Lord of the Fallen
On October 13, 2023, the action role-playing game “Lord of the Fallen” was launched, produced by Hexworks and published by CI Games. This version follows its 2014 predecessor and is compatible with PlayStation 5, Windows and Xbox Series X/S. The game received mixed reviews upon release.
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In Lords of the Fallen, players take on the role of the Dark Crusader, a legendary warrior tasked with defeating the powerful demon god Adil in a mysterious dark world. Get ready for an exciting adventure.
You are watching: Lords of the Fallen Update 1.1.203 Patch Notes: Fixes and Improvements
Lords of the Fallen Update 1.1.203 Patch Notes
Stablize
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Fixed a crash that could occur when speaking to an NPC under very specific conditions.
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Fixed a rare crash that could occur when enemies target the player while using certain abilities.
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Fixed a rare crash that could occur when interacting with certain in-game elements.
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Fixed a crash where some Niagara particles could leave a trail in their wake.
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Fixed a crash that could occur when running out of ammo and trying to perform an action that consumes ammo.
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Fixed a rare crash related to the host spawning players in multiplayer games when the client is not fully ready.
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Fixed a rare crash that could occur when resurrecting at an anchor point.
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Fixed a crash that occurred when being invaded by a player who lost connection exactly on the right frame.
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Moved 2 parameters from local save to settings save to provide more configurable options for GeForce Experience.
Performance
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Adjusted Soulplay texture size and material to make VRM easier for the GPU to handle.
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Some UI elements have been redesigned to free up memory.
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Reduce memory allocation for environment interactions, freeing approximately 16MB of memory.
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Anchor images are now only loaded when interacting with relics.
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Fixed multiple textures used throughout the game to reduce VRAM consumption by approximately 10MB.
bosses
NPC
balance
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Balance adjustments have been made to NG+ bosses and areas, especially towards the end of NG+. We felt we were too enthusiastic and the previous curve was too steep.
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Molhu has decided to lower the price of seeds in his store from 2,500 Vitality to 1,200 Vitality.
Gameplay
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Fixed player behavior during interaction with NPCs and vendor screens, which could cause strange orientations.
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Relic interaction has been modified to allow camera movement when interacting with relics.
collision
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Fixed a minor collision that could cause the AI to get stuck near Agatha’s ruins.
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Fixed missing shadow nav mesh in the eastern part of Pilgrim’s Roost, which would cause shadow dwellers to stop pursuing players.
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Fixed a minor ground issue on the Skyrest bridge.
Visual effects
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The Shadow Nail attack from the secret boss has been optimized for AMD cards.
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Adjusted banner FX angle, which could sometimes rotate too much.
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Poison Fog and Shadow Fog have been redesigned to look better, resolving pixelation issues observed in some streams.
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Optimize the echo barrage spell.
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The step VFX now disappears when leaving the screen rather than being frozen, but is still counted.
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Improved Light Reaper jump attack particles to make them more spectacular.
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Fixed a skinning issue on a very important character’s sword.
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Crossbowmen now have more pronounced and persistent arrow trails for improved visibility and directionality.
user interface
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Modified the maximum length of online session passwords to 8 characters, as players typically use 4-6 character words.
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Added additional sounds to splash screen.
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The (X) button now also displays in the widget if you have ammo or spells equipped that cannot be used.
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Fixed a bug where spamming (A) or (B) when opening the character name popup would not close with the gamepad.
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Restored “Any button shows (A) to skip” in cutscenes as it was not working well on some devices.
3D photo mode
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Fixed an issue where the camera of a 3D scene saved in 3D Photo mode could be in the wrong position, added a failsafe to prevent this from happening.
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Fixed a bug where door states (open/closed) and some other interactable items were not saved in 3D photos.
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Lord of the Fallen gameplay
In Lords of the Fallen, you play from a third-person perspective and fight using melee weapons and magic, reminiscent of the first game. The gameplay style draws inspiration from games like Souls.
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At the beginning of the game, you have the opportunity to create your own character from nine different classes. The game world is much larger than its 2014 predecessor, with two overlapping realms. Axiom is the realm of the living and Umbral is the realm of the dead. Although they coexist, certain locations can only be accessed by switching between the two worlds.
If you die in Axiom, you will be teleported to Umbral and must return to Axiom to retrieve your lost property. However, dying in Shadow means starting from the last saved point and giving up unused experience points. Save points are scarce in each area, but you can craft your own using special materials collected from defeated creatures in the shadows.
Lords of the Fallen trailer
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