Kerbal Space Program 2 (KSP2)
Kerbal Space Program 2 (KSP2) is a spaceflight simulation game developed by Intercept Games and published by Private Division. It is the sequel to the original Kerbal Space Program game that was released in 2011. The game is set to be released on Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.
- Who are Fionn Hand Parents? Meet Greg Hayward and Gina Rinehart
- Who are Feliciano Lopez Diaz-Guerra Parents? Meet Feliciano Lopez and Belen Diaz-Guerra
- 10 Great Sci-Fi Movies That Still Need Sequels
- Every Upcoming Lord Of The Rings Movie & TV Show
- Punch Club 2 Black Screen, How To Fix Punch Club 2 Fast Forward Black Screen?
KSP2 has a similar gameplay style to the original game, in which players control a space agency and manage resources to design, build, and launch rockets into space. The game offers an immersive experience for players, with advanced 3D physics simulations and realistic space travel mechanics.
You are watching: KSP2 0.1.3.0 Patch Notes: Get the Latest Updates
One of the new features of KSP2 is the interstellar space travel capability. Players can now embark on interstellar missions that involve discovering new planets, moons, and other celestial bodies far beyond our solar system. The game includes new rocket components, toolsets, and technologies to support these expanded missions.
Furthermore, KSP2 features an improved graphics engine, enabling more realistic and detailed 3D models, environment textures, and atmospheric effects. KSP2 also includes extensive modding capabilities, which allow players to create their gameplay modifications, enhancing the overall gameplay experience.
See more : Is Toomaj Salehi Arrested? What Happened To Rapper Toomaj Salehi?
KSP2 offers a fresh and creative approach to the space simulation game genre. With improved features and customizability options, along with realistic space travel mechanics, KSP2 promises to deliver an engaging and rewarding gaming experience for players of all ages and levels of expertise.
KSP2 0.1.3.0 Patch Notes
Bug Fixes
Construction
- Fixed: fairing editor button stays on the cursor when moving fairing in the VAB
- Fixed: fairings don’t properly get out of the way in the VAB internal/exploded mode
- Fixed: fairing length slider gets stuck after reverting to the VAB from flight
- Fixed: lower stage Delta-V displays 0 when adding an empty stage above an engine in the VAB
- Fixed: changing radial symmetry count after placing the first part of a strut causes the strut to break
- Fixed: Log error in some situations when selecting the visibility mode icon on an interstage fairing
- Fixed: toggling control surface in wing editor fails to remove control surface when editing multiple wings
- Fixed: VAB becomes unresponsive after clicking the fairing edit button and doing an unrelated action
- Fixed: when holding ALT and hovering over part in the VAB, part asset name shows instead of part name
- Fixed: wrench icon appears before placement of procedural wing
Environments
- Adjusted PQS transition range for Vall
- Integrated KSC trees into mesh scatter system, reducing lines of code and improving performance
- Added level of detail to aviation lights at KSC
- Fixed: some lights have missing textures when viewed at KSC
EVA
- Adjusted over-reflectivity of Kerbal eye materials
- Fixed: “Bobus” ladder does not provide seamless transition to adjacent ladders
- Fixed: Bill’s and Bob’s eyes have incorrect symmetry and color settings
- Fixed: placeholder notification text displayed when Kerbal performs an EVA
-
Fixed: time-warp keyboard shortcuts are still active when typing in details for planted flags
Flight & Map
- Added ability to toggle visibility of some 3D map elements
- Added multijoint system for wings that places a scalable array of four joints along the length of the wing root
- Added new IVA Kerbal animation to show reaction to and recovery from non-catastrophic impact events
- Added player setting to allow toggling of Navball in Map view
- Added settings for toggling tooltips and for setting default throttle
- Fixed: activating or staging an engine causes decouplers and fairing shrouds below that engine to stage
- Fixed: brake activation applies to multiple vessels simultaneously after undocking
- Fixed: camera drifts away from recently-decoupled vehicles
- Fixed: changes made to landing gear friction level settings in the VAB do not propagate to flight
- Fixed: countdown does not pause when time warp is paused
- Fixed: gantry positioning code produces errant event registrations
- Fixed: imprecise cloud shadow masking causes aura when shadow appears behind vehicle
- Fixed: in-cockpit Kerbals sometimes show T-pose due to corrupted fidget animations
- Fixed: inline drag calculations use incorrect facing directions when calculating cross sectional area
- Fixed: XM-G50 Radial Air Intake intake drag cube oriented incorrectly
- Fixed: instances of decoupled sections remain linked when decoupling a non-command root part that is separated from a command part by an engine mount
- Fixed: Kerbal flag-planting and flag object animation de-synchronize when time-warp is used
- Fixed: Landed EVA Kerbals disappear when a vehicle time warps into their physics range
- Fixed: Inactive crash course warning is fired when vehicle is placed on the launchpad or when player returns to KSC from flight
- Fixed: Inactive crash course warning occurs when a Kerbal performs EVA at the launchpad “
- Fixed: landed vehicles cause torrent of VesselLandedAtRest spam
- Fixed: launch gantry does not adjust position to accommodate wide vehicles on launcpad
- Fixed: Launching “Jumping Flea” vehicle causes null states
- Fixed: NaN displayed in the drag/lift ratio value. Still future work to do here.
