Halo The Master Chief Collection Mcc Update
This update for Halo: The Master Chief Collection brings numerous bug fixes and introduces several new features. Here’s an overview of the update and its new features:
Firefight Custom Game Browser:
- Players can now join custom Halo 3: ODST and Halo: Reach Firefight sessions through the Firefight Custom Game Browser (CGB).
- Customizable Firefight settings include the number and types of enemy waves, weapon loadouts, and more.
- Increased Player Count for Custom Firefight Sessions:
- The maximum player count for Custom Firefight sessions in Halo 3: ODST and Halo: Reach has been increased from four to eight players.
- This change does not affect matchmade Firefight sessions.
Join Firefight Matches in-Progress:
- Players can now join ongoing Halo 3: ODST and Halo: Reach Firefight matches, including those in the Firefight Custom Game Browser.
- Additionally, players can rejoin a matchmade Firefight session they were disconnected from or left intentionally, as long as the game is still in progress.
Skull Changes:
- The Acrophobia Skull has been added to Halo: Combat Evolved, allowing players to fly and hover in campaign missions.
- Enabling the Bandanna Skull in Halo 2: Anniversary allows players to board enemy Hunters’ backs and plant grenades.
- Halo 3 Escalation Slayer:
- Escalation Slayer is now available in Halo 3 Matchmaking and Custom Games.
- Players progress through a series of weapons by earning kills, and downgrading opponents is possible through assassinations or sticking them with a Plasma Grenade.
New Halo 3 Forge Content:
- Additional content, such as Invincibility, Cloaking, Auto Turret Equipment, and various weapons, is now available for use in Forge mode across all Halo 3 Multiplayer maps.
New Custom Game Settings:
- In Halo: Reach, players can disable waves of enemies in Firefight using a new Custom Game option.
- In Halo 3, players can become immune to assassinations through the “Invulnerable (MCC)” setting. The Golf Club can also be set as the Primary Weapon.
- Theater Compatibility for Halo 4 Campaign and Spartan Ops:
- Players can now view replays of their Halo 4 Campaign and Spartan Ops sessions in Theater mode.
Campaign Collectibles in Halo 2:
- Golden Moa statues have been added to Halo 2 campaign missions as hidden collectibles.
- Weekly challenges reward players with XP and Spartan Points for finding and collecting these statues.
Gamepad Remapping:
- Gameplay actions can now be reassigned to different buttons on a controller, allowing players to create personalized button layouts.
Improved Settings Changed Prompt:
- If players change settings and try to exit the Settings menu without confirming their changes, a prompt now lists which settings have been modified and asks if they want to save or discard the changes.
Modding Tools and Previously Unreleased Content:
- Cut content from Halo: Combat Evolved and Halo 2, including vehicles, weapons, enemies, and maps, is now available through modding tools.
- Previously unreleased Halo Online maps (Lockout, Reactor, and Skybridge) are also accessible for modding.
- New modding content specific to Halo 3, such as Health Pack equipment and functioning Scarab Tanks, is included.
- Custom background videos and gamepad button layouts can be added through mods.
- Modded maps now display as “User-Generated Maps” in the Roster menu and Friends List.
Halo Mcc Patch Notes
RESOLVED ISSUES AND BUG FIXES
Many improvements come from Halo Insider and Halo Support tickets submitted by our community. Thank you for participating and please keep submitting tickets!
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GLOBAL
- The amount of time it takes to activate Machinima controls is now in parity with each game that features them. Machinima controls allow players to lower the weapon they have equipped.
- The following games support Machinima controls: Halo 3, Halo 3: ODST, Halo: Reach, and Halo 4.
- The “Zombie Prevention” challenge, which requires players to perform 500 headshots during Matchmaking, can now be earned using any precision weapon found in each of the supported games.
- Precision weapons include sniper rifles, semi-automatic rifles, and other scoped weapons.
- This Challenge can be completed in all PvP matchmaking modes included in Halo: The Master Chief Collection.
- This fix was originally released via a backend update in January 2023.
MENUS
- Players’ last selected Emblems and Avatars are now maintained after the “Game and app history” setting on Xbox consoles is set to Block.
- Secondary and Guest players on Xbox consoles will now receive a warning message after their controller has been disconnected.
- The post-match Rewards screen now supports ultrawide aspect ratios.
Custom Game Browser
- Players can now view their most recent Post-Game Carnage Report (PGCR) from the Custom Game Browser menu by selecting the corresponding button prompt at the bottom of the screen.
Settings
- Background video selections are less likely to be reset after closing and relaunching Halo: The Master Chief Collection.
- Players now return to the Video Background submenu after selecting a new Video Background.
- Performance on Xbox One consoles with Menu Narration enabled has been improved.
- New profiles will retain any progress made on Campaign playlists, as well as any changes made to player Settings and Customization, after restarting Halo: MCC.
- The name of the Casimir Pulaski 2023 Nameplate now displays correctly when viewing it with a non-English language setting enabled.
