Diablo 4 Patch Notes 1.2.1 Update
Gameplay updates
Model board
- Added “Refund All” button to Paragon Board.
training dummy
Players can test their mettle against a new inanimate and unkillable enemy – the training dummy! The dummy is located in an underground room with the entrance in Kyovashad. The training room contains a storage room and training dummies. Players can choose to attack a single training dummy or a small group of training dummies, and decide whether each training dummy’s monster difficulty is Normal, Elite, or Boss.
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season of blood
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Blood Wells now drop more powerful blood, slightly increasing the average drop total.
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Added additional information to the Vampire Power tooltip to clarify what their next rank will add.
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Added additional information to the Vampire Power upgrade screen conveying the number of covenants required and the activation cost of the power.
Different kinds
- The search areas for all Whispers that require players to find and kill specific monsters have been narrowed down.
BUG fix
Accessibility
- Fixed an issue where writers were unable to fully read the Hunter’s Praise title.
Dungeons and Activities
Gameplay
- Fixed an issue where activated temple buffs would not apply when installing.
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Fixed an issue where Valshan could stop attacking if his path to the center of the arena was blocked.
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Fixed an issue where Reckless would only apply Overheal Barrier when full health, rather than including Overheal if the healing source puts the player beyond health.
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Fixed an issue where monsters spawned by the Hell Portal in Nightmare Dungeon would not adjust their health correctly based on the number of party members.
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Fixed an issue where Alida could remain idle indefinitely if staggered within a specific window.
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Fixed an issue where the Wizard’s Ice Shard ability could miss short targets when cast from higher altitude areas.
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Fixed an issue where players could avoid Area of Effect (AOE) damage by standing in specific areas of the arena while fighting Beasts of Ice.
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Fixed an issue where the Clever Active aspect would not cause Glyph of Exploding Paragon to deal damage reduction.
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Fixed an issue where the Clever Active aspect would not scale correctly with the item’s power.
- Fixed an issue where players were unable to resurrect teammates while under a cold effect.
Task
- Fixed an issue where progress in the “Blind Eyes” mission could be blocked if destructible terrain was destroyed from a distance during the “Find a Way Out” step.
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Fixed an issue where Scorpions would not spawn during the “The Last Straw” mission if the mission was abandoned and restarted.
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Fixed an issue where some NPCs in Ghirlande would disappear if Helltide was active in the area, preventing the ability to turn in certain quests related to the NPC in question in the town.
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Fixed an issue where they could continue to respawn without dropping items from the Eye of Madness quest, which could hinder progression.
- Fixed an issue where Druid players could have their career quest progress blocked if they attempted to investigate the Fenn step while another player was killing monsters in the same area.
season of blood
- Fixed an issue where activating the Blood Seduction Container would not result in rewards in local co-op play.
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Fixed an issue where the Blood Pillar in the Blood Turret event in the Nightmare Dungeon did not have the correct health value, causing it to be easily destroyed by enemies.
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Fixed an issue where Vampire Curse could be applied to non-hostile objects.
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Fixed an issue where Seeker caches could drop multiple times when players swapped between teams.
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Fixed an issue that prevented the blood seal menu from being properly navigated using the d-pad on the controller when checking the blood seal on equipment.
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Fixed an issue where dodge and non-damage skills could trigger blood spells.
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Fixed an issue where swapping between keyboard and controller when upgrading vampire powers would consume potent blood without applying the upgrade.
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Fixed an issue where removing a Pact in the Vampire Powers tab would cause the device tooltip to malfunction.
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Fixed an issue where the tooltip suggested that damaged items would have their durability restored after removing the pact.
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Fixed an issue where players could get stuck behind Hawizar’s Explorer Treasure during the Blood Harvest event.
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Fixed an issue where Beast in the Ice’s Glacial Fissure attack could deal damage through walls and outside of the boss area.
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Fixed an issue where progression of the Call of the Undead quest could be blocked if not all players in the party were alive when starting the “Talk to Aerys” step.
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Fixed an issue where Sheriff notifications might not be accessible during the Blood Money mission if no other player in the party had the mission active.
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Fixed an issue where the Flash Step affix would occasionally not activate when using Polymorph.
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Fixed the description for the Dominion Vampire power describing the effects of cold when it should describe the effects of freezing.
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Fixed an issue where the Blood Bishop’s Meat Bag would not damage players correctly.
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Fixed an issue where the Magician’s defensive auto-cast skills (such as Ice Armor and Frost Nova) could consume stored souls.
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Fixed an issue that caused the teleport dodge cost to not be updated correctly when using the Morphing Blood Seal while equipped with Oculus.
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Fixed an issue where exiting the Blood Seal upgrade screen too quickly could result in being unable to upgrade the Blood Seal again until the game is restarted.
