How to play Jin Kazama in Tekken 8?
To perform well alongside Jin Kazama in Tekken 8, it’s crucial to know his latest moves and use him to your advantage in neutral play. Here’s a comprehensive guide on how to play him effectively:
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Master the Neutral Game:
Jin excels in neutral matches thanks to his versatile moveset. Focus on controlling space with his mid-range attack, such as forward, forward 4 and lower forward 4. These moves have a wide range and are relatively safe, allowing you to keep the pressure on your opponent.
Take advantage of his new options:
Tekken 8 introduces new options for Jin that enhance his overall gameplay. Try these new moves to find their application in different situations. Whether it’s new strings, dodge moves, or counter setups, incorporating these options into your game plan will make Jin even more unpredictable and powerful.
Take advantage of pressure:
Jin’s ability to apply pressure has been enhanced in Tekken 8. Uses his safety jab to keep opponents guessing and create opportunities for confusion. Combined with his frame traps and delayable strings, he can catch his opponents off guard and maintain control of the pace of the game.
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Electricity consumption:
While Jin’s Electric Wind Hook (EWGF) is a signature move, it’s not a requirement for his success in Tekken 8. Focus on using it as a power punisher or to apply pressure up close, but don’t rely on it as your primary skill tool. Instead, prioritize his other tools and confusion to keep your opponent guessing.
Adaptability:
Jin’s versatility allows him to adapt to different play styles and matchups. Pay attention to your opponent’s tendencies and adjust your game plan accordingly. Whether it’s to defend and punish mistakes, or to be aggressive and overwhelm your opponents, Jin’s toolkit offers options for every situation.
Mind games and confusion:
Incorporate mind games and confusion into your gameplay to keep your opponents guessing. Use Jin’s stance transitions, feints, and various attack options to create openings and exploit your opponent’s weaknesses.
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Practice and Patience:
Like any character in Tekken, mastering Jin takes practice and patience. Spend time in the lab to familiarize yourself with his moves, combos, and setup. Focus on execution and consistency, and gradually incorporate advanced technology into your gameplay.
By mastering Jin Kazama’s updated playstyle in Tekken 8, you’ll be able to dominate matches with his versatile moveset, powerful pressure game, and ability to adapt to different situations.
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Adapt to the game and playing style
Adapting to the match and play style is an important aspect of mastering Jin Kazama in Tekken 8. Here’s how to effectively adjust your gameplay to suit different opponents:
Analyze the match:
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Understanding the strengths and weaknesses of Jin and his opponents is critical to success. Each character in Tekken 8 has unique tools and strategies, and understanding how they interact with Jin’s moveset is key. Spend time studying the battle guide, watching high-level gameplay, and experimenting in practice mode to determine the best strategy for your specific character.
Identify your opponent’s play style:
Pay attention to your opponent’s tendencies and playing style from the beginning of the game. Are they aggressive and easily flushed, or do they prefer a more defensive, patient approach? Recognizing these patterns early on allows you to adjust your gameplay accordingly.
For example, against an aggressive opponent, focus on using gold’s defensive tools like parries and evasive moves to punish overreach. Against defensive opponents, use Jin’s powerful pressure tools to weaken their defense and create openings.
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Adjust strategies on the fly:
Flexibility is key when adapting to the game and playing style. As the match progresses, be prepared to adjust your tactics based on your opponent’s reactions. If there is continued resistance to a particular strategy or initiative, don’t hesitate to change tactics and try a different approach. This may involve changing your spacing, mix timing, or overall game plan to keep your opponent off balance.
Exploit weaknesses:
Every opponent has weaknesses, whether it’s vulnerability to certain types of attacks, difficulty handling pressure, or a tendency to fall into certain setups. Identifying and exploiting these weaknesses is crucial to gaining the upper hand in the competition. Use Jin’s versatile moves to exploit your opponent’s weaknesses and maintain control of the tempo of the match.
Stay calm and focused:
Adjusting to the game and style of play can be challenging, especially in high-pressure situations. It is crucial to remain calm, focused and patient throughout the match. Avoid becoming frustrating or predictable, instead, remain calm and methodical in your approach. By keeping your mind sharp and adapting to the changing dynamics of the match, you’ll increase your chances of success with Jin Kazama in Tekken 8.
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Tekken 8
Tekken 8 is a new fighting game released by Bandai Namco Entertainment on January 26, 2024 for PlayStation 5, Windows, and Xbox Series X/S. This is the eighth main game in the Tekken series. The story mode called “Dark Awakening” takes place six months after the previous game and revolves around the final showdown between father and son Mishima Kazuya and Kazama Jin. Kim’s goal is to end the chaos within the family by defeating his father.
