Hell Let Loose Update 1.025 Patch Notes: Improvements and Fixes

hell unleashed

Hell Let Loose is a multiplayer video game released in 2021 that allows players to engage in tactical combat on key battlefields of World War II. Developed and published by Team17 with assistance from Cover 6 Studios and Expression Games, the game features battles on the Western Front, North Africa, and the Eastern Front.

It was originally created by Black Matter and launched through a successful Kickstarter campaign in 2017, raising $220,000. The game launched as a Windows Early Access title in June 2019 and will be fully released in July 2021. It then launched PlayStation 5 and Xbox Series X/S in October 2021. In early 2023, the original developer sold the game to Team17, who took over all development responsibilities in January 2023.

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Hell Unleashed Update 1.025 Patch Notes

General bug fixes

  • [Fixed] Prone or crouching sound effects are missing in both first-person and third-person perspectives
  • [Fixed] When players switch from one voice channel to another, they may experience VoIP not working if they don’t release the previous key until the switch is complete.
  • [Fixed] Walking over dead/fallen bodies will cause water effects to occur
  • [Fixed] Trench Sandbag Bullet Collision Bigger Than Assets
  • [Fixed] Update 14 The map has a placeholder name when viewed through the server browser
  • [Fixed] VOIP keybindings not working after completing a match
  • [Fixed] Lee-Enfield Jungle Carbine has no sound tactile when reloading
  • [Fixed] The second piece of equipment for the Tank Commander character is available starting at level 1
  • [Fixed] The weapon on the Lee-Enfield No.4 Mk 1 has a lot of swing, which affects the visibility of the reticle.
  • [Fixed] Sustained low bandwidth will cause the game to display the EULA and reset the user’s settings data.
  • [Fixed] User is soft-locked in deployment screen after being kicked out of unit
  • [Fixed] The field of view setting cannot accurately reflect the actual field of view during ultra-wide playback, resulting in a fisheye phenomenon on high field of view or ultra-wide screens.
  • [Fixed] A “Missing String Table Entry” prompt appears when players with profession level below 30 try to select a commander character.
  • [Fixed] When spawning a player, the garrison can ignore collisions with nearby objects, including itself, and in extreme cases even terrain.
  • [Fixed] Panzer 4 reload audio is longer than reload animation
  • [Fixed] Focus is lost from the “leave unit” prompt when a player is kicked
  • [Fixed] Unexpected viewing angle in the gunner’s seat of the Scout Tank – no reticle/scope overlay
  • [Fixed] After a crash, barracks/decoration settings will be reset to defaults.
  • [Fixed] Users are able to launch vaults on the edge of various assets
  • [Fixed] If a user dives into a blocking volume while trying to climb, it is possible for them to start floating into the air client.

drier

  • [Fixed] [D2] Wooden grenade box with stone SFX and PFX
  • [Fixed] Metal box in trench with wood PFX and SFX
  • [Fixed] Ceramic basins available in metal PFX and SFX
  • [Fixed] Tree stumps missing bullet collision
  • [Fixed] [TPP] Barrel assets exhibit extended collision
  • [Fixed] [C10] The player is floating while walking above the fence in area C10 of the Driel map.
  • [Fixed] [E10] There is a LoD problem where shadows begin to appear on a house at 25m.
  • [Fixed] [F2] [F9] Multiple grass assets floating on the ground
  • [Fixed] There is no bullet collision when covering tires
  • [Fixed] [F5] Textures in F5 on Driel map are misaligned
  • [Fixed] Multiple sandbag assets have wood SFX/PFX
  • [Fixed] [F2] The walls of Area F2 present various visual issues
  • [Fixed] The plank asset does not have any collision or bullet collision with the player
  • [Fixed] Aircraft windshield has bullet collision problem
  • [Fixed] Shadow LoD issue with some covered pallets and buckets
  • [Fixed] [G1] Texture flickering when using binoculars in G1 area on Driel map
  • [Fixed] [H5] Covered artillery has a flickering texture effect in the H5 area
  • [Fixed] The war warm-up wall is changing the intensity of the color

Alamein

  • [Fixed] Leaves piled inappropriately on desert maps

Small and medium enterprises

  • [Fixed] [E5] A pipe goes through the barrel
  • [Fixed] [D5] a wooden water tank floats above the ground
  • [Fixed] [B8] Several apples are misaligned with the ground and appear to be floating.
  • [Fixed] [D8] Players spawn at outposts in out-of-bounds areas and get stuck

SMDM

  • [Fixed] [G8] The lighting effect in the house model is too bright

Kharkiv

  • [Fixed] Players may spawn under maps in enemy territory

trend

Hell Unleashed Gameplay

Hell Let Loose offers 50 vs. 50 battles set during World War II, involving different factions including Germany, the United States, the Soviet Union, the United Kingdom, the German Afrika Korps and the British 8th Army. Players can form rifle squads, armored units, or recon squads to control areas on the map in two game modes: War and Offensive.

In War Mode, teams win by capturing all or most areas when the timer runs out, while Offensive Mode requires one team to capture all areas from the defenders within a time limit.

The developers emphasize communication in the game, allowing officers to use voice channels for coordination and strategy. Players can take advantage of various voice channels such as unit-only, proximity, and party, while text chat is only available in the PC version.

The game introduces an RTS-inspired metagame in which each faction has a commander who oversees team, squad, and resource management. The commander controls vehicle deployment, air strikes and supply drops, requiring resources.

Engineers can build resource nodes to increase resource production and help commanders deploy assets, but these nodes can also be dismantled by enemy teams.

Hell Unleashed Overview

game

hell unleashed

Publisher

17 teams

programmer

Roman Kramer, James Baxter

artist

Rick Eckler, Mikhail Fomenko, Stanislav Ostrkov, Olga Tishchenko,

Stefan Engdahl, Danny Ivan Frew, Daniel Davis, Tom Haller

engine

Unreal Engine 4

platform

Microsoft Windows, PlayStation 5, Xbox Series X/S

release

Microsoft Windows: WW – July 27, 2021 PS5, Xbox Series X/S: WW – October 5, 2021

school

Tactical shooting games, first-person shooting games

model

multiplayer game

Hell Unleashed Trailer

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