science. Its versatility and interactive nature make it a valuable resource for educators worldwide. In 2014, Microsoft acquired Mojang and the Minecraft intellectual property for a staggering $2.5 billion. This acquisition has seen the franchise expand with spin-offs like Minecraft: Story Mode, Minecraft Earth, Minecraft Dungeons, and the most recent release, Minecraft Legends.
Minecraft’s enduring success and cultural impact are a testament to its open-ended, creative gameplay and the passionate community that surrounds it. It has not only shaped the gaming industry but also found applications in education, entertainment, and various creative endeavors. Minecraft continues to be a beacon of innovation and endless exploration in the world of video games.
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