The game introduces 32 characters, including returning favorites and new additions, each contributing to the overall narrative. The development of “Tekken 8” was hinted in August 2022 and officially announced during Sony’s State of Play event next month. The game was made using Unreal Engine 5, focusing on a more aggressive tone and enhancing the combat elements of the previous game.
New game mechanics have been added, such as the Heat system and Tornado hits, as well as updated character models and voice acting. The online mode includes arcade missions with tournaments, arcade features, customizable avatars, and special in-game currency. Stability testing begins in July and October 2023, with demos available on PlayStation and Xbox Series in December.
Tekken 8 gameplay
Tekken 8’s fighting game style is similar to previous Tekken games. Game producer Katsuhiro Harada said that the design of “Tekken 8” is “more aggressive” than its predecessor, rewarding players who take an aggressive offensive rather than a defensive approach.
To achieve this goal, Tekken 8 introduces a new system called “Heat”. When a character enters the “heat” state, it not only deals chip damage and unlocks additional moves, but it also changes the properties of certain moves, such as Heavy Guard Break.
A fighter in this state can dash to cancel their actions. Heat’s timer can be stopped by using the fighter’s moveset, and defending against a critical hit or Heat status character causes chip damage, allowing the player to restore health by attacking the opponent.
The game also brings technical updates and redesigned features. The “Rage” system from the previous game returns with changes, such as “Rage Drive” being separated and redesigned into “Heat Crush”, a super move tied to the Heat system.
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The “screw” mechanic is replaced by a “tornado” extender, and some levels present hazards, such as harder walls and floors that require multiple attacks to break, and explosive elements that cause opponents to explode upwards.
Tekken 8 aims to provide a more cinematic combat experience, emphasizing staged destruction and specific character reactions. All character models and voice acting are brand new, with no reuse from previous entries. The online mode features an “Arcade Quest” battle lobby with an arcade environment, regular online battles, and tournaments.
Players can customize their avatar using an in-game currency called “Fight Money.” Tekken 8 is powered by the next-generation Unreal Engine 5, making it the first major fighting game to use this advanced engine.
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Tekken 8 plot
Six months after Mishima’s disappearance, Jin Kazama, along with allies Lars Alexandersson and Li Chaolan, attempted to confront Mishima in New York. The encounter resulted in a devastating battle that resulted in millions of casualties.
Kazuya, now revealed in his demonic form, announces a new King of Iron Fist tournament in which representatives from each country must fight, with the winning country surviving and the losing country facing destruction.
After recovering from his injuries, Jin found that he could no longer activate his magic at will. He participates in Japan’s tournament qualifiers and meets Rena, a student at Mishima Institute of Technology who looks a lot like his grandfather Heihachi. After securing a spot in the main event, Kim discovers that Rina is a Mishima and secretly wants to know how Kim and Kazuya activate their demonic powers.
Meanwhile, in Italy, figures such as Claudio Serafino, Zafina and Ling Xiaoyu watched the game. Zafina warns that Kazuya needs to be stopped and Jin is found. Niklas Clayson revealed information about the demon gene and Azazel to Yggdrasil.
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In the official game, Kazuya absorbed Azazel’s power and became a true demon. Jin, Leroy Smith and others tried to resist Kazuya. Claudio uses his power to hurt Kazuya, seemingly sacrificing himself.
Jin believes he can regain control of his demonic powers and travels to Kazama Sanctuary. Determined to eliminate the rebels, Kazuo also faces opposition from Yggdrasil, the United Nations Independent Forces, and former tournament combatants.
In a subconscious battle, King faced his own demons and finally accepted and took full control of his powers. He saves Lars from Kazuya’s attack and fights Kazuya in the final battle, purifying each other of their demonic genes.
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Jin wakes up in his angel form, defeats Kazuya, and leaves with Xiaoyu. In the post-credits scene, Reina, who was thought to be dead, survived Kazuya’s attack and revealed her demonic genes, vowing to avenge her father Heihachi.
Tekken 8 Overview
Developer |
Bandai Namco Studio, Arika |
Publisher |
Bandai Namco Entertainment[1] |
director |
Kohei Ikeda, Yasuki Nakabayashi |
manufacturer |
Katsuhiro Harada |
composer |
Yusuke Yamauchi, Akitaka Toyama, Shogo Nomura, Yoshihito Yano |
series |
iron fist |
engine |
Unreal Engine 5 |
platform |
PlayStation 5, Windows, Xbox Series X/S |
release date |
January 26, 2024 |
school |
struggle |
model |
Single player, multiplayer |
“Tekken 8” trailer
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Category: Gaming