Jagged Alliance 3 Update 1.1 Patch Notes
The latest update for Jagged Alliance 3, version 1.1, has been released, bringing a host of bug fixes and improvements to the game. The following is a summary of the changes and enhancements included in this patch. Since its release last month, Jagged Alliance 3 has quickly become popular among Steam users. While the game received positive reviews, there were some technical issues that needed to be addressed, and this update aims to address those issues. Here are the features of Jagged Alliance 3 update 1.1:
Main highlights:
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Mod Tools: Access the Mod Tools via the Main Menu > Mod Manager > Mod Editor button. This set of modding tools allows you to customize every aspect of your game, from mechanics to characters, weapons, user interface, and even voice acting in different languages. You can import assets created through the Blender exporter, such as new character models and weapons. The Mod Editor’s documentation opens automatically when you enter it.
Sample Mods: Check out the sample mods available on the Steam Workshop to see the potential of the modding tools. These mods showcase a new AIM mercenary character with unique voices, a new weapon (M1A1 Thompson) using a new caliber (.45 ACP), and a new action: scavenging for items.
Photo Mode: The in-game menu now includes Photo Mode, offering a free camera, sliders to adjust the picture, and the option to hide or show the game UI.
Active Pause: While exploring tactical maps in real time, you can now pause the game to plan actions and manage stealth methods. The default key for tactical pause is the space bar.
Weapons Transport: Enemies can send weapons transports containing weapons, ammunition, medicine, and parts. Intercept these shipments to gain additional resources and items.
Satellite Travel Speed Balance: The impact of leadership on travel time has been adjusted based on community feedback.
Better Combat Start: Reduced the dead time before combat starts when a mercenary is detected. Added additional notifications about ongoing attacks.
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Gameplay improvements:
Improved AP cost display for mobile melee attacks Fixed case where mercenaries without free movement could unlock doors for free. Corrected AP calculation for melee attacks on stairs. Fixed an issue with switching poses and sneaking when moving mercenaries. Squad Movement: Hold down the Shift key to command all mercenaries in the squad to move together during real-time exploration. Walk command: During real-time exploration, hold down Ctrl+Shift to command the mercenary to walk instead of run. Explosive Objects: Raise the threshold for objects to catch fire. Expanded Combat Missions with “Explosion Kills” counting more types of explosions Fixed some first aid kit refill medication issues. Adjusted loyalty gain for diamond trading. Improved inventory items combined with loot containers and area stashes, adjusted Overwatch interruptions when affecting units leaving cover. Revolvers now have a reduced penalty when targeting body parts. Status changes for Hire, Shooting, and Mercenaries will prompt a re-evaluation of employment conditions. The effect of weapon reliability on conditions is now applied correctly when modifications fail. Fixed interruption when climbing stairs.
User interface (UI) enhancements:
Correct display of range of motion involves postural changes. Hovering your mouse over a timeline event displays the related area. UI adjustments to timeline and task scrolling. Fixed widescreen view in PDAs. Adjust the volume of some UI sound effects. Fixed squad management information in tactical view. Individual valuable items no longer have a cash stack option in the inventory. Disbanded mercenaries will not prompt department arrival port selection. Fixed item combo popup showing incorrect required stats.
Surgery and hospitalization:
Repair operations now allow items from all squad and division stashes to be added. Various repair and wound operation icons for hospital treatment activities no longer disappear prematurely. Fixed item action icons behaving correctly. Action changes to Mercs no longer cause the icon to disappear from the timeline.
With this update, Jagged Alliance 3 continues to refine its gameplay experience, providing modding tools, improved mechanics, and bug fixes to enhance player enjoyment.
Jagged Alliance 3
“Iron Alliance 3” Produced by Haemimont Games and published by THQ Nordic, “Iron Alliance 3” brings an exciting revival to the famous “Iron Alliance” series. The perfect blend of strategy and adventure, this tactical role-playing video game promises to immerse players in a realm of turn-based tactical experimentation.
Jagged Alliance 3, produced by Haemimont Games and published by THQ Nordic, brings a new dimension to the long-running series. The game debuts on July 14, 2023, reigniting the spirit of tactical gaming cherished by fans of the series.
Following in the footsteps of its predecessor, Iron Alliance 3 continues the legacy of the highly regarded Iron Alliance series. As the first mainline game since Jagged Alliance 2 launched in 1999, the game has undergone a major evolution, blending contemporary gameplay mechanics with the core essence that fans have long cherished.
Jagged Alliance 3 is an animated tactical role-playing adventure immersed in the realm of turn-based strategy. Players engage in strategic conflicts, carefully planning every move and outsmarting them. The game’s emphasis on strategic thinking ensures every choice counts, guaranteeing a satisfying and immersive gaming adventure.
Jagged Alliance 3 is reserved exclusively for Microsoft Windows and caters to all kinds of strategy enthusiasts. The game has expanded single-player and multiplayer modes, allowing players to test their strategic acumen against artificial intelligence opponents or engage in competitive clashes with comrades and other players.
Jagged Alliance 3 is a testament to the series’ timeless appeal, breathing new life into tactical role-playing and turn-based strategy.With Haemimont Games overseeing development and THQ Nordic directing publications, players can look forward to an engaging adventure that pays homage to the series’ heritage while introducing fresh elements to appeal to seasoned fans and new players alike.
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“Iron Alliance 3” trailer
Jagged Alliance 3 gameplay
“Iron Alliance 3” provides gameplay from an isometric perspective, presenting a turn-based strategy experience in which players guide a team of mercenaries. Each member of the team has a unique background and personality. The game features a roster of 40 mercenaries, including familiar faces such as Vicki Waters, Ivan Dolvich and Fidel Dahan. Weapons can be personalized, allowing mercenaries to target specific body parts of enemies, and can loot enemy resources.
By exploring the dynamic campaign map, players can gain insight into each turn-based confrontation and enemy reactions as they work to regain territory. As the journey unfolds, intel accumulates, revealing additional side missions and prospects. As you progress, mercenaries advance and unlock new skills and abilities. The game features a multiplayer co-op mode where exploits can be shared.
Gameplay is both challenging and satisfying. The turn-based combat system is intricate and tactical, offering multiple ways to solve missions. Even on easier settings, the game’s difficulty level promises to be an engaging and exciting experience.
Jagged Alliance 3 plot
In the fictional Kingdom of Daqian, chaos ensues when the country’s president is kidnapped by a renegade paramilitary faction called the Legion. In the aftermath of this unrest, the president’s family seeks the help of a team of highly skilled mercenaries hired by the Adonis Corporation in an effort to restore stability.
Tasked with rescuing the president and restoring order to the country, these elite mercenaries embark on a challenging journey to end the chaos caused by Operation Legion
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