Baldur’s Gate 3
Baldur’s Gate 3, a role-playing video game released in 2023, was developed and published by Larian Studios, a Belgian game developer. This game marks the third main installment in the Baldur’s Gate series, drawing inspiration from the popular tabletop fantasy role-playing system Dungeons & Dragons. Initially, a partial version was released in early access format for macOS and Windows in October 2020. After staying in early access, the full version was officially released for Windows in August 2023, followed by releases for PlayStation 5, macOS, and Xbox Series X/S later that year.
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The game has received widespread acclaim for its engaging gameplay, compelling narrative, and high production quality. Notably, Baldur’s Gate 3 has been recognized with several Game of the Year awards, including prestigious honors from the Golden Joystick Awards and The Game Awards. The positive reception highlights the success of Larian Studios in delivering an immersive and well-received addition to the Baldur’s Gate series.
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Baldur’s Gate 3 Update 1.005.006 Patch Notes
Baldur’s Gate 3 recently released a significant update, version 1.005.006, addressing multiple bugs, issues, and blockers in the game. Check below for the Baldur’s Gate 3 Update 1.005.006 Patch Notes.
HIGHLIGHTS
- The cross-save functionality will no longer sync modded saves, as they cannot be accessed by console players.
- Added categories to the Waypoints list, grouping Waypoints by location.
- You will now be able to access certain quest-related items on the spot, even if they are currently in the camp chest or in the inventory of a companion who is waiting at camp.
- Added a couple of to the Epilogue.
- Karlach will now get her scene in regardless of whether she’s an avatar or a companion.
- Wyll will now follow Karlach correctly.
- Fixed the Hide Helmet option resetting for companions after saving and loading.
- Cazador now has of his Legendary Action depending on . The more he has, the more
- Fixed several issues with low resolution textures appearing after extended playtimes.
- Fixed a visual bug where certain doors would reappear briefly when destroyed.
- Fixed Gale’s dialogue ending abruptly when asking him for a kiss. Enjoy the moment.
CRASHES AND BLOCKERS
- Fixed a potential crash related to quickloading.
- Fixed a crash that would occur when unloading and then loading a region.
- Fixed a crash when changing VSync settings.
- Fixed a crash when destroying the spiderweb under the Spider Matriarch.
- Fixed the potential cause of not being able to save the game (Error 701, crashing the game).
- Fixed a crash that could happen when showing a pop-up message after lockpicking an item.
- Fixed an issue that was causing to bypass Turn-Based Mode and deploy in real-time, which could result in a crash. We call that cheating.
- Fixed a crash that would occur when removing condition-based auras from modded savegames.
- Fixed a possible crash when getting the available party gold during a trade.
- Fixed some issues that could prevent savegames made under rare conditions from loading up.
COMBAT AND BALANCE
- The Spectral Form passive is no longer hidden.
- Fixed Balthazar’s Spectral Form not triggering when Balthazar succeeded in a Saving Throw but still got damaged.
- Fixed Auntie Ethel not using Weird Magic Surge when struck by Repelling Blast in Honour Mode.
- Fixed the scrying eyes’ damage mitigation mechanic in Tactician Mode not working the first time they are damaged.
- In Tactician difficulty, now transforms into a unique mist form that threatens his foes with a necrotic aura.
- Ability Drain will not be able to reduce a target’s ability below 1.
- Improved the way Legendary Resistance works, now only triggering when it is actually useful.
GAMEPLAY
- Fixed Astarion not being available through the companion menu at camp if you sent him directly to camp during the recruitment dialogue.
- In Honour Mode, the Eggbearer condition is now also applied when is dead but is alive.
- Fixed an issue in Honour Mode where the damage from Smite spells wouldn’t trigger items that activate when damaged.
- You can no longer trade with Grukkoh the bugbear via the dialogue button before you’ve, uh, caught his attention.
- Using a weapon that uses your Spellcasting Ability Modifier instead of the normal Ability Modifier will now choose the Spellcasting Ability with the highest value.
- Fixed Group Hide not working properly when a party character is Downed.
- Myrmidons’ weapons cannot be looted from their bodies after Long Rest anymore.
- Fixed the Elemental Weapon, Magic Weapon, Heat Metal, and Daylight conditions persisting on the weapon after a Long Rest.
- Fixed an issue that would affect some players controlling more than one avatar, which caused several naked characters to appear over them after the first Dream Visitor dream.
