COD MW3 Season 2 Patch Notes – Exciting Updates for Players

COD MW3 Season 2 Patch Notes

WELCOME TO SEASON 2

Season 2 of Call of Duty: Modern Warfare III is upon us!

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Before digging into the new content this Season has to offer, take some time to review our latest entry to Patch Notes for details on significant gameplay improvements, fixes for pesky bugs, and more.

Download the Season 2 update and play today at 9 AM PT on all platforms.

NEW MAPS

Three all-new 6v6 Maps join a star-studded roster of locales with an iconic playspace to follow in-season. Start Season 2 off right by jumping into the Stash House 24/7 Playlist on day one.

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Stash House

  • Follow the Federal authorities into a recently raided Bay Area stash house ripe for close-quarters engagements.

Vista

  • Welcome to a Brazilian mountaintop resort with gift shops and restaurants, a perfect environment for all playstyles.

Departures

  • Explore the Departures area of the Zakhaev International Airport, a clean and competitive 6v6 map with areas for all ranges of combat.

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Das Haus (In-Season)

  • Navigate an under-construction skyscraper in the vicinity of Highrise as the seminal, small-sized Call of Duty: Vanguard map returns with an all-new look.

NEW WAR MAP

Skydive into Operation Tin Man for a new, linear objective-driven experience in War Mode.

Expect an airdrop as your team skydives down to the roof of a skyscraper, navigating the multi-level construction site. One team protects the structure while the other plants explosives to clear a path downward.

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NEW MODES

  • As each week of Season 2 progresses, be on the lookout for Playlist Updates containing each of the five new Modes.

Hordepoint

  • Capture the Hardpoint and hold it against attack. Fight back against the horde of zombies. The first team to reach the score limit wins.

Team Gun Game

  • Progress through a series of weapons with your team. First team to reach the score limit wins.

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Snipers Only (In-Seaason)

  • Battle in objective-based modes with only hard-hitting Sniper Rifles.

Juggermosh (In-Season)

  • All Juggernaut combat, all the time, within matches of Kill Confirmed, Domination, and Hardpoint.

Bounty (In-Season)

  • The player with the most kills from each team will be marked as an HVT. The HVT alternates on a time interval and rewards extra points when killed.

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NEW WEAPONS

Two new Weapons debut at the helm of Season 2 with two specialized additions arriving later in-season.

BP50 (Assault Rifle)

  • A modular bullpup chambered in 5.56. Tear down the competition with a high rate of fire and exceptional accuracy for dominating at mid to long ranges.

RAM-9 (Submachine Gun)

  • More maneuverable and agile than its assault rifle counterpart, this bullpup SMG chambered in 9mm is lethal at close range.

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SOA Subverter (Battle Rifle, In-Season)

  • Chambered in 7.62, this hard-hitting rifle dominates at mid to longer ranges thanks to a low rate of fire and predictable recoil.

Soulrender (Melee, In-Season)

  • A ceremonial blade capable of razor-sharp cuts and deadly melee action in close-quarters combat.

NEW AFTERMARKET PARTS

In tandem with new weaponry is an arsenal of new Aftermarket Parts to transform your favorite Weapons.

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JAK Burnout (Holger 26, Battle Pass)

  • Gives the Holger 26 an adverse fire mode that provides a dramatically increased fire rate but will overheat and expand the barrel, introducing increased recoil over time.

JAK Tyrant 762 Kit (Longbow, Weekly Challenge)

  • This caliber Conversion Kit swaps out the receiver and magazine to accommodate 7.62 BLK ammunition for a harder-hitting, subsonic weapon.

JAK Backsaw Kit (Holger 556, Weekly Challenge)

  • Gives the Holger 556 a high capacity drum magazine and a side-by-side double barrel, allowing for the weapon to fire two bullets at once.

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JAK Limb Ripper (Attachment, Weekly Challenge)

  • Unrivaled at creating close-quarters carnage, this underbarrel chainsaw makes quick and messy work of anyone foolish enough to stand in your way.

JAK Maglift Kit (Haymaker, Weekly Challenge)

  • With a new binary trigger and reinforced magwell to accommodate the extra large .410 drum mag, this kit is a room-clearing machine.