STEAM DECK
- Steam Deck players are now able to enter subsequent multiplayer sessions after a non-Steam Deck player has exited the previous session.
HALO: COMBAT EVOLVED
- The Plasma Rifle is now able to stun enemies more consistently during online Multiplayer matches.
- Resolved a memory leak in Halo: Combat Evolved Campaign missions.
- Multiple improvements to cutscene letterboxing throughout Halo: Combat Evolved Campaign missions.
- Objects and characters no longer appear in incorrect positions during the opening cinematic of the mission Pillar of Autumn when Remastered graphics are enabled.
HALO 2: CLASSIC MULTIPLAYER
- Carrying the flag in a Capture the Flag match no longer results in pixelated noise appearing within the lights on Elites’ arms.
HALO 2: ANNIVERSARY
Campaign
- Lighting and shadows have been updated to closer align with the original release of Halo 2 on Xbox.
- Campaign Co-Op sessions are now less likely to crash when playing through the mission The Oracle.
- Graphical artifacts no longer appear around the Arbiter’s arms and equipped weapons when playing through the mission Sacred Icon.
- Players are now less likely to encounter a “Network Disconnect” error message while playing through the mission Quarantine Zone in Campaign Co-Op.
- The sound effect of a Hunter charging up its cannon now consistently plays during Campaign missions.
Multiplayer
- Players are now less likely to be stuck at “Respawning in 0” after getting killed during a matchmaking session.
- PC players are less likely to crash when loading into the Stonetown multiplayer map via crossplay.
HALO 3
Multiplayer
- Searching for a Shotty Snipers match no longer places players into Recon Slayer matches.
- Shotty Snipers is a rotational playlist that cycles in and out of matchmaking. Stay tuned to @Halo on Twitter for the latest updates on which playlists have rotated into matchmaking.
- This fix was originally released via a backend update in April 2023.
HALO 3: ODST
Theater
- When viewing a theater film of a Halo 3: ODST Firefight match on PC, the Flying Camera mode is now less likely to become stuck to a player when they use a mounted turret.
Firefight
- The “Bonus Lives Awarded at X points” text now consistently appears above the bonus round time and score on the player’s Heads-Up Display (HUD).
HALO: REACH
Global
- On-screen button prompts now appear at a higher visual quality, making it easier for players to identify them.
Campaign
- The following improvements have been made to the campaign mission Long Night of Solace:
- The battle between Seraphs and anti-aircraft guns above the beach is now visible.
- The Pelican and Spirit that drop off Marine and Covenant reinforcements within the base now appear consistently.
Multiplayer
- Players are less likely to experience a crash when entering the passenger seat of any vehicle during a Multiplayer or Firefight match on a modded map.
- In Headhunter matches, obtaining a tenth skull then returning it to the designated deposit zone now consistently awards the Skullamanjaro medal.
Firefight
- The name of the selected Firefight variant now consistently displays when players are selecting a loadout at the start of a Custom Firefight match.
- Players who have run out of lives are now less likely to spawn outside the map after the remaining players have finished clearing the current wave of enemies
KNOWN ISSUES
This update includes several new known issues:
PC
- Rarely, PC players with an NVIDIA graphics card installed may crash during matchmaking sessions.
- When playing in windowed mode on a PC with dual monitors, adjusting the game resolution while one of the monitors is disabled may cause graphical distortion.
- Workaround: enable Fullscreen mode via the Settings menu.
- A crash may occur while attempting to sign-in to Halo: The Master Chief Collection via Steam with a profile that’s already signed in on an Xbox console.
MENUS
- A “Controller Disconnected” prompt may appear after switching profiles on an Xbox console via the Xbox Mini-Guide.
- When playing via Xbox Cloud Gaming (Beta) on a touch screen device, enabling touch screen controls may cause the touch screen controls to apply to additional players.
Custom Game Browser
- Players will be taken to the Browse menu after selecting the Custom Game Browser button via the Firefight menu.
- To create a Firefight session in the Custom Game Browser, follow the steps below:
- Launch Halo: MCC.
- Select Multiplayer.
- Select Custom Game Browser.
- Select Create.
- To create a Firefight session in the Custom Game Browser, follow the steps below:
- Custom Game Browser tags may only apply when players have selected tags from both the Advanced Settings and Filter menu simultaneously.
Settings
- A crash may occur when players launch Halo: MCC with Narrator enabled via Windows Settings and either rapidly cycle between tabs in the Settings menu or attempt to modify a controller layout.
STEAM DECK
- When starting a new Campaign Co-Op session on Steam Deck, players are not warned that crossplay between Steam Deck and other platforms is not fully supported.
HALO 2: ANNIVERSARY
- The Select Next Grenades action does not function with any of the established layouts for Halo 2: Anniversary or when bound to a selected button via Custom layout with any of the controller layout presets for Halo 2: Anniversary.
HALO 3
- The Flare equipment produces a significant amount of light, which can negatively impact players with light sensitivity.