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Fixed an issue where the Scroll of Amnesia would not go into a lost stash if it was left on the ground and the player left the area.
- Fixed an issue where the Vampire Bag of Torque would drop rings instead of amulets.
User interface and user experience
- Fixed an issue where several towns were missing hidden icons in waypoint tooltips on the map.
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Fixed an issue where achievement progress percentages were inconsistent across all display locations.
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Fixed an issue where inventory sorting would not function properly when interacting with vendors or craftsmen.
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Fixed an issue where killing monsters with shapeshifting would not reward soul stacks.
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Fixed an issue where the new item indicator remained on the quest tab after using or turning in the item.
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Fixed an issue where the armor damage reduction tooltip could be inaccurate at higher armor levels.
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Fixed an issue where social wheel actions (emotes, trades, etc.) were not working properly in the immunity bubble at the end of the Nightmare Dungeon.
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Fixed an issue where the Social Wheel custom tab would not function properly when multiple players in local co-op tried to use it at the same time.
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Fixed an issue where premature death and rage tooltips were showing their rewards as additive instead of multiplicative.
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Fixed an issue where the completion popup for the “Missing Piece” mission was displaying the wrong image.
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Fixed an issue in the Codex of Power menu where the Seasonal Realm filter could be active in Eternal Realm games.
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Fixed an issue where the tooltip for raw power was not showing its multiplier damage indicator.
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Fixed an issue where elemental aspect tooltips would not have a damage type indicator on their tooltip and incorrectly grant additive bonuses instead of multiplicative bonuses.
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Fixed an issue where the tooltip for Enhanced Fireball stated that its benefits depended on distance traveled.
- Fixed an issue where Bonfire buff descriptions were showing incorrect experience percentage rewards (note: players receiving bonus experience already functioned correctly).
Different kinds
- Fixed an issue where using Chaos Scrolls when exiting Hatelands could cause the camera to disconnect from the player.
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Fixed an issue where the Bloody Liquid Steed Reins mount cosmetic was not rewarded after defeating Echo of Lilith.
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Fixed an issue where Cinder would not reset after Helltide ended.
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Fixed an issue where the Tormented Livingsteel gift’s cinder cost was 280 instead of the displayed 300. Now requires 300 cinders.
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Fixed an issue where riding an unarmored mount would cause the player character to appear to be carrying an invisible rein.
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Fixed an issue where the Wizard Curiosity Vendor was not able to use the dagger option.
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Fixed Uber Unique items not always dropping at their maximum roll value.
- Various performance, stability, and visual improvements.
Diablo 4
“Diablo IV” is a purely online video game launched in 2023 by Blizzard Entertainment. It is the fourth game in the Diablo series and was released on June 5, 2023 on multiple platforms. In the game, the player chooses from five character classes and completes missions by fighting enemies.
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It brings back familiar features like randomized dungeons and collecting gear, while also introducing new elements like an open world and player-versus-player combat. Critics liked the game’s story and the overall feel of the game. In its first five days of launch, Diablo IV grossed $666 million.
trend
Diablo IV gameplay
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In Diablo IV, the main gameplay is to become stronger by defeating tougher enemies. You do this by using your character’s skills, which you can customize with gear and talents. This helps you complete stories and missions. There are different groups of enemies with unique themes and fighting styles.
They also have special abilities that you can use to your advantage. Your character’s power in combat depends on their attributes and the equipment they possess. Offensive stats like Attack and Critical Chance allow you to deal more damage, while defensive stats like Resistance and Defense help you do less damage. The game also adds new attributes such as angels, demons, and ancestral powers, which affect the duration of special effects.
Equipment comes in different rarities, with the rarest items having unique effects. You can trade and craft items, but the most powerful items are not tradeable. The game’s limited-time seasons change how legendary powers work. You can purchase cosmetics with real money, and an internet connection is required to play as it is online only.
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Diablo IV plot
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Diablo IV is set in the world of Sanctuary 50 years after the events of Diablo III. The main villain, Mephisto’s daughter Lilith, is summoned by a cultist seeking to gain strength in a weakened realm following a previous battle between demons and angels.
Thousands of years ago, Lilith and an angel named Inarius created Sanctuary and gave birth to the unique race of nephalem. However, Lilith’s actions resulted in her being banished to the Void. In the game, you play as a “Wanderer” who forms a bond with Lilith through a dark ritual.
Teaming up with the Horadrim survivors, you learn that Lilith plans to summon a minor evil and drain her father of her power. As you face a variety of challenges and enemies, including other reformed imps, you’ll face off against Lilith and ultimately defeat her. By the end of the game, it’s known that the Source of All Evil is still an imminent threat, and the characters must prepare for the coming battle against them.
Diablo IV trailer
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