JAK Outlaw-277 Kit (BAS-B, Weekly Challenge)

  • This Conversion Kit transforms the BAS-B into a lever-action rifle, slowing fire rate but vastly improving accuracy for deadlier precision.

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JAK Glassless Optic (Attachment, Weekly Challenge)

  • This glassless reflex optic offers a projected dot and state of the art stabilization technology that reduces visual recoil while firing.

NEW PERK

A new Vest makes its way to Multiplayer for those of you with a silent-but-deadly playstyle.

  • Ninja Vest

  • Eliminate footstep sounds.
  • Immune to movement reduction effects.
  • Bonus Shuriken and Throwing Knife ammo.
  • Resupply Shuriken and Throwing Knives every 25 seconds.

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NEW OPERATORS

  • Legendary characters from AMC’s The Walking Dead fight alongside an old friend and not-so-familiar face.

Rick Grimes (Battle Pass)

  • A former Sheriff’s Deputy with a strong moral code, Rick is a battle – hardened survivor who will stop at nothing to protect his people.

Laswell (Battle Pass)

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John Doe (BlackCell)

  • Bound to an eternal cycle of war, some souls can never find peace.

Michonne (In-Season)

  • Michonne has endured much since the world changed, but those experiences have helped shape her into an apocalyptic warrior.

NEW EVENTS

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Season 2 is stacked with Events allowing players to earn limited-time cosmetic loot.

Horde Hunt

The Hunt is on. Every week, hunt down new featured zombie types.

Year of the Dragon (In-Season)

Start the new lunar year off with a bang with this Field Rep event!

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Cryptid Bootcamp (In-Season)

Fact or fiction? Prove your monstrous might. (Tinfoil hat not included)

The Walking Dead: Fear the Living (In-Season)

Fight the dead, fear the living.

Vortex: Decay’s Realm (In-Season)

The Vortex is back and seeping with Decay’s blighted touch.

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Dune: Rule of Fate (In-Season)

Take control of the throne of fate.

GLOBAL

GAMEPLAY

Today’s update includes substantial adjustments to core attributes of weapons in Modern Warfare III and Warzone. Prompted by player feedback and internal review, these changes intend to improve the precision and responsiveness of aiming, particularly while using a mouse – although, these changes may be observed regardless of the input device.

ADS Idle Sway

While a player is aimed down sight, idle sway is active. This mechanic discourages players from holding their sights for an extended period of time with a constant, subtle motion that introduces slight inaccuracy.

  • ADS idle sway now initiates shortly after aiming down sight, rather than immediately, introducing a delay to the sway curve that is generally 5ms long but varies by weapon.
  • Note: Sniper Rifles are not included in this change.
  • After the initial delay, ADS idle sway now gradually increases over a 3s period before reaching peak speed, rather than beginning at full speed upon aiming down sights.
  • Note: Sniper Rifles are not included in this change.
  • ADS idle sway now consistently begins from the position of the player’s hipfire crosshair, rather than along the sway curve.

Hipfire Crosshair Sway

The trajectory of weapon bullets is represented by the hipfire crosshair position on the player’s screen. Previously, the crosshair was influenced by the direction of the weapon, causing the firing direction to deviate from the center of the screen. Today’s changes eliminate the resulting compromise to accuracy without sacrificing the weight and reactivity this motion added.

  • Hipfire crosshair will no longer sway from the center of the screen while the player moves or rotates the camera.
  • Note: We’re aware that certain Stock Attachments may re-introduce this behavior. This is unintentional, and we’ll correct these artifacts in future game updates.
  • Weapon bullet trajectory is now truly aligned with the hipfire crosshair, and thus, the center of the player’s screen.

Looking Ahead

  • Please take some time to adjust to these changes and let us know how you feel. We’ll continue to monitor your feedback as we determine our next steps for aiming and related mechanics.

CUSTOMIZATION

  • Fixed several instances of Charms and Stickers not displaying correctly.