- Fixed an issue where reconnecting to a multiplayer session would assign a player an avatar in Withers’ Wardrobe without taking said avatar out of the wardrobe. They don’t open from the inside!
- Stealing a couple hundred items in one go no longer results in the game becoming unresponsive for quite some time afterwards while it deals with your kleptomaniac overindulgence. It may still freeze for a short period while processing the inventory transfer, though.
- NPCs on the floor below you, can no longer ‘see’ you looting corpses up there.
- When handing back stackable stolen items (such as healing potions), you will no longer lose all of them, but only the number you stole.
FLOW AND SCRIPTING
- Fixed an issue preventing some players from advancing into Act III, looping them back to Act II.
- Barcus Wroot should now show up correctly if you have saved him from his previous predicaments.
- Fixed avatar Karlach being able to initiate the first romance scene with Lae’zel after proving her worth to Lae’zel, which should not be possible for her due to her engine still not being upgraded.
- Tweaked the trigger conditions for Lae’zel’s initial romance dialogue after proving your worth to her so that it only triggers if the player controlling her has a single avatar. This is to avoid accidentally triggering the dialogue with an unintended avatar in case you have multiple.
- Fixed some wrong character behaviours likely introduced in Patch 4.
- Fixed an issue preventing some dialogue options with Alfira and Nadira from showing up.
- Fixed prematurely teleporting to Act III if you pick up her corpse in Act I.
- Gale is now less likely to lie to you about when making his decision in the endgame.
- will no longer make a surprise appearance during the Epilogue if you and then decided to kill him.
- Wyll will now appear during the initial Epilogue scene if he’s the and does not have a partner.
- Fixed a couple of issues with Mizora’s dialogue getting stuck.
- Fixed a blocker in the House of Hope in which Raphael wouldn’t appear if he was Silenced in Sharess’ Caress.
- Fixed a blocker where you were able to banish Hope while she’s chained, preventing you from saving her.
- The avatar dismissal dialogue will now be closed if the user rejoins the session while it is still active.
- Duke Ravengard will now correctly instead of staying idle, seemingly unbothered by everything going on.
- Characters that are attacked while disappearing out of sight will now resume their disappearing after combat ends. Back to the shadows with you.
PERFORMANCE AND OPTIMISATION
- Fixed an issue where switching between party members would cause performance to drop.
- Fixed a texture issue in Character Creation at Low and Medium settings.
UI
- The proficiency bonuses on Explorer difficulty are now correctly accounted for in Character Creation.
- Fixed an issue causing the Level Up screen to display the incorrect HP gain when increasing Constitution.
- Fixed some instances where incorrect items would be selected when dragging them in the Trade menu.
- Fixed an issue that prevented respeccing into a Draconic Bloodline Sorcerer if you chose a spell that was already available from the Draconic Bloodline.
- The values in the Skill tooltips on the Level Up screen will now update when you add Expertise.
- Fixed the ‘Can’t control’ warning not disappearing under certain circumstances.
- Fixed an issue that briefly prevented you from interacting with an item in the inventory if it had been unequipped or equipped previously with the X button.
- When a tutorial pop-up refers to an option in the shortcuts radial menu on controller, the option will now be highlighted.
- Fixed ‘(Empty)’ sometimes briefly appearing next to an item’s name when highlighting it on Xbox.
- Added descriptions for the different difficulty levels in the Additional Combat Mechanics options on Custom Mode.
- Fixed a caching issue in the radial menus. This could, for instance, cause some Disguise Self options to not appear after cancelling and returning to the spell.
- The lovely dark veins you get on your face when you become part-illithid now show up correctly in the Magic Mirror.
- Fixed surface names sometimes appearing above characters on controller.
- Increased the opacity of certain text boxes in the Reactions UI on controller to improve visibility.
- Fixed a blocker where UI pop-ups wouldn’t close if the window behind them was closed first. This could happen, for example, when a cinematic dialogue triggered and closed the map while you were still naming a custom marker.
- Fixed the loading screen not showing an image when joining a multiplayer session.
- Fixed the damage type in the Crushing Fist spell tooltip.
- The Legendary Resistance: Incapacitation tooltip now mentions that it can only be used 3 times.
- Made sure the grid shown in inventories is correctly drawn if the grid becomes smaller.
- Removed a low resolution version of one of the loading screen images.
- Fixed an issue that caused some Video Settings like VSync and Refresh Rate to reset back upon starting the game.
- Removed the option to confirm or reset options in the Alter Custom Mode menu for players who are not the host of a session.