- Fixed: NRE errors occur when parts get destroyed
- Fixed: Out of Electricity message event fails to trigger when EC depleted
- Fixed: some docking ports fail to release when undocking
- Fixed: structural tubes don’t occlude aerodynamic drag
- Fixed: strut joint is misclassified as “lingering” and automatically destroyed when loaded to the launchpad
- Fixed: symmetrically-attached radial decouplers eject with different forces
- Fixed: thermal indicator generates log spam
- Fixed: undocking docking port destroys vehicle if it has wheels or wings attached to it
- Fixed: undocking vehicle sections that are connected with struts fails to detach struts
- Fixed: ground parts remain attached to the main assembly when their parent part is destroyed”
- Fixed: vehicle falls through terrain when returning to focus after launching another vehicle outside its physics range
- Fixed: vehicle teleports inside Kerbin when partial fuel depletion event triggers during time-warp
- Fixed: when loading a second vehicle to the launchpad after the first vehicle has been destroyed, the launch button shows “No Stages” and is not clickable
- Fixed: wingtip vortices display incorrectly due to incorrect case handling for contextual events
- Planetshine adjusted to improve reflected lighting on vehicles above the Mun, Minmus, and Eeloo
FX and Audio
- Adjusted VFX for launch clamps
- Adjusted VFX positioning for procedural engine plate shrouds and interstage fairings
- Fixed: Log spam every frame when air intake makes contact with the ground
- Replaced ray cast-based lens flare occlusion with depth-based occlusion
- Added pixel-count solution to correlate lens flare intensity with the nearest star’s visible area”
- Updated VFX for stack separators and decouplers
Localization
- Fixed: “Go” button text field too small for some translated text
- Fixed: bold text illegible in some Asian languages
- Fixed: for some languages, anti-aliasing settings have incorrect localization
- Fixed: for some languages, non-localized celestial body name appears on SOI entry
- Fixed: in some languages, the “Fly Safe” placeholder vehicle name is not translated
- Fixed: incorrect word order on burn timer UI
- Fixed: localization missing from Kerbal EVA controls window
- Fixed: orientation cube text obscures 3D vehicle icon in some languages
- Fixed: pre-made vehicle information in Save/Load window is incorrectly localized
- Fixed: some text in the Settings menu is not localized
- Fixed: part description for HFT “Spherotron” Hydrogen Fuel Tank not localized”
- Fixed: the Enter Text text box for the Campaign Name is displayed in English while creating a new game in a foreign language
- Fixed: the Velocity tab’s ‘Target’ text is not translated when observed in any language other than English
- Fixed: tutorial dialogues have minor bugs in some languages
- Fixed: unlocalized strings appear in the staging stack
Modding
- Fixed: LoadByLabel not properly respecting assets addressable in mod asset bundles. Labeled addressable should load properly now
Optimization
- Added new compute kernel to improve terrain performance by reducing rendering of non-visible detail
- Optimized cloud shader algorithm to improve GPU performance
- Implemented job system to handle per-part water detection (for 150 part vehicle, CPU time reduced from 10ms to 1.5ms)
- Optimized and improved the quality of lens flares by using a command buffer
- Optimized cloud rendering when the camera is below the cloud layer
- Optimized GPU and memory usage for water rendering by using stencil buffers and new shaders
- Optimized KSC instancing to reduce draw calls
- Optimized Part Manager by removing several layout groups
- Optimized per-engine point lights by turning off shadows
- Optimized PQS terrain textures to reduce memory usage
- Optimized rendering of 3D UI elements in VAB and flight
- Optimized scatter object performance by using more compact scatter spawn buffers to reduce GPU memory usage
- Optimized tesselation factor for medium and low-quality water to improve GPU performance
