Lords of the Fallen Update 1.024 Patch Notes
The latest update to Lords of the Fallen, version 1.024 (patch 1.1.414), introduces the Trial of the Three Spirits. This major update brings new missions and a host of fixes to enhance the action RPG experience. Players can delve into this update to discover new challenges and delve deeper into the game’s story.
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Lord of the Fallen (1.024): Patch 1.1.414 – Trial of the Three Spirits
Greetings lanterns,
Carnival season continues this week! Following Orius’s Tribute – which includes new spells, projectiles, boss weapon abilities, holiday decorations, and more.
We hope you’re ready for the Trial of Three Souls! To uncover their secrets and obtain hidden rewards, you must overcome three unique challenges. Each armor set and weapon in this test represents one of three factions: the Radiant, the Rogar, and the Shadow.
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Behold, the following riddle holds the clue to every trial!
Illuminator Aubrey
- Sunbathing Man’s Weapons Hidden in Cell
- and uttered radiant prayers to carry out his arduous task
- Sculpture inside a tower and where two brothers lived
- and three of those who said goodbye to their old lives
- After completing your bloody mission, the stone barrier is removed
- A dim temple revealed, a once-hidden resting place
general enstrom
- After the battle in the canyon
- Before the twisted tree, swear an oath and be seen
- Collect ammo from the frozen land
- and extinguish the flames of the five hands of hell
- To offer another sign, a sign most fervently expressed
- Unashamedly unleash your joy in victory
Messenger of the Abyss
- To the weird idol, to the mother’s hug
- See the firelight cast on your face
- The lonely note sounded, the restrained voice was followed
- Make sure the fire is no longer swallowed up by darkness
- Conductor in the shadows, achieving austere harmony
- Descend deep and get rewarded
That’s not all, this update also includes:
The Twisting Mirror – A new questline is now available, offering the chance to unlock a mysterious mirror with the power to change your appearance. This will allow you to modify your body shape, gender, skin tone, hair color, facial features, and even your name.
New Critical Attacks – Each weapon family now has two unique finishers: one for one-handed swings and one for two-handed swings.
Storage Box – Following the top request of your Christmas wish list, we are pleased to confirm that Skyrest Bridge has added a safe. This new feature enables you to store up to 2,000 items, greatly alleviating your inventory space constraints.
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Twisted Tree – In addition to the Christmas decorations we previously introduced, we’ve also added the Twisted Tree that players can find as they explore new content.
Snowball! – Get the holiday spirit in full swing in Mornsted with this throwable item. Have fun throwing snowballs at enemies and invaders and watching them die from frostbite.
All content introduced in this update will remain in the game permanently, even after the season ends. The only exceptions are seasonal decorations on ruins, which are temporary.
Gamepad rebinding and New Game+ modifiers will be available in the new year as we work to ensure the highest quality possible. Stay tuned for these exciting updates.
Please find the full patch notes for this week below, we hope you enjoy the new content!
multiplayer game
- Fixed an issue where certain key items and spells could repeatedly drop after participating in a multiplayer event. This fix will not delete existing duplicates, but will prevent new duplicates from being deleted.
- Improved collision with moth walls, one of the Pilgrim habitats.
- Fixed an issue where players could reach inaccessible areas by interacting with in-game treasure chests in co-op sessions, allowing them to reach higher areas.
- Fixed an issue where intruders could become trapped in Umbral assets when the host transitioned to Umbral in various areas of the game.
Boss weapon
- Fixed an issue with the boss weapon ability that could prevent the ability from spawning under certain conditions.
- Fixed an issue where the Light Reaper Dagger and Swordboss weapon abilities would not trigger if equipped in the wrong weapon slot.
- Fixed an issue that could prevent the Lightsaber Dagger boss weapon skill from draining stamina.
- Fixed an issue where the Priest Judge’s boss weapon ability would not trigger if the weapon was equipped in the wrong weapon slot.
- Fixed an issue where Tancred’s Trapper boss weapon ability would not unlock under certain conditions, even after meeting the requirements.
Visual effect
- Fixed an issue where certain waterholes in Pilgrim Habitat would not trigger any visual or sound effects.
- Added a missing texture where players can see the game world in front of the stone ruins in Apocalypse Abyss.
