Battlefield 2042 Update 6.3.0 Patch Notes
Update 6.3.0 was released on Tuesday, January 30 across all platforms. Here’s a summary of what’s new in this update:
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Outlook for the Year of the Dragon
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The Squad Audience Modifier for the Battlefield™ Portal provides a One Life or Tactics Squad customization experience.
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Individual player color identifier improvements
Check out the further changes happening in Update 6.3.0 below!
Year of the Dragon event!
The Year of the Dragon is coming,
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To celebrate the occasion, all players will be tasked with earning ribbons to unlock the Super 500’s “Harmonic Balance” weapon skin, shown above. You’ll also get the Curious Soul weapon charm along with additional XP boosts and level-up bonuses to help you start the new year.
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Some of these items are also part of new store bundles launching with this event. Earnable items that are successfully unlocked will also reduce the overall cost of that store bundle.
The Year of the Dragon event kicks off on February 6th! Change log
Squad Audience Modifier for Battlefield Portal
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You can now enable squad spectating in the Battlefield Portal custom experience. This will allow you to watch your squad mates after dying and then go back to the deployment screen to redeploy, similar to the experience in Danger Zone.
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As part of this update, we are also introducing the ability to disable the button on the spectator screen, which will prevent you from redeploying, allowing for custom experiences featuring One-Life or Tactical Squad modes while still allowing you to watch of the immediate squad.
AI, soldiers, and general improvements
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Players will now see a cross-play status indicator in the main menu if they currently have cross-play set to “Off”.
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We’ve expanded the personal player color functionality to include more HUD elements. You can set your own visible colors in the Options > HUD section.
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Gadgets and Experts
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Fixed an issue where the player’s head hitbox could become misaligned when mounted on Crawford’s Vulcan.
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Fixed an issue that could prevent players from seeing SOFLAM successfully lock onto a vehicle.
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Penguin put extra glue on the C5 so they should now stick to the vehicle with greater efficiency.
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APS-36 Downed Sentinels should no longer intercept smoke grenades.
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Fixed an issue where the “Target Acquired” prompt would sometimes be lost if enemy and friendly fire tracer darts at the same vehicle at the same time.
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Fixed an issue where the “Target Acquired” prompt would sometimes appear on destroyed vehicles.
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Fixed an issue where the SG-36 Sentry Gun would sometimes target a destroyed vehicle.
battlefield portal
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Added math blocks for common tasks that we noticed players performing a lot in custom experiences. There are now math modules for the following projects.
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DegreesToRadians – receives an angle in degrees and outputs the same angle but in radians
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RadiansToDegrees – receives an angle in radians and outputs the same angle but in degrees
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Ceiling – Accepts a decimal number and outputs the value rounded up. That is, 1.4 will be rounded up to 2.
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Floor – Accepts a decimal number and outputs the value rounded down. That is, 1.6 will be rounded down to 1.
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Pi – A constant block that outputs the value of Pi, used to calculate the circumference and area of a circle.
arms
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Fixed an issue that could cause empty magazines in SVK to visually still contain bullets.
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Fixed an issue where the VHX-D3’s carrying handle would sometimes not render correctly.
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Fixed texture issue on P90 magazine.
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Made a minor fix to the statistics of some low-magnification sights on the collection screen.
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Fixed an issue that caused certain high-recoil, rapid-fire weapons to gain vertical recoil after being angled above a certain value.
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Fixed a discrepancy between the collection screen and in-game ammo count for the ACW-R Extended Magazine.
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Fixed clipping issue when using PSO-1 scope on SCAR-H.
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Fixed the pros and cons of high-powered magazines on the G428 in the collection screen.
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Fixed AC-42 rate of fire stats in collection screen
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Fixed some scope alignment issues with M416 rails
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Fixed alignment issue with ACOG scope on M60E4 LMG (BC2)
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Vehicle change
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Fixed various issues related to the interaction between vehicle system damage and electromagnetic pulses. This includes situations where the vehicle is permanently disabled after being treated by EMP.
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EBAA Wildcat now has access to airborne radar. Its range can be changed via the air radar settings in the options menu.
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EMKV90-TOR canister coax can no longer be manually reloaded.
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Fixed an issue where supply icons and weapon supplies on battlefield portal vehicles would not match correctly.
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Regular physical damage to the MD540 Nightbird will no longer cause system failure. Players should target the aircraft’s avionics to disable it.
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Fixed an issue where aircraft would not take damage when colliding with skyscrapers on the Hourglass.
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Reduced the magnet effect some helicopters could experience when approaching the ground.
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Battlefield 2042
Battlefield 2042 is a video game developed by DICE and published by Electronic Arts. It was released on November 19, 2021, for various gaming platforms including PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. Unlike previous games in the series, this one focuses entirely on multiplayer action, omitting a single-player campaign.
The game performed poorly with both critics and players, facing criticism for technical issues, missing features, and gameplay changes. Additionally, it failed to meet sales expectations set by Electronic Arts.
In terms of setting, Battlefield 2042 takes place in the near future and provides players with futuristic weapons, gadgets, and vehicles. Gameplay revolves around intense multiplayer combat, featuring elements like Levolution from Battlefield 4 and extreme weather effects like tornadoes and sandstorms.
Despite initial challenges and criticism, the game introduced new features such as a “Plus” system for instant weapon customization, and a revamped level system that allowed players to control specialists with unique skills and gadgets.
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Battlefield 2042 gameplay
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Battlefield 2042’s gameplay is centered around a fast-paced, multiplayer-focused first-person shooter experience. Players are immersed in a near-future environment with advanced weapons, gadgets like deployable turrets and drones, and controllable vehicles. One notable feature is the ability for players to request a vehicle to be airdropped to any location, adding to the game’s strategic depth.
A major change to the class system sets Battlefield 2042 apart, replacing the traditional four classes with specialists, which fall into the classic roles: Assault, Engineer, Medic, and Scout. Each specialist can use any unlocked weapon or gadget, bringing flexibility to player choices.
The game offers three main game modes. Total War includes familiar modes such as Conquest and Breakthrough, and can accommodate up to 128 players on next-gen platforms and 64 players on previous-gen platforms. The Battlefield Portal enables the community to create custom multiplayer modes using maps from previous Battlefield games.
Finally, “Danger Zone” introduces co-op multiplayer action, with teams racing to extract data drives from fallen satellites while battling AI-controlled enemies. Battlefield 2042 aims to provide a diverse and dynamic multiplayer experience through a series of maps, modes and innovative game elements.
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“Battlefield 2042” trailer
fashion trends
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