- Optimized water tesselation factor for water viewed from high altitude
- Optimized runtime CPU performance for water rendering by updating some properties less than once per frame”
- Reduced GPU memory used by local space shader by 75%
- Reduced low- and medium-quality cloud texture sizes for Kerbin, Duna, Eve, and Laythe
- Removed unnecessary logging for time warp interpolation
- Updated Eve’s shorelines to reduce visual blockiness and improve CPU and memory usage
- Fixed: cloud shadows are broken on Eve
- Fixed: clouds have dark edges
- Fixed: memory leaks triggered by loading saved games, loading tutorials, and reverting to VAB
- Fixed: the game crashes when attempting to view the EULA and Privacy Policy in Russian
- Fixed: trees vanish before they are completely off-screen
- Fixed: scatter objects render at the first level of detail at all distances”
Parts and Stock Vessels
- Added A.I.R.B.R.A.K.E.S part
- Added Clamp-O-Tron Inline Docking Port, Clamp-O-Tron Shielded Docking Port, and Mk2 Clamp-O-Tron Docking Port parts
- Added Cornet, Trumpet, and Tuba engine parts
- Added S3-28800 Methalox fuel tank part
- Adjusted MEM-125 Engine Mount color mask and part size to match similar parts
- Added auto in-flight switching for multi-mode engines like the Rapier
- “Sustainer” descriptor added to appropriate engine subtitles
- Increased braking force for wings, control surfaces, and stabilizers
- Methane engines are now surface-attachable
- Fixed: RTC “Rottweiler” truck chassis has an incorrectly-oriented stack attach node and low texture resolution
- Fixed: “Statistics” header is not properly localized in VAB
- Fixed: air intake parts display unnecessary sliders in VAB Part Manager
- Fixed: gimbal animation code causes log spam
- Fixed: intake air is listed as a transferrable resource in the Resource Manager
- Fixed: mesh for SRB-KD25k “Kickback” Solid Fuel Booster is 7.5 degrees from the correct rotation
- Fixed: non-convex collision mesh for RF-AD 2000 Mk3 to Mk2 Methalox Adapter causes an error message
- Fixed: small nosecone base diameter does not match the small stack parts
- Fixed: stack node position on Mk1 “Explorer” Command Pod slightly misaligned
Saving and Loading
- Fixed: TravelLog Manager causes runaway save file inflation
- Fixed: vehicle spawns beneath terrain when loading saved game with EVA Kerbal in focus
- Fixed: interstage fairing size does not persist correctly when loading a workspace
- Fixed: after launching a vessel, loading into a different game save with a flight in progress, and then reverting to the VAB, an incorrect vehicle from another game save is loaded
- Fixed: descriptions disappear when making a new workspace save from a stock vehicle workspace
- Fixed: Log fills with autosave spam
- Fixed: autosave cooldown timers don’t trigger
- Fixed: thumbnails for saved games sometimes incorrectly display transparency
Tutorials
- Enabled dragging tutorial windows by headers
- Fixed: fail state dialog does not properly display when failing some tutorials
- Fixed: feature image for the “Orbital Transfers” tutorial is incorrect
- Fixed: player-adjusted position of the tutorial message box does not persist
- Fixed: subtitles missing from various sections of Orbits are Weird tutorial
UI/UX
- Added Flight HUD UI scaling in player settings
- Added player-controllable splash screen bypass ability
- Added description to the “Tab Away Audio” player setting
- Added notification when F5 is used to quicksave
- The added player setting to toggle visibility of Vessel/Object labels
- Added stock vessel filter to KSC launchpad menu
- The game View UI element is hidden when there is no active vessel
- Updated section names in input settings
- Updated settings menu user interface
- Updated UI for VAB header, launch assembly icon, fairing construction icons, procedural editing icon, fairing visibility icon, and root part icon
- Enabled configuration of unique spawn points for tutorial dialogs for each tutorial lesson