- Total party gold is no longer seen in barter mode.
- Fixed an issue with the radial menus on controller causing the same items to get re-added to the same submenu and the Action radial menu to sometimes appear empty.
LEVEL DESIGN
- Removed some world labels that were showing up for a pair of dice in Withers’ chapel in the Epilogue camp that made it look like they could be picked up. Also swapped out a cutting board.
ART
- Optimised the appearance of platforms with chains in Grymforge.
- Fixed some minor visual issues with weapons.
- Fixed impact VFX/SFX not working for some projectiles.
ANIMATION
- Fixed a zombie that would T-pose when dragged from your inventory.
- Fixed some destruction animations that weren’t working properly.
SOUND
- Fixed the wrong ambience sounds playing in the Last Light region and Wyrm’s Rock Fortress.
WRITING
- Wyll is now appropriately celebratory upon defeat.
- Added text to the tooltip for Misty Escape ability on Tactician Mode.
- Fixed Sublimation ability tooltip incorrectly stating that it should kill the target instantly.
- Wyll now has a line during the ending scene .
- Added an extra dialogue option when talking to Shadowheart in the Epilogue to fix a path that only gave you one choice.
- Fixed the Wrathful Spirits condition saying the affected entity is Immune to all damage instead of Vulnerable to all damage.
TRENDING
Improvements in Baldur’s Gate 3 Update 1.005.006
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The Baldur’s Gate 3 Update 1.005.006 brings a lot of improvements to enhance the gaming experience. Notable highlights include changes to the cross-save feature, which will now exclude modded saves for console players. Navigation is made easier with the addition of categories to the Waypoints list, grouping them by location. Players can now instantly access quest-related items, even if stored in the camp chest or a companion’s inventory. The update addresses various issues, from crashes and blockers to combat balance, ensuring a smoother and more stable gameplay experience.
Gameplay adjustments involve avatar availability, Honour Mode conditions, and preventing unintended actions, like trading before catching an NPC’s attention. The developers have also focused on flow and scripting issues, aiming for a seamless progression through different acts and character interactions. Performance and optimization improvements tackle problems such as texture issues and UI enhancements, showcasing the team’s commitment to refining and polishing Baldur’s Gate 3 for players.
Baldur’s Gate 3 Gameplay
Baldur’s Gate 3 offers an immersive gameplay experience with both single-player and cooperative multiplayer options. Players have the freedom to create characters and form a party, either with pre-generated characters or by teaming up with other players online. The game’s quest system is flexible, allowing various approaches to solve quests, and players can interact with non-player characters in unique ways, even eliminating them without hindering game progress. Divided into three acts, the game adopts an open-world format, enabling players to tackle quests in their preferred sequence.
The gameplay features turn-based combat inspired by Dungeons & Dragons 5th Edition rules, a departure from the real-time combat of previous Baldur’s Gate games. With 12 character classes and 46 subclasses, players can choose their character’s focus, such as spell casting or melee combat, and even multiclass for diverse character builds. The game’s voice acting and motion capture, totaling 1.5 million words, enhance the immersive experience, while the modding support and diverse camera perspectives provide players with creative freedom and a customizable gameplay experience.
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Baldur’s Gate 3 Development
The journey of Baldur’s Gate 3 began with the original game developed by BioWare and Black Isle Studios in 1998, using the Dungeons & Dragons (D&D) rule set. However, the sequel, Baldur’s Gate III: The Black Hound, planned by Black Isle Studios, was canceled in 2003. The series faced a halt due to legal issues over trademarks and the shutdown of Black Isle Studios. Attempts to revive the series were made by Obsidian Entertainment and Brian Fargo, but the path was challenging.
Larian Studios, eager to make a Baldur’s Gate sequel, faced initial hesitation from Wizards of the Coast around 2014. After the success of Divinity: Original Sin II, Larian Studios caught the attention of Wizards of the Coast. Wizards of the Coast contacted Larian, and the studio, excited about the opportunity, began developing a design document for Baldur’s Gate 3 while wrapping up Divinity: Original Sin II.
The game was formally revealed in 2019, and its release for Windows and Stadia was confirmed. Based on the 5th edition of Dungeons & Dragons, Baldur’s Gate 3 introduces modifications for a video game, enhancing the player’s enjoyment. The game’s development journey showcases Larian Studios’ persistence and passion for bringing the iconic series back to life.
Baldur’s Gate 3 Trailer
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