Escape from tarkov arena patch
chop shop
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A new location Chop Shop has been added to the game: a car repair shop in the Tarkov Industrial Zone. This was once a place where stolen cars were stripped for parts and sold, but now it’s an arena for gunfights.
You are watching: Escape From Tarkov Arena Patch, New Map, Fixes Matchmaking, and More
This compact location is suitable for intense, fast-paced combat and is available in Shootout 2×2 and Shootout 3×3 modes.
Changes and new mechanics:
Ranked match changes:
- Now, when searching for players, it not only matches you based on ARP, but also the average meta points of previously purchased presets.
Jump and obstacle interaction
- Obstacle jumping has been added to the game;
- There are two types of vaults:
- Climb the obstacle and stay on it. For example, climb up on a crate and fire at enemies from above;
- Jump over obstacles. For example, take a shortcut by jumping over a small fence.
- Each type has different animations for different heights, different stamina and arm stamina consumption parameters, and different movement speeds, depending on negative effects;
- During a sprint, you can jump over obstacles instead of climbing them (vault);
- If a vault is performed while walking, such movements will be significantly less loud than jumps and sprints;
- To make it easier to overcome obstacles, an option has been added to the game settings: “Jump over medium obstacles”, where you can choose “Automatic” or “Hotkeys”. If you select Auto, your character will crawl over low to medium height obstacles on its own. If you choose “Hotkey”, you need to press the “Jump” key to initiate the jump, but this allows for more precise control of your character’s movements;
- Now, if the character hits a wall while walking or sprinting, he will stop.
Please note that Arena locations are not yet fully adapted to the vault mechanic, so we ask that you report any issues you find. The location will be finalized early next year.
shoulder transition
- The ability to move a firearm from the right shoulder to the left shoulder and back has been added to the game. This is useful when you want to fire from the left side behind cover;
- Shoulder transition is possible during walking, crouching, leaning, etc.;
- Shoulder transition unavailable for prone, overhead, and side blind shooting;
- There is a penalty for holding the weapon over the left shoulder – the weapon will have extra sway when moving.
Control settings
Warning: All control settings have been reset to default values.
- Added “Shoulder Transition” action, the default button is “Mouse4”;
- Added “Vault” action, the default key is “Space” and the key type is “Continuous”;
- The “Jump” action has been reassigned to the “Spacebar” key with the “Release” press type. Before changing these control settings, try them in the game first.
New backlash mechanism
- The recoil mechanism has been improved to make it more realistic and comfortable for players. Special emphasis is placed on improving the feel of semi-automatic and short burst shooting;
- The new backlash mechanic now includes a variety of flexible settings, allowing for balance adjustments based on analytics data and player feedback;
- The recoil parameters of all weapons available in the game have been rebalanced.
economic changes
cash prize
- Cash prizes for winning in all modes have been increased:
- For initially preset matches (MP less than 300), the reward value has been increased by 10% compared to similar matches in the previous patch;
- For matches with advanced presets (MP above 600), the reward value is increased to 47% compared to similar matches in the previous patch;
- In addition, in ShootOut 2×2 and ShootOut 3×3 modes, the bonus value has been further increased and is now 15% higher than in Teamfight mode;
- Bonus values in ShootOut 3×3 mode have been balanced relative to ShootOut 2×2.
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experience
- Experience rewards increased:
- Kills: 100 to 250;
- Headshot kills: from 150 to 250;
- Double kill: from 100 to 150;
- Granted in addition to the two-kill experience reward;
- Triple (or more) kills: from 150 to 200;
- When you kill 3 times or more, you can get rewards in addition to experience rewards;
- Target acquisition in teamfight mode: from 150 to 300;
- Target acquisition in ShootOut 3×3 and ShootOut 2×2 modes: from 100 to 200;
- Failure in team battle mode: from 3000 to 3500.
- Experience rewards have been reduced:
- Teamfight:
- Victory: From 6500 to 5500.
- Shooting 3×3:
- First place: 6700 to 5500;
- Second place: 4200 to 3500;
- Third place: 3200 to 2500;
- Penalty shootout 2×2
- First place: 6800 to 6000;
- Second place: 4000 to 3500;
- Third place: 3500 to 3000;
- Fourth place: 3000-2500;
- Fifth place: from 2500 to 0.
- Teamfight:
This change will allow players to gain more experience if they perform well in a match but don’t win.
score
- The amount of ratings received has changed to:
- Penalty shootout 2×2
- First place: +30
- Second place: +15
- Third place: -5
- Fourth place: -15
- Fifth place: -25
- Shooting 3×3:
- First place: +30
- Second place: +15
- Third place: -15
- Fourth place: -30
- Penalty shootout 2×2
Balance preset changes
Balance adjustments have been made to the following presets:
cobra
- Hexatac HPC armor has been replaced with NFM THOR concealed reinforced vest.
Zenith
- FORT Redut-M armor durability reduced from 80 to 56.
breeze
- The FN 57 MK2 pistol ammunition was changed from 5.7x28mm SB193 to 5.7x28mm SS190;
- Added SureFire X400 Ultra flashlight.
theft
- The 20-round magazine of the PP-9 “Klin” submachine gun has been replaced with a 30-round magazine.
hiker
- The 20-round magazine of the HK MP5 submachine gun has been replaced with a 30-round magazine;
- Reduced the number of extra magazines from 4 to 2;
- Added 20 rounds of 7.62x51mm M62 ammunition to the inventory.