- Fixed a streaming issue that could cause some lag when loading Shadow assets in the Monastery of the Holy Sisters.
collision
- Added missing collision on the wall near the Altar of Shadows in Abyss of Revelation.
- Fixed an issue where player characters could walk through the Shadow asset next to the Hooded Antuli Relic.
- Fixed a collision issue that could partially prevent players from accessing all areas in flooded rooms in Matte Skeins.
- Fixed a collision issue that could cause players to become trapped between walls near tortured prisoners.
- Fixed a collision issue that could cause enemies to become trapped near the stairs in the Pilgrim Habitat.
- Added missing collision to the Shadow asset near the elevator leading to Revelation Depths.
- Fixed a collision issue where players could get stuck between crystals behind the Bloody Pilgrim Ruins.
- Added missing shadow asset collision behind statues in Depths of Revelation.
- Fixed an issue where player characters could walk through the Shadow asset next to the wooden ladder in Revelation Depths.
- Fixed an issue where player characters could walk through the Shadow asset next to the wooden walkway in Revelation Depths.
- Fixed a collision issue where players could get stuck near the lever of the first gate after Hooded Anturi Ruins.
- Fixed a collision issue where players could exit the game area by jumping over the fence on the terrace of Holy Brothers Manor.
- Fixed a collision issue where player characters could be pinched through pillar assets by burning buildings in Lower Karalas.
- Fixed a collision issue where players could exit the game area by jumping onto the invisible wall near the lower shadow platform of Kalaras.
- Added missing collision for a tree in the cemetery next to the entrance to Lower Karalas.
- Fixed a collision issue where players could exit the game area by jumping on the fence near Sebastian’s ruins.
- Fixed a collision issue where players could get stuck behind tombstones in the cemetery next to the entrance to Lower Kararas.
- Fixed a collision issue where players could become trapped on the roof of a building near Lower Calarasta.
- Fixed a collision issue where players could get stuck after jumping off buildings near some impaled corpses in Karalas.
- Fixed a collision issue to improve navigation on certain planks in the Dedication Trail Memorial.
- Fixed a collision issue where players could exit the game area and become trapped near the Broken Bridge in the Cold Curse Fiefdom.
- Fixed a collision issue where players could get stuck after jumping behind the destroyed wooden scaffolding near the Swanir Ruins.
- Fixed a collision issue where players could exit the game area by jumping onto the rocks near the Silent Saint.
- Fixed a collision issue where player characters could pass through the Shadow Asset near the entrance to the Silent Saint.
- Fixed a collision issue where players could exit the game area by jumping on the Shadow Asset near Hanelo’s Ruins.
vocal
- Improved combat audio for Crimson Rector’s Radiant “Clone”.
- Improved combat audio for Broken Monarch.
- Improved audio for Holy spells.
- Fixed an issue where the audio for the Judgment of Orius spell would not play properly.
- Improved audio for the Consecration spell.
- Improved audio for the Magma Surge spell.
- Fixed an issue where Forsaken grenades would repeatedly trigger the blocking sound when thrown at the Shadow Tank.
- Improved audio for the Hell’s Edict spell.
Performance
- Improve performance by optimizing lighting in Mance of the Holy Brothers
- Improve performance by optimizing Umbral levels in The Empyrean.
umbra
- Fixed an issue where the Shadow Bridge and Arches were not visible from a certain distance due to the LOD configuration in Holy Brothers Manor.
- Fixed an issue where the Umbral asset was not visible at a certain distance due to the LOD configuration in the Redcopse Windmill.
PVE balance
- Fixed an issue where Explosive Circle Mines could float in mid-air under certain circumstances.
- Fixed an issue where certain spells would not work properly during a boss encounter with Tenacious Holy Resonance.
- Fixed an issue where Parchment was not affected by the Shadow Healing reduction effect.
- Enhanced Halberd of Silence’s one-handed and two-handed weapon abilities to make them more consistent with other boss weapon abilities.
other
- Fixed an issue where player characters could become locked in the falling animation loop by interacting with the Umbral platform in Mance of the Holy Brothers.
- Fixed an issue where camera controls would not work properly when entering a boss encounter with the Priest Judge under certain conditions.
- Fixed an issue where players could unlock a shortcut to the boss encounter with the Shattered Lord by killing the Flameseer from a distance.
- Fixed an issue where players could skip part of the depth of the revelation by jumping off the cliff above the boss entrance.
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