MULTIPLAYER

UIX

  • New Features & Adjustments

  • Added Weekly category to the Challenges widget in the Lobby view.
  •  
  • Detailed stat comparisons are now available for base Weapons in the Gunsmith.
  •  
  • Decreased kill feed line duration from 10s to 5s (-50%).
  •  
  • Decreased kill feed line fade duration from 1s to 0.5s (-50%).
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  • Event category is now displayed first in the list of Weapon Camos.

Bug Fixes

  • New item breadcrumbs will now be cleared upon hover when using a Controller.
  • Platform-exclusive Calling Cards will no longer be displayed when unavailable.
  • Addressed an exploit that allowed invalid Attachment combinations using the in-game Loadout editor.
  • Pressing button combinations while in the Firing Range will no longer kick the player back to the menu.
  • Fixed an issue in which navigation through Weapon Select became unresponsive after opening and closing filters on a locked weapon.
  • Resolved a visual bug in which progression for Weapon Mastery camo challenges was not displayed accurately. 
  • Fixed an issue where an incoming invitation to join a group would become corrupted if another invitation was accepted before it.
  • Fixed an issue in which players could not mark favorites in Gunsmith. 
  • Round transition UI will now display correct scores in Search and Destroy.
  • Weapon progression viewing prompt will no longer open the incorrect menu.

GAMEPLAY

Bug Fixes

  • Players will no longer dive while using the Slide Only option on Controller.

Added Hybrid option to Slide/Dive Behavior in Gameplay Settings.

  • Tap only to slide, tap while holding sprint input to dive.
  • Decreased delay before health regeneration begins from 4s to 3s (-25%).
  • Increased health regeneration rate from 40hp/s to 75hp/s (+88%).

PROGRESSION

  • Resolved various issues preventing the following Attachments from being unlocked.
  • RAM-7 (Assault Rifle): XTEN FRL-3 Heavy Barrel
  • Longbow (Sniper Rifle): Iron Sights Optic (Aftermarket Part)
  • XRK Stalker (Sniper Rifle): No Stock
  • Global: JAK BFB Muzzle
  • Added missing Laser Attachments to Gilded Camo challenge tracking for Marksman Rifles.
  • Breacher Drone kills will no longer count towards Frag Grenade kills Challenges
  • Resolved an issue in which Juggernaut Recon (Killstreak) would not track kills for Challenges correctly.

MAPS

  • MWII carry-forward maps are now available in the Quick Play rotation.

Highrise

  • Adjustments to prevent players from spawning in unfavorable conditions near the Actibase and Phonic Reception areas.

Sub Base

  • Refined Hardpoint objective boundary in the Warehouse (P3) to prevent capture from an unintended location.

Terminal

  • Adjustments to prevent players from spawning in unfavorable conditions near Security.

Underpass

  • Players can no longer access an exploitable location near the Shelf.

Wasteland

  • Addressed an issue that caused more fog than intended on certain platforms.

MODES

Private Match

  • Corrected HUD elements after changing teams in War Mode.
  • Disabling Perks via Game Rules will no longer prevent some Blueprints from being displayed.

WEAPONS & ATTACHMENTS

  • Decreased melee lunge distance of all MWIII Weapons to align with MWII standards.
  • Increased movement speeds of all MWII Weapons to align with MWIII standards.
  • Added gun kick control and recoil control benefits in Tactical Stance for all Weapons.

Assault Rifles «

  • Holger 556
  • Increased aim down sight time from 260ms to 270ms (+4%).

MCW

  • Increased aim down sight time from 240ms to 265ms (+10%).
  • Increased sprint to fire time from 241ms to 252ms (+5%).

JAK Raven Kit

  • Increased maximum damage from 31 to 33 (+6%).
  • Decreased medium damage from 23 to 22 (-4%).
  • Decreased minimum damage from 22 to 20 (-9%).
  • Decreased maximum damage range from 20.3m to 19.8m (-3%).
  • Increased near-medium damage range from 29m to 35.6m (+23%).
  • Increased medium damage range from 40.6m to 45.7m (+13%).
  • Increased headshot damage multiplier from 1.4x to 1.5x (+7%).
  • Increased lower-torso damage multiplier from 1.01x to 1.1x (+9%).
  • Decreased hipfire spread while sliding.
  • Decreased recoil and gun kick significantly

» Battle Rifles «

BAS-B

  • Increased sprint to fire time from 231ms to 252ms (+9%).
  • Increased aim down sight time from 260ms to 270ms (+4%).
  • Increased hipfire spread minimum from 2.3deg/s to 2.9deg/s (+26%).