- Coordinate controls, the button combination that brings up in-game coordinates, are not supported on mouse and keyboard for the following titles: Halo 3, Halo 3: ODST, Halo: Reach, and Halo 4.
- Machinima controls, the button combination that allows players to lower their weapon in-game, are not supported on mouse and keyboard for the following titles: Halo 3, Halo 3: ODST, Halo: Reach, and Halo 4.
- Firing the Fuel Rod cannon towards the ground at a low angle may result in the projectile not appearing for some players in a multiplayer match.
HALO 3: ODST
- When joining a Firefight match via the Custom Game Browser, there is no message in Spectator mode informing players that they will join once the current wave of enemies has been eliminated.
HALO: REACH
- The “Boot Player” prompt may continue to appear after the player initially dismisses it if they were killed by a teammate during a Firefight match with no lives remaining.
- Rarely, the movement animations for both Brutes and Grunts will break after they exit a drop pod during a Firefight match.
- When a player exits a Campaign Co-Op session comprised of at least three players, the other players’ screens may freeze.
- Workaround: close and relaunch Halo: The Master Chief Collection.
TRENDING
Halo MCC
Halo: The Master Chief Collection is a compilation of first-person shooter video games from the Halo series. Initially released in November 2014 for Xbox One, it has since been ported to Microsoft Windows and Xbox Series X/S. Developed by 343 Industries in collaboration with other studios, the collection includes Halo: Combat Evolved Anniversary, Halo 2: Anniversary, Halo 3, Halo 3: ODST, Halo: Reach, and Halo 4.
Each game in the collection received graphical enhancements, with Halo 2 receiving a special high-definition redesign of its videos, audio, and cutscenes in celebration of its tenth anniversary. The collection also includes access to the live-action series Halo: Nightfall and the multiplayer beta for Halo 5: Guardians, which ran from 2014 to 2015.
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Upon release, The Master Chief Collection garnered praise from critics for its updated visuals and audio, as well as its extensive content. However, the multiplayer and matchmaking experiences were plagued by glitches and bugs, leading to an apology from 343 Industries and multiple post-release updates. Over time, many of these technical issues were resolved through patches and updates.
Halo MCC Gameplay
The Master Chief Collection initially included Halo: Combat Evolved Anniversary, Halo 2 Anniversary, Halo 3, and Halo 4, featuring their respective campaigns, multiplayer maps, and gameplay modes. The collection did not introduce any story or gameplay changes from the original releases. The games are first-person shooters with third-person vehicular combat. Each campaign offers four difficulty levels and the option to apply gameplay modifiers called “Skulls.”
Players can experience the campaigns solo or cooperatively, either through split-screen or online multiplayer on Xbox One and Series X/S. The Windows version lacks split-screen functionality but supports online cooperative play with friends on Steam and Xbox.
Halo 2 Anniversary allows players to switch between the original graphics and upgraded visuals seamlessly. The campaign mode of Halo 2 includes new elements such as “Terminals” and additional cutscenes to bridge the gap between the games for the release of Halo 5. The multiplayer mode of Halo 2 Anniversary features six remastered maps, while the standard Halo 2 multiplayer includes all the original maps with updated graphics.
The Collection’s multiplayer component includes curated Mission Setlists, which are selected levels from throughout the series. The Extras menu provides access to Halo: Nightfall, a live-action video series available through the Halo Channel, and the Halo 5: Guardians multiplayer beta (although the beta was removed before Halo 5’s release).
The Master Chief Collection introduces new Achievements, and all difficulty and play modes are unlocked from the start. At launch, the game boasted a total of 4,000 Gamerscore spread across 400 Achievements, which was the highest amount of Gamerscore awarded to a game up to that point.
Halo MCC Release Date
Halo: The Master Chief Collection was released on November 11, 2014, for the Xbox One. On June 9, 2014, Halo: The Master Chief Collection was announced at the Electronic Entertainment Expo. The announcement trailer, titled “Hunter and the Hunted,” was created by animation company Digital Domain and showcased a moment from Halo 2. The trailer featured the voice of Keith David, who portrays the Arbiter in the game. Leading up to the launch, several other trailers were released, highlighting the updated cinematics, Terminals, and gameplay from all titles included in the collection.
In August 2014, UK retailer Game revealed two special editions of The Master Chief Collection: the “Limited” edition, which included a steel book case, map book, and an in-game modifier, and the “Mjolnir” edition, which included all the Limited edition content plus a 1-foot statue of the Master Chief. A white Master Chief Collection Xbox One bundle was announced for Brazil and select markets, and a second Xbox One bundle containing the collection was announced for release in the United States in March 2015.
The worldwide release of the collection took place in November 2014. It was made available for download from the Xbox Games Store on the day of release. A 15-gigabyte patch was released on November 6, 2014, for those who digitally preordered the game, and it included early access to the “Boom” Skull, which enhanced explosion physics in Halo: Combat Evolved and Halo 2 campaign mode. The “Boom” Skull became available to all other users on December 12, 2014.
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