Click
- The SR-2M “Veresk” is now equipped with a Zenit Klesch-2P laser flashlight
- Add ELCAN SpecterDR 1x/4x oscilloscope to inventory
Change list:
- The game system is optimized to increase FPS on systems with weaker CPUs;
- Reduced the loudness of sounds in KillCam;
- Reduced the loudness of music between rounds;
- Killcam is disabled after being killed by a cleanup crew;
- Fixed environmental culling issues in multiple locations;
- Fixed an issue that caused some players to jump out of the spawn area before the gate opened;
- Fixed an issue where kill shots were displayed incorrectly;
- Fixed an issue that caused weapon scopes to display incorrectly in spectator mode;
- Fixed an issue where groups would start a match without members who had not left the previous game. Group members will not receive confirmation that the game has been found;
- Fixed an issue where the player character’s hands were displayed incorrectly in the respawn area, resulting in the inability to use weapons before the end of the round;
- Fixed an issue in the matchmaker where when a player loses connection to the game, the matchmaker would not reset the match and the player could play with an incomplete match;
- Fixed an issue where players on losing teams not losing ratings and money when a match ended on the final statistics screen;
- Fixed an issue that caused players added as friends not to appear in the friends list;
- Fixed multiple UI issues related to incorrect display of information and text in tooltips.
Escape from Tarkov
Escape from Tarkov is a video game still being produced by Battlestate Games for computers running Windows. It’s about a fictional place in Russia called the Novinsk region, where a war is going on between two private military organizations: USEC and BEAR.
In this game, players compete in tournaments called “Raids.” In these raids, they fight other players and computer-controlled characters to obtain valuable items and try to survive while the goal is to escape the area. It’s all about fighting, collecting stuff and trying to stay alive!
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Escape from Tarkov overview
Developer |
Battlefield game |
Publisher |
Battlefield game |
designer |
Nikita Buyanov |
composer |
Nikita Buyanov |
engine |
Unite |
platform |
Windows |
release |
July 27, 2017 (internal beta) |
school |
first person shooting |
model |
multiplayer game |
Escape from Tarkov gameplay
Escape from Tarkov is a tough and realistic shooter that combines multiplayer elements. It has three modes: PMC online raid, Scav raid and offline mode. In a raid, players can play alone or in a team, starting from different sides of the map. Their goal is to reach the extraction point on the opposite side, fighting others along the way. Players can find weapons, gear, and armor, and stash loot for later use or sell on the market.
There is very little information on the screen, and when players die during a raid, they lose everything. Insuring your gear can help with its recovery. Scav raids provide random gear, have a cooldown, and start mid-game. Raid can last from 15 to 45 minutes and can have up to 14 players.
Outside of raids, players can sell unwanted items, make trades, and complete merchant quests. Upgrading your Hideout provides bonuses such as reduced cooldowns, additional experience, and crafting abilities.
The gameplay is similar to military simulation games such as ARMA. Players customize weapons one by one, wear military equipment, and control movement and crouching. Inspecting ammunition requires manual inspection. The game has a health system for injuries that require specific medical supplies. Realistic ballistics and bullet behavior, including ricochet and penetration, are part of the game. Finding items takes time, and each item is displayed individually. Energy and hydration levels must be watched during raids.
Escape from Tarkov plot
Escape from Tarkov takes place in the fictional city of Tarkov within the Russian Special Economic Zone from 2015 to 2026. The city was shattered by political scandals and business failures. Warring factions control parts of the city, while aggressive locals (called “Scavs”) are in charge of certain areas.
Players have nine maps to explore, each representing a different part of the abandoned city. These maps include locations such as industrial parks, shopping malls, secret research facilities, military bases, and more. Additional maps are in development, including suburbs, terminals and towns. There are plans to combine open world options across all locations.
Players can join two PMC factions: USEC and BEAR. USEC focuses on Western firearms, while BEAR prefers Russian firearms. Each has its own merits. The main enemies are Scavs, divided into several types.
Regular Scavs have basic equipment, while Scav Raiders and Bosses are tougher, smarter, and have better equipment. Thieves and cultists are specific groups of Scavs with their own behaviors and equipment. The game developers occasionally change spawn rates and where these factions appear during special events.
Escape from Tarkov development
Development of Escape from Tarkov began in 2012. Lead developer Nikita Buyanov and her team gained experience working on a previous Absolutsoft game called Contract Wars. Both games are part of what the developers are calling the “Russia 2028” universe. Some team members also have real-world military experience, with one being a former Special Forces operator.
The developers made the game more realistic by recording real weapon sounds in an abandoned warehouse. Throughout the beta phase, they regularly updated the game, adding new content such as features, maps, characters, and gear. Major updates are sometimes accompanied by a “wipe,” which resets everyone’s progress in the game.
However, there are issues with cheaters and people exchanging in-game currency for real money, which is against the rules of the game. In 2020, the developers took action on this, warning players not to trade expensive items with others in the game. This has led to confusion among players, questioning what is allowed in fair item trading.
Escape from Tarkov trailer
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Category: Gaming