Sidewinder

  • Increased bullet velocity from 540m/s to 600m/s (+11%).
  • Decreased recoil and gun kick significantly.

JAK Thunder LMG Kit

  • Increased delay before accelerated rate of fire begins to decay from 200ms to 500ms (+150%).
  • Decreased accelerated rate of fire decay rate from 300rpm/s to 240rpm/s (-20%).
  • Increased gun kick control and recoil control by 35%.

TAQ-V (MWII)

  • Increased maximum damage range from 35.6m to 43.2m (+21%).
  • Increased near-medium damage range from 48.3m to 55.9m (+16%).

 Submachine Guns «

Striker

Increased near-medium damage range from 19.1m to 21.6m (+13%).

Increased medium damage range from 25.4m to 27.9m (+10%).

AMR9

JAK Ettin Double Barrel Kit

  • Added missing hipfire crosshair.

WSP-9

  • Decreased aim down sight time from 240ms to 220ms (-8%).
  • Increased maximum damage range from 16.5m to 18.5m (+12%).
  • Increased near-medium damage range from 22.9m to 25.1m (+10%).
  • Broodmother .45 Kit

  • Decreased aim down sight time from 270ms to 241ms (-11%).
  • Decreased movement speed penalties by 50%.

For further COD MW3 Season 2 Patch Notes, refer to the COD MW3 official site.

Call of Duty: Modern Warfare III 

Call of Duty: Modern Warfare III is a video game where you play as a soldier in intense combat situations. Developed by Sledgehammer Games and published by Activision, it came out in 2023. It’s like being in an action movie, where you join a special forces team called Task Force 141 to stop a dangerous Russian villain named Vladimir Makarov.

The game features realistic settings and thrilling multiplayer battles on familiar maps from previous games, along with a new Zombies mode for extra excitement. Originally planned as an expansion, it became a standalone game in the Call of Duty series.

Despite some leaks before its official announcement in August 2023, it received mixed reviews when it hit stores on November 10, 2023. Overall, it’s an adrenaline-pumping experience that puts you in the heart of the action.

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Call of Duty: Modern Warfare III Gameplay

In Call of Duty: Modern Warfare III, the gameplay is intense and action-packed. Whether you’re playing the single-player campaign or jumping into multiplayer battles, there’s always something exciting happening. In the campaign, you’ll go on missions that mix linear paths with more open areas called “Open Combat Missions.”

Here, you can choose how to tackle objectives, whether through direct combat or sneaky tactics. You’ll have maps to help you navigate and find equipment, and enemies will react smartly to your actions.

In multiplayer mode, you can play on all the classic maps from Modern Warfare 2, and there are new features like map voting and higher player health. You’ll face off against other players in various game modes, from classic favorites like “Kill Confirmed” to intense new modes like “Cutthroat.”

And if you’re up for a challenge, you can try out the Zombies mode, where you’ll team up with friends to survive against waves of undead enemies. With so much variety and excitement, Modern Warfare III offers endless hours of fun for players of all skill levels.

Call of Duty: Modern Warfare III Plot

In the plot of Call of Duty: Modern Warfare III, the story kicks off with the daring escape of the notorious Vladimir Makarov from a high-security prison. With Makarov back in action, chaos erupts as he plans to unleash deadly chemical weapons. Task Force 141, led by Price, races against time to stop him, facing off against Makarov’s forces and navigating through betrayals and twists.

Meanwhile, in multiplayer mode, players engage in intense battles across various maps, enjoying new features like map voting and improved health mechanics. The multiplayer experience offers diverse game modes, providing endless challenges and excitement.

In the Zombies mode, players find themselves in a thrilling battle for survival against hordes of the undead. As they uncover the truth behind the outbreak, they must confront powerful enemies and unravel dark secrets.

With its gripping storyline and thrilling gameplay, Call of Duty: Modern Warfare III delivers an immersive experience for players of all types.

Call of Duty: Modern Warfare III Trailer

TRENDING

Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.

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