- Fixed: code error in the main menu when trying to access a deleted object
- Fixed: implementation of localized File Date/Time is incorrect for regional formatting
- Fixed: in some languages, incorrect capitalization is used in the text for Pause Menu options
- Fixed: in the wing editor, the text has incorrect linebreaks in some languages
- Fixed: insufficient campaign save window height causes text overlap
- Fixed: large values in the Tracking Station’s Celestial Body Information panel are too long due to the absence of large-magnitude unit conversions
- Fixed: launchpad location button selection state does not change when deselected
- Fixed: normal/anti-normal markers on Navball don’t match SAS icons
- Fixed: not possible to re-bind the “E” key in input settings/controls
- Fixed: part info tooltip text overlaps in some languages
- Fixed: part tooltip appears behind the part icon
- Fixed: passive notifications remain visible when UI is toggled off using F2
- Fixed: stage numbering reverses after switching focus between decoupled vehicles
- Fixed: staging stack drop line indicators appear in the middle of stages instead of between them
- Fixed: text layout for burn timer does not accommodate long text
- Fixed: trip planner layout does not allow longer localized text
- Fixed: users cannot back out of the Privacy Policy window after exiting to the Main Menu from gameplay
- Fixed: VAB part module text extends beyond info panel bounds in some cases
- Fixed: when a vehicle is destroyed via the object picker in Tracking Station, the parent celestial body list entry does not close
TRENDING
Kerbal Space Program 2 Gameplay
Kerbal Space Program 2 is an immersive spaceflight simulation game that empowers players to unleash their creativity in designing, constructing, and launching rockets into the vastness of space. The game introduces advanced 3D physics simulations and realistic space travel mechanics, delivering an authentic experience.
See more : Who are Diljit Dosanjh Parents? Meet Balbir Singh Dosanjh And Sukhwinder Kaur
Embarking on interstellar missions is a thrilling aspect of Kerbal Space Program 2, as players venture beyond our solar system to uncover new planets, moons, and celestial bodies. The game showcases a remarkable leap in graphics, featuring improved engine capabilities that bring to life highly detailed 3D models, atmospheric effects, and captivating environment textures.
With an array of new rocket components, tools, and technologies, players have more options than ever to expand their missions. Additionally, Kerbal Space Program 2 supports extensive modding capabilities, granting players the freedom to craft their own gameplay modifications, elevating the overall experience.
Gameplay footage and trailers offer a tantalizing glimpse into the game’s features and mechanics, building anticipation among players. Those eager to embark on their space odyssey can save 20% when purchasing Kerbal Space Program 2 on Steam. The game is scheduled for release in Early Access on February 23, 2023.
Key Features of Kerbal Space Program 2:
- Rocket Building: Unleash your creativity by constructing rockets from scratch, utilizing a diverse range of parts and modules.
- Rocket Launching: Experience the thrill of launching rockets into space, skillfully navigating through the atmosphere and beyond.
- Space Exploration: Embark on awe-inspiring journeys to explore a variety of planets, and moons, and even venture to other star systems.
- Base Construction: Establish bases on planets and moons, providing a foundation for scientific experiments and further exploration.
- Planetary Colonization: Create self-sustaining societies by colonizing planets and moons, shaping the destiny of distant worlds.
- Multiplayer Adventure: Collaborate with friends and fellow players in multiplayer mode, venturing together into the vast expanse of space.
Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.
Source: https://truongnguyenbinhkhiem.edu.vn
Category: Entertainment