Amnesia: The Bunker game information
Amnesia: The Bunker is a horror video game developed by Frictional Games. This is the fourth game in the Amnesia series, launching on June 6, 2023, for PC and consoles. In this game, you play as a French soldier named Henri Clément during World War I.
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He is trapped in an underground bunker with a terrifying monster called “The Beast”. Your job is to help Henry escape, but it won’t be easy as you have to keep the bunker powered on, scavenge for supplies, and dodge or fight monsters. The game is dark and tense, with limited fuel and ammo, so you’ll need to be smart to survive.
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Amnesia Bunker Halloween Update
The Halloween update for Amnesia: The Bunker was released on October 25, 2023.
The new update brings two new game modes:
Some of the new features available in the new mode include:
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New stalker behavior adds unpredictability
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secondary fusing system
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Hardcore version of health system
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Random corpses and dog tags
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Random locker locations
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The revolver is located in one of the lockers and is unusable from the start
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New training ground levels for you to practice your skills
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Saving progress requires consuming fuel
Patch Log – Amnesia: The Bunker | Halloween Update
General
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Two new game modes have been added: Shell Blast Mode and Custom Mode. They include the following new features:
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New stalker behavior adds unpredictability
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secondary fusing system
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Hardcore version of health system
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Random corpses and dog tags
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Random locker locations
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The revolver is located in one of the lockers and is unusable from the start
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Reduce safe room
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Fuel storage door locked with combination lock
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Game is not paused while in inventory
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New achievements for completing the game in new game modes
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New saving system (save fuel costs, not save)
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Over 30 settings to customize the gaming experience to your liking
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Added the Training Grounds, a new map accessible from the main menu after completing the game.
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Added support for 120 FPS on PC.
Gameplay improvements
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Improved randomization of resources and props.
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Improved the challenge of the Shotgunner encounter.
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Randomizes the shotgunner’s starting position in consecutive games.
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Wooden containers such as crates and barrels now generate random resources when damaged.
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Added dog tags next to corpses inside prison cells.
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The mouse in the center is now active in consecutive games from the beginning.
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The center trap now appears randomly in consecutive games.
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The scripted rat trap event was removed during maintenance of continuous play.
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Fall damage to disabled players.
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Crawling speed increases when injured.
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Increased gas damage in Hardmode.
Other fixes
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Fixed a bug where the save slot could disappear.
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Added particle mass settings affecting Flare, Gas, Fire and Grenade entities/particles.
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Fixed an issue where players could become trapped behind generators.
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Fixed an issue where torches were missing flames on some platforms.
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Fixed an issue where you could get locked in charging light state when moving between maps.
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Fixed an issue where player’s hands could become misaligned after a cutscene.
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Item highlighting effects now work properly on meat items.
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Fixed an issue where player bloodstains were not generating correctly.
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Fixed incorrect barrel rotation.
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Fixed an issue that occurred when the prompt on how to use fuel should not appear.
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Fixed an issue where items held in the right hand would move on the screen after charging the lantern.
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The camera no longer rotates to a random point when disarming a trap.
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Fixed missing letters for some names in end credits.
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Fixed a culling issue in the prison warden’s office.
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Reduced the Stalker’s collision body size when injured to prevent it from blocking the player’s path.
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The moon should no longer be missing in no man’s land on certain platforms.
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Fixed some cases of floating pickup items.
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Fixed a culling issue in the corridor outside the Soldier Quarters Lounge.
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Fixed a hole in the geometry under maintenance.
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Jumping onto a table in management no longer causes the room’s props to disappear.
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Fixed an issue where the left hand would appear oddly when equipping certain items.
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Brighter animations are correctly synchronized when using fuel bombs or torches.
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The painting tripod in Delaire’s room now has the correct collision.
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Large crates in tunnels now use the correct texture.
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Fixed an odd looking billboard next to the signpost leading to the Officers Quarters.
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Fixed some situations where Stalkers could get stuck.
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Activating the root power switch now retains its state when leaving and returning to the map.
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Added message when trying to use health kits and bandages when your health is full.
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Fixed rendering issue with wood projectile impact particles.
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Large wooden crates with rope handles can now be broken correctly.
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Grenade explosions can now affect more entities.
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Fixed an issue where crates blocking access to tunnels could become stuck.
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Removed invisible barrier when entering arena.
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Improved the animation when the Stalker grabs a player on a ladder.
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Improved lockbox textures. They should be easier to spot now.
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Fixed an issue where stalkers could start stalking players from inside the cave before they should be able to do so.
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Equipping a fuel canister from inventory no longer causes it to appear in the middle of the screen in the frame.
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Fixed an issue where shotgun ammo in the inventory was not registering when trying to load a shotgun.
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Fixed several issues with text rendering off-screen in certain aspect ratios.
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Fixed inconsistent behavior when breaking smaller crates.
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Large crates and wooden doors can no longer be broken with the revolver.
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Amnesia: The Bunker gameplay
The gameplay of Amnesia: The Bunker is all about being afraid and trying to survive. This is a first-person game set in World War I. You control Henry, your main enemy is the beast. You’ll have to keep the bunker’s power on and collect supplies while dealing with this creepy creature.
You have some weapons, but they are scarce, so you need to use them wisely. There are also moments in the game where you can create lights to scare away monsters, and you’ll find safe rooms where you can save your progress and store items. Unlike earlier Amnesia games, there are no sanity mechanics, so it’s more about dealing with fear and survival.
Amnesia: The Bunker Conspiracy
Amnesia: The Bunker takes place in 1916, during the First World War. French soldier Henri Clement is searching for his missing friend Augustin Lambert. They end up trapped in an underground bunker with a dangerous creature known as “The Beast.”
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The history of the bunker is full of strange things, like soldiers going crazy and having nightmares. They tried to seal off the underground tunnel, but failed. Henry must find explosives to blow up the bunker’s exit and fight the beast. The game has different endings based on your choices.
Amnesia: Bunker Development
The development of Amnesia: The Bunker was very important to the Amnesia series. The creator, Frictional Games, wanted to create a game that would provide players with more freedom and surprises. They used a procedural generation system to prevent the game from becoming too predictable.
The focus of the game is more on the gameplay than the story, although you can still find notes and journals to learn about the game world. There are weapons such as guns and grenades in the game to make players feel tense and dangerous. The game’s release was delayed several times as the development team faced challenges such as illness, but it was finally released on June 6, 2023 for different devices.
Amnesia: The Bunker trailer
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